Servicii

Rules

CONTENT



General Provisions

The Organizer is FAVBET ONLINE S.R.L., a commercial company with its registered office in Bucharest, Sector 1, Calea Grivitei, no. 136, Corp C, 2nd floor, office 6, registered with the Trade Register Office attached to the Court of Bucharest under number J40/14188/2015 of 18.11.2015, CUI 35246629 (hereinafter referred to as "Organizer" and/or "FavBet"). Within this website (platform), on all subdomains, within downloadable programs and mobile applications and in all documents, FavBet (“Organizer”) means FAVBET ONLINE S.R.L.

SPECIFICATIONS

The Regulations for fixed-odds betting at a distance (online) and casino at a distance (online), hereinafter referred to as the Regulations, establish the conditions for the preparation and conduct of fixed-odds betting (hereinafter referred to as Bets) and casino-type games (hereinafter referred to as Slots and Table Games), organized by FavBet. The provisions included in this document constitute the contractual and legal framework for the conclusion of a Contract between the Organizer and the Client (hereinafter referred to as “Player”).

These Regulations shall enter into force on the date of approval by the National Office for Games of Chance and shall govern all bets accepted by the Organizer. FavBet also reserves the right to modify these rules, but only after obtaining the approval of the National Office for Games of Chance. In this regard, any changes will be brought to the attention of the players by postings on the official website of the Organizer.

The Player is obliged to read and understand the provisions below. By continuing to use the official website of the Organizer, Players confirm that they have fully read and understood both the Terms and Conditions of Use and the Game Regulations, and agree to comply with them. If they do not agree with the Terms and Conditions of Use, creating a player account on the FavBet platform becomes impossible. Also, failure to comply with the Organizer's rules may lead to restriction, closure of the Player's account, confiscation of funds and/or prosecution, as the case may be and as further specified below.

Furthermore, any activity on the Organizer's platform implies the unconditional acceptance by the Player of the Terms and Conditions and the rules of conduct established by the Organizer.

Players may use FavBet services only if they are 18 years of age (the legal age of majority according to the laws in force). Also, Players confirm that they do not access FavBet services from any territory where participation in online gambling is not legal at the time of placing a bet or participating in a game. Furthermore, FavBet reserves the right to request proof of age from Players and informs them that FavBet has the right to suspend their Gaming Account until satisfactory proof of age is provided.

By these Regulations it is important that Players understand and accept that the Organizer does not provide Players with legal advice or confirmation and that it is the sole responsibility of Players to ensure that they comply at all times with the laws to which they are subject. The participation of minors in gambling is prohibited, and in the event that a deviation from this rule is detected, the Organizer reserves the right to permanently close the game account and even to alert the legal authorities to take action.

Any use of FavBet services is made at your own choice, discretion and at your own risk. By using our services, you acknowledge that you do not consider these services to be offensive, unacceptable or dishonest

The Organizer is not responsible for situations arising from the Players' misinterpretation or ignorance of the provisions of these Regulations or the specific rules for the events on which they have placed bets.

The provisions of these Regulations are supplemented by those of the legislation in force. The Organizer also reserves the right to supplement or modify the rules for participating in the betting activity without prior notice to the Players. Players are obliged to review the Game Regulations at regular intervals in order to stay informed of any changes.

By using the Organizer's platform and placing bets on the sporting events on offer, the Player declares on his own responsibility that he does not know the outcome of the sporting events on which he bets, that he has full ability to dispose of the funds used in placing the bets and that he has read, understood and fully agrees with both the provisions of these Regulations and the Terms and Conditions governing the Organizer's platform.

Chapter I – GENERAL RULES AND DEFINITIONS

The following Betting Rules relating to FavBet betting (hereinafter referred to as the Rules) govern the manner of accepting bets, paying winnings and resolving disputes, as well as the specific characteristics of certain bets for certain sports.

1.1. BET

It is a risk-based agreement for potential winnings concluded between the Player and the Organizer in accordance with the established rules. The fulfillment of such an agreement is conditioned by one or more events the outcome of which is to be determined. Bets are accepted under the conditions offered by the Organizer.

1.2. PRONOSIS

It is the prediction (result) of the event/events on which bets have been placed.

1.3. ODDS

ODDS means a numerical value that the Organizer assigns to a prediction of a sporting/social/political event, etc. This is multiplied by the Player's stake, thus obtaining the value of the potential winnings

1.4. BET

It represents funds that are transferred to the Organizer by the Player, as payment for participating in the game of chance. Also, this is an amount of money that constitutes the basic factor for calculating the value of the potential winnings.

1.5. PRIZE (WINNING)

In the form of money, other goods or property rights, which is granted to the Player as a result of the winnings obtained in the game of chance.

1.6. PLAYER

Is a natural person of legal age of at least 18 years, who does not know the outcome of the events on which he bets and who has full capacity to dispose of the funds used for placing bets. Thus, the Player agrees with both the provisions of these Regulations and the Terms and Conditions and can prove his identity and age by presenting a valid identity document.

1.7. CANCELLATION OF BETS

It is a bet that, for objective reasons and in accordance with the provisions of the Game Regulations, receives odds 1, after the event or events on which it was placed have taken place. For bets with one or more selections on the ticket, the final winnings will be calculated considering Odds 1 for the selection/selections declared void;

It is an action by which the bet is not settled and the winnings are not paid. In this case, in accordance with these Regulations, the bet will be considered inconclusive and the stake will be refunded.

Bets placed on the Organizer's online platform cannot be cancelled by the Player.

1.8. REGULATION TIME

Represents the duration of the match subject to the regulations of the respective sport, including the additional time indicated by the referee. The penalty shootouts, penalty kicks, etc. are not taken into account.

1.9. SINGLE BET

Represents the bet made by the Player by selecting and entering a single event on the ticket. The winning condition for this type of bet is to indicate the correct prediction. The amount won is calculated by multiplying the ODDS by the STAKE.

This bet will only be accepted if the event in question does not have betting restrictions (e.g. a match from the national football championship of Moldova can only be accepted together, on the same ticket, with 5 (five) other events, whatever they may be, even from the same championship).

Betting restrictions will be displayed in the offer and will be established by the Organizer, taking as an exclusive criterion the degree of risk of events in certain competitions.

1.10. MULTIPLE BET

It involves selecting several events and entering them on the same ticket. In this case, the final odds are calculated by multiplying the individual odds of each event.

The winning condition of this type of bet is the correct indication of the prediction for each event, the amount won being calculated by multiplying the final odds (the product of the event odds) with the stake placed. The maximum number of events that can be admitted on a ticket is 30 (thirty).

1.11. SYSTEM BET

It involves selecting from the offer several events (minimum 3 (three), maximum 15 (fifteen)) for which the Player chooses the minimum number of predictions that must be indicated correctly for the ticket to be declared a winner. The number of variants is determined mathematically according to the formula of combinations of 'n' taken by 'k'.

Example:

A player bets on 5 matches and chooses to play the SYSTEM type ticket 4/5. According to the formula of combinations of “n” taken by “k”, he has bet on 5 combinations. If we assume that the five matches have the odds c1, c2, c3, c4, c5, and the stake placed on the ticket is worth 5 Ron, it means that the Player has bet on a combination of 5 Ron/ 5 variants = 1 Ron (stake per combination). Thus, the 5 variants will be:

  • C2*C3*C4*C5*1 (stake on combination) = Win 1
  • C1*C3*C4*C5*1 (stake on combination) = Win 2
  • C1*C2*C4*C5*1 (stake on combination) = Win 3
  • C1*C2*C3*C5*1 (stake on combination) = Win 4
  • C1*C2*C3*C4*1 (stake on combination) = Win 5

If the player indicates all the predictions correctly and will not have any odds of 1, then he will reach the maximum potential win: Win 1+ Win 2+ Win 3+ Win 4+ Win 5. If he loses a match, then he will win 4(k) / 4 (number of correctly indicated predictions) = 1 winning option . If he loses 2 matches, then the ticket will be unwinning.

In general, the NUMBER OF WINNING OPTIONS on a ticket with “N” matches and K/N system is calculated as K / number of matches correctly indicated by the Player.

Example:

If a Player chooses the system 5/9 = 126 options and indicates 7 correct predictions then the number of winning options will be calculated according to the formula 5/7 = 21 winning options.

The system bet can be placed combined with Base events.

Base : An event that must be validated as winning. Any losing base will result in the loss of the ticket regardless of what happens in the remaining games. The player manually selects at least 1 event to be considered as the Base.

Example:

We have a match with 3 bases of odds 1.30 and 5 matches of odds 2, played in 4/5 system. In this case, if the 3 bases and 4 of the other 5 matches come out, our ticket is a winner. However, if only 2 of the 3 bases come out, we will lose the ticket even if all the other 5 matches come out.

1.12. BETTING OFFER

Represents the list of events and predictions with the related odds offered to Players by the Organizer for betting purposes. The betting offer may include, but is not limited to: the day and time of the event, the event code, the competitors, the odds, the name of the competition, as well as any other data of interest (betting conditions/restrictions/whether the event is played on a neutral ground, etc.).

1.13. MIXED BET

It involves selecting several prematch (not yet in progress) and live (in progress) events and placing them on the same ticket. In this case, the final odds are calculated by multiplying the individual odds of each event.

The winning condition for this type of bet is the correct indication of the prediction for each event, the winning amount being calculated by multiplying the final odds (the product of the event odds) with the stake placed. The maximum number of events that can be admitted on a ticket is 30 (thirty).

1.14. BETTING TICKET

The placed tickets may contain, but are not limited to: the name of the Organizer, the series of the ticket, the date and time of issue, the type of ticket (multiple/system/single/mixed), the competitors (abbreviations are allowed), the type of bet, the prediction chosen by the Player, the odds at that moment of each prediction, the final odds (except for system bets), the stake, the maximum potential winnings etc.

1.15. STAKES AND WINNINGS

The minimum stake accepted by the Organizer, for a single ticket, is 1 Ron.

The minimum stake accepted by the Organizer for the system bet is for each combination of 0.01 Ron.

The maximum win on a single ticket is 200,000 Ron, even if the amount obtained by multiplying the odds by the stake would be higher.

The final odds on any type of ticket cannot exceed 50,000, even if the product of the odds of the events selected on the ticket exceeds this threshold.

1.16. ACCEPTANCE OF BETTING

FavBet reserves the right to limit the number of tickets placed by a player and to limit the accepted stake on a ticket/event, in order to avoid speculation or sure bets or any circumstance that may lead to obtaining sure winnings.

Example:

  1. When participating in campaigns through the system played by the client, he can accumulate points very quickly, even if after betting he does not remain with a profit, so that the other competitors do not have equal chances of winning. As a result of this, the player is limited to the number of combinations/stakes/tickets.
  2. Limiting the stake and the number of events when a client places large stakes on several tickets, this can be limited depending on the risk it presents.

1.17. POTENTIAL WINNING

It is calculated based on the odds validated at the time of accepting the ticket, with the exceptions provided for in the Regulations. The potential win is calculated by multiplying the odds of the events on the ticket with the stake placed by the Player. The potential win for system type tickets will be calculated according to the formula mentioned in point 1.11 System Bet.

In the case of winnings with a value of over 30,000 Ron, the Organizer may order that the payment be made at the registered office, including during public events of an advertising nature.

The Organizer has the right to suspend the payment of winnings by its decision if there are suspicions of fraud or any other irregularities in relation to the game tickets, the betting mechanism or if the events on which the bet was placed are under investigation by competent Romanian or foreign bodies.

The payment of winnings is made in compliance with the term provided for in paragraph 2, art. 8 of EMERGENCY ORDINANCE No. 77 of 24 June 2009 on the organization and operation of games of chance.

According to the provisions of OUG 77/2009 on the organization and operation of games of chance, the percentage of winnings from the total receipts will be at least 60%. If this ceiling is exceeded, the Organizer is obliged to cover the difference either in the form of prizes within promotional activities, or by drawing non-winning tickets, an action carried out annually and announced in advance.

The maximum possible win on a single ticket or on a series of identical tickets for PRE-MATCH BETS and/or LIVE BETS is 200,000 Ron, even if the amount obtained by multiplying the odds by the stake would be higher.

According to the provisions of Law no. 571/2003, amended and republished, on the Fiscal Code, respectively art. 110 et seq. of the Fiscal Code, we inform you of the following:

  1. Income in the form of prizes is taxed, by withholding at source, with a rate of 10% applied to the net income realized from each prize.
  2. Income from gambling is taxed by withholding at source. The tax due is determined on each payment, by applying the following tax scale to each gross income received by a participant, from an organizer or payer of gambling income:
Gross income installments –lei- Tax – Lei-
up to 10,000, inclusive 4%
over 10,000 – 66,750, inclusive 400 + 20% for what exceeds the amount of 10,000
over 66,750 11,750 + 40% for what exceeds the amount of 66,750

The obligation to calculate, withhold and pay the tax rests with the Organizer. The tax calculated and withheld at the time of payment represents the final tax.

  1. The income tax thus calculated and withheld shall be paid to the state budget by the 25th inclusive of the month following the month in which it was withheld.

  2. The following income obtained in money and/or in kind is not taxable:
    • income obtained as a result of participation in gambling games characteristic of casinos, poker clubs, slot machines and lottery below the non-taxable amount of 66,750 lei, inclusive, made by the taxpayer for each gross income received.

  3. The verification of compliance with the non-taxable ceiling is carried out for each payment, regardless of the type of game from which the respective income was obtained.
  4. If the gross income received for each payment exceeds the non-taxable ceiling of 66,750 lei, inclusive, taxation is carried out separately from the income obtained from participation in other types of gambling games.

1.18. RESULT

The Operator validates the results of events based on official websites and alternative sources of information (including video recordings of the event), after their completion. Bets are calculated according to the results published in the "Results" section on the Operator's website.

In case of discrepancies between the sources of information or in cases of obvious errors in the data provided, the final decision on establishing the result that will be taken into account for the settlement of bets belongs exclusively to the Operator.

1.19. BETTING METHOD

The prediction symbols generally have the following meaning:

1.19.1. GENERAL SYMBOLS

1 - for the victory of the team listed on the left side of the offer (host of the event);

X - for a tie (for sports events that can end in a tie);

2- for the victory of the team listed on the right side of the offer (the guests of the event).

1x - for the victory of the team listed on the left side of the offer (the host of the event) or a tie;

12- victory of the team listed on the left side of the offer (the host of the event) or a victory of the team listed on the right side of the offer;

x2 - for a tie or victory of the team listed on the right side of the offer;

Double symbols (1x, 12 and x2) will be hereinafter referred to as "double chance".

1.19.2. FOR INDIVIDUAL SPORTS

1 - for the victory of the player/player listed on the left side of the offer;

X - for a tie (in the case of sports where applicable);

2- for the victory of the player/player listed on the right side of the offer.

1.19.3. FOR MOTOR SPORTS, ATHLETICS, SKIING OR HORSES, THE PREDICTIONS ARE SYMBOLIZED BY LETTERS, USUALLY HAVING THE FOLLOWING MEANING:

V – for the winner of the race/competition

L – for a specific place, usually a podium

P – for a points-based ranking, for example places 1-8 in Formula 1

1.19.4. HANDICAP BETTING

For placing bets on the victory of the team/player with a handicap in certain competitions, the result is decided as follows:

  1. If the result obtained in this way is in favor of the selected participant, he is considered the winner, and the bets on his victory, taking into consideration the handicaps, will be winning. The payments are calculated with the winning odds that are indicated in the betting offer;
  2. If the results are in favor of the opponent taking into consideration the handicap – the bets are lost;
  3. If the result obtained taking into account the handicap is a tie, the odds are 1.0 (return of the bet).

1.19.5. EVENT TOTAL BETTING

The total number of goals, points, games, etc. scored, accumulated, played, etc. by teams or players during the regular game must be indicated. If the total number of goals, points, games, etc. scored, accumulated, played, etc. coincides with the value indicated in the betting offer, then stakes placed on the “under” and “over” bet types will be returned (calculated at odds of 1) except for the “exact number” bet type.

1.19.6. HANDICAPS, TOTALS AND EVENTS ODDS

These are indicated in the «betting offer» and can be modified after each bet placed, but the conditions for previously placed bets remain unchanged, except for technical and obvious errors in the betting offer.

1.19.7. SCORE OF THE MATCH/SET/HALF, ETC

The exact score at the end of the match/set/half, etc. must be indicated.

1.19.8. BETTING ON VICTORY IN SPORTS COMPETITIONS OR PROGRESSION TO THE NEXT STAGE OF THE TOURNAMENT

If for some reason the declared participant in the competition could not start the competition, the stakes placed on this participant will be returned to the Player. If the victory in the competition was obtained by two or more participants, the winnings for each of them are paid based on the winning odds, which are calculated according to the formula C=(Cin-1)/N+1, where Cin represents the initial odds per participant, N – the number of winners in the competition.


1.19.9. BETTING ON MATCH DAY OR ROUND STATISTICS

This is the type of bet placed on the total number of goals/yellow cards/corners/etc. scored by the home team and the away team on the day/stage/round/etc. It must be indicated which of the two teams will have more goals/yellow cards/corners/etc.

For this type of bet, several derivatives can be offered, and their explanation can be found in the Game Rules.


1.19.10. EVEN/ODD BET

Bets placed on the total even or odd number of goals or points in the match;

If the final score of the match is 0:0, then the bet is considered to be an even one.

1.19.11. TIME INTERVAL BETTING

The time interval in which an event will occur in the match must be indicated (example: time of scoring the first goal, time of awarding the first yellow card, etc.). The exact time for calculating these bets is established without taking into account seconds (example: if the time of obtaining the first yellow card was in the 44th minute and 30 seconds, it is considered to have been achieved in the 45th minute).

The Organizer may also propose other betting options. More information in this regard can be found in the Game Regulations presented on the Organizer's official website.

The Organizer offers bets on events in the following sports: football, tennis, hockey, basketball, handball, volleyball, rugby, boxing and other contact sports , athletics, cycling, golf, skiing, baseball, American football, car and motorcycle races, horse racing, snooker and bets on social and political events. This list is illustrative and not exhaustive.

1.19.12. ERROR

An error is understood to be:

An incorrect statement contained in the Ticket / Offer or in the computer system, which is obvious.

In the event of display ERRORS, errors on the ticket or errors in the data entered into the system, the Organizer reserves the right to consider bets as void. Even if the errors are discovered after the end of the Event.

1.19.13. PAYMENT PROCESSOR

Legal entity authorized according to the legislation in force, to carry out in the name and on behalf of a remote gambling organizer, operations to deposit or withdraw funds from the Player's gaming account, an operation previously authorized by the Remote Gambling Organizer ;


Chapter II – FAVBET ACCOUNT

2. CREATING AN ACCOUNT

To create an account on the Organizer's platform, the Player must register as a user. In order to register, the Player must correctly and completely fill in all the required fields of the respective application in the established application form. The form will include both the Player's personal data and additional (non-personalized) data for subsequent identification in case access to the account is restored.

When registering on the Organizer's platform, the Player must fill in the following details:

  1. Email
  2. Password
  3. Country
  4. Last name
  5. First name
  6. Date of Birth
  7. National Identification Number
  8. Gender
  9. Valid phone number
  10. Home address
  11. Postal code
  12. Security question and answer
  13. To agree to the Organizer's Terms and Conditions as well as the Game Rules.

2.1. VERIFICATION PROCEDURE

The player can make deposits up to the equivalent in Lei of 200 Euros without sending the necessary documents for confirming his identity (BI/CI/Passport).

The player is obliged to send the Organizer additional details regarding his FavBet game account, when requested. These details consist of supporting images showing proof of his identity , proof of his residential or domicile address, proof that he is an adult, proof of the deposit method. These images must be clear, visible.

FIRST VERIFICATION STAGE:

  • The Organizer reserves the right to request from the Player, within 30 calendar days, a visible copy of the identity document or any other type of document necessary to verify the data provided upon account registration.
  • The Player is obliged to notify the Organizer within a maximum of 24 hours from the creation of the account if he is a Publicly Exposed Person or within a maximum of 24 hours from the date on which he became a Publicly Exposed Person.

SECOND VERIFICATION STAGE

  • After the first deposit into the FavBet account, the player is required to submit for verification the details of the bank card with which the deposit was made or other deposit methods.
  • The second stage of the process will be considered complete only when the payment method has been verified and the e-mail address and phone number registered in the player's personal account have been validated.
  • The player can make withdrawal transactions only after completing the 2 (two) verification stages.
  • If within 30 calendar days from the first deposit the player does not provide the necessary documents to confirm his identity (BI/CI/Passport), the account is suspended until the necessary documents are provided.
  • If the player has a balance in his account, he is informed within a maximum of 5 working days from the date of suspension, to withdraw the balance from the account. He has one year to withdraw the balance.
  • If after 1 year the player has not withdrawn the balance, the Organizer sends the player's balance within a maximum of 10 days to the State Budget.

2.2. DATA UPDATE

When changing any personal data, the Player is obliged to send us via the e-mail address [email protected] all the documents necessary for the change of data (telephone number; residence address; change of name; change/expiration of the identity document, etc.).

2.3. REGISTRATION IS ALLOWED ON THE BASIS OF COMPLIANCE WITH THE FOLLOWING CONDITIONS:

Players who at the time of registration have reached the age of majority, the term of which is regulated by the legislation of the country in which the Player is located, but not less than 18 years;

The Player has not been previously excluded from the general system of the Organizer;

The Player has not self-excluded himself and no third party has excluded him from participation in gambling;

Following successful registration, an account (user) is created for the Player, through which bets can be placed and deposit and withdrawal transactions can be made.

The Player has the right to open only one account. If the Player opens multiple accounts on the Organizer's platform, the Organizer reserves the right to block all accounts and stop payments through them. The Organizer reserves the right to establish individual conditions and restrictions regarding the Player's accounts.

The Organizer may carry out certain investigations and verifications of Players or persons wishing to open a new account in the system. If due to legal circumstances or other reasons the Organizer is obliged either to refuse the Player to open an account, or to close the account created by him due to violation of the Terms and Conditions.

The Player bears full responsibility for the truthfulness and correctness of his personal and other data indicated upon registration on the platform of the Organizer. The Organizer reserves the right to request at any moment confirmation of the identity, citizenship and age of any applicant or Player. Upon the Organizer's request, the Player is obliged to present his identity document, driving license, etc., as well as any other document, which allows for the full identification of the Player's identity.

The Organizer reserves the right to block access to the account for Players who have indicated erroneous data, to restrict access to Players to the services and products of the Organizer, as well as to refuse to make payments to them.

The Player assumes full responsibility for compliance with all local, national or state laws regarding both deposit and withdrawal transactions and gambling.

A person requesting to register as a Player also warrants and declares:

  1. that he understands that participation in gambling involves the risk of losing financial funds and assumes full responsibility for any losses.
  2. that he/she is not limited as a result of restricted legal capacity;
  3. that he/she acts as the holder of the gaming account and not on behalf of another person;
  4. that he/she is not classified as a compulsive problem gambler and that he/she is not included (voluntarily or forcibly) in any register or database of excluded players;
  5. that he/she is the owner of the funds used and that they do not come from criminal activities;
  6. that he/she does not deposit money using a card that the account holder is not authorized to use;
  7. that he/she does not access the platform from a jurisdiction where betting and gambling are prohibited;
  8. that he will not use the FavBet account in any way to carry out any prohibited activities
  9. that he will notify FavBet in case of change of account details or personal data: name and surname, place and country of residence, e-mail address, telephone number. FavBet reserves the right to request at any time proof of the Player's new data.
  10. that he is not an employee of the company FAVBET ONLINE S.R.L or of the companies third parties that provide services to FAVBET ONLINE S.R.L in order to effectively carry out the activity of remote gambling.
  11. that he will not allow another person to access or use the game account

For the purpose of verifying the identity and registered data, the Player is obliged to submit copies of documents, such as (but not limited to):

I. Identity card/passport/driving license/residence permit on the territory of Romania, front and back;

II. Credit/debit card(s) registered in the account and used for transactions (the copy sent must show the name of the issuing bank, the full name of the cardholder, the card expiration date, the first six and last four digits of the card number);

III. To complete the FavBet.ro account identity verification process and to make withdrawals via Skrill, the Player must send 2 Print Screens (pictures) from the Skrill account, one from the *Settings* - *Personal data* section and the second Print Screen (picture) from the *Settings* - *Verification* -*View Summary* section. In the sent print screens (pictures) no information should be blurred. Only print screens (pictures) of the PC version (from the computer) are accepted.

IV. To complete the process of verifying the identity of the FavBet.ro account and to make withdrawals via Neteller, the Player must send a print screen (picture) of the Neteller account from the *Settings* section, click on *account in the upper right*. In the sent print screens (pictures) no information should be blurred. Only print screens (pictures) of the PC version (from the computer) are accepted.

V. Bank statement, no older than 3 months, of the card(s) registered and used to deposit funds into the game account;

VI. Utility bill, no older than 3 months.

VII. Selfie photo (portrait type) in which both the favbet.ro account holder and the ID card held in hand can be seen.

VIII. PEP forms regarding knowledge of the Player.

IX. Documents regarding the source of funds.

X. Telephone or video call verifications, as well as video recordings.

2.4. SECURITY AND CONFIDENTIALITY

For security purposes, users' personal data is not transmitted or sold to third parties, but the Organizer is not responsible for keeping passwords for the account, e-mail address, etc.

FavBet maintains strict confidentiality regarding all relationships with the Player. However, the data may be disclosed to a third party for investigations, if requested by the competent authority, a court of law or, if required by law, by another public authority and/or in the event that a Player violates these Terms & Conditions and FavBet Regulations

Any communication, by any method, may be stored in our records for statistical purposes, to meet legal requirements and to be able to respond promptly and correctly to user requests.

FavBet may collect and process the Player's personal information or authorize another company to process it on behalf of FavBet, for the following purposes:

  1. the provision of its gambling services;
  2. legal and regulatory reasons;
  3. regulatory reasons;
  4. identification and/or authentication;
  5. marketing purposes.

FavBet assures Players that at all times their personal data are:

  1. processed fairly and in accordance with legal provisions;
  2. processed in accordance with the rights of the Customer concerned;
  3. obtained and processed for a specific and lawful and limited purpose;
  4. stored and archived in a secure manner;
  5. are not transferred to a jurisdiction that does not comply with the directives mentioned above;
  6. used for marketing purposes

FavBet ensures that the following conditions are met before processing a Player's personal data:

  1. the person has explicitly consented to the processing by accepting the FavBet Terms & Conditions and Rules.
  2. We process personal data to comply with legal provisions.
  3. the regulatory authority or any competent authority requires us to process personal data for the purpose of addressing the administration of justice or legal proceedings.
  4. to protect the interests of the Player or another person.

The Player bears full responsibility for the confidentiality of any information regarding his/her account and is obliged to take all measures in order to prevent the use of his/her personal account by third parties.

For account security, Players are advised to enter difficult passwords, consisting of letters and numbers, which do not repeat the Login (username) and which do not represent a specific word, as well as not to publish this data, not to transmit it via e-mail, etc. Any operations, which are confirmed by entering the login or password of the account holder, are considered valid and have legal force. The Organizer recommends that Players disable the password saving function in the Internet browser used before using the FavBet platform.

If the Player has suspicions that certain registration data, namely the LOGIN AND PASSWORD, have become known to a third party, he is obliged to at any time send the Organizer a request to block the account until all circumstances are clarified.

Signs of possible password cracking:

  • certain changes to the account data;
  • any suspicious financial transactions or operations;
  • receiving notifications or messages regarding the password change, without an official request from the Player.

All the facts set out above may prove the probability of hacking the Player's account.

In the event of detection of violations of the points of the given Terms and Conditions, or of the registration conditions, or of suspicion of fraud attempts by the Player in relation to the Organizer in order to obtain winnings, the Organizer reserves the right to block such accounts. The Player may be refused payment of funds, and as a result such Players will be deprived of the right to register and use the products and services of the Organizer and its partners.

In case the Player has forgotten the username:

In case the Player has forgotten the username (the email address with which the Player can authenticate) it is necessary to send an electronic message to the email address [email protected], which should include the following data/documents:

  • a color copy of the identity card
  • first and last name
  • residential address
  • date of birth
  • reason for the request: forgotten username

In case the Player has forgotten the account password.

If the Player has forgotten the account password, he can reset it by accessing the following link:https://favbet.ro/forgot-password following the indicated steps.

If the Player has forgotten the Security question:

If the Player has forgotten the Security question, it is necessary to send an electronic message to the e-mail address [email protected] that includes the following data/documents:

  • color copy of the identity card
  • last name, first name
  • residential address
  • date of birth
  • e-mail address
  • reason for the request: answer to the Security question.

Purpose of the security question/security answer.

The security question and the answer to the security question are intended to protect the Player's account and data from being used by third parties.

FavBet may use “Cookie” files on the website www.favbet.ro for the following purposes, but not limited to:

  1. To improve the Players' experience
  2. To save Players' preferences
  3. To manage game sessions
  4. For location and statistics

By accepting these Terms & Conditions or by using the services, the Player agrees that FavBet will use cookies.

2.5. INACTIVE GAME ACCOUNTS

“Inactive Account” means a Game Account in which no login and/or logout has been recorded for a period of more than 12 consecutive months.

The Organizer reserves the right to close the inactive account immediately.

All Players whose Gaming Accounts remain inactive for 11 months will be notified by email, to the email address provided on the date of registration. Players may reactivate their Gaming Accounts by logging in/out before the expiry of the 30-day period from the date of receipt of the email.

The Organizer will transfer the money from the Gaming Account to the Player's payment account, after which it will close the Inactive Gaming Account. In the event that the amounts due to the Player cannot be transferred to his bank account, because it is no longer valid, the Gambling Organizer will notify the Player, within 5 business days, that he may request the refund of the amounts due from his Gaming Account, within one year.

If the Player does not exercise his option to return the due amounts within one year, does not indicate or does not provide proof of holding another valid bank account, FavBet will transfer the balance from that account to the Romanian state budget, no later than the 25th of the month following the month in which the funds were withheld.

2.6. CLOSING A GAME ACCOUNT

A Player can close his FavBet account by definitive Self-Exclusion available in the RESPONSIBLE BETTING section, Self-Exclusion column. No fees are charged for closing the game account. Prior to closing the game account, the Player will request the withdrawal of all funds available in the favbet.ro Account balance. If the Player requests the closure of the account as a result of the development of addiction to gambling, the Organizer will send by email the options for counseling and treatment of pathological gambling addiction in a treatment center.

If the Player does not express his option to withdraw funds from the gaming account, the Organizer will remit the Player the balance in the payment account within 10 working days from the date of account closure.

In the event that the Player's funds cannot be transferred to his payment account, because it is no longer valid, the Organizer will inform the account holder, within 5 working days, at the email address provided upon registration, that he may request the remittance of the funds within one year.

If a Player's FavBet account has been closed due to gambling addiction or fraud, it will be prohibited to register a new gaming account on the FavBet platform and reopening the associated account will not be allowed. The Organizer will not be liable if, by defrauding the Security means available on the platform, the Player manages to open a new account, nor for any direct or indirect damage caused. The Organizer reserves the right to close at any time an account opened in violation of this rule.

If the Player does not express his option to return the funds due within the time limit provided for in the paragraph above or does not indicate or provide proof of holding another valid payment account, he will remit the balance from that account to the Romanian state budget, by the 25th of the month following the month in which the funds were withheld at the latest.

The Organizer reserves the right to close or suspend the Account and to invalidate all Gambling transactions, in the following situations:

  1. considers that the Player has used the FavBet platform and/or the Services fraudulently or for any illegal and/or improper purposes;
  2. considers that the Player has used the FavBet platform and/or the Services unfairly or has deliberately cheated;
  3. is required to do so by the competent authorities or by a court order;
  4. we consider that any of the events referred to in points (a) to (c) may have occurred or are highly likely to occur;
  5. the requested information or documents are not provided to the Player;
  6. we have reason to believe that these Terms & Conditions and FavBet Regulations have been violated.

The Organizer may decide to suspend or close the game account if there are indications that in the activity carried out, the Player has violated the declarations and guarantees provided, has violated any of the applicable regulatory provisions or legal provisions. The decision to suspend or close the account is communicated to the Player, by email and is transmitted to the National Office for Gambling together with the relevant documentation within 3 (three) business days from the date of adoption of the measure.

In all cases where the game account is closed by the Organizer as a result of fraud or suspicion of fraud (violations or attempted violations of the provisions of these Terms & Conditions or of applicable regulatory and legal provisions) the funds in the game account will be retained by the Organizer and transferred to the consolidated state budget of the state no later than the 25th of the following month.

We reserve the right to close a Player's game account if it is found that an attempt is being made to mislead the Organizer. This aspect includes, but is not limited to, the submission of false/edited/modified documents, erroneous information, the use of the game account by a person other than the game account holder.

We reserve the right to close a Player's game account if it is found that it has similarities, without being limited to: home address, IP address, last name, phone number, e-mail address.


Chapter III DEPOSITS AND WITHDRAWALS

3.1. GENERAL INFORMATION

In order to place bets and use the full services of the Organizer, the Player must deposit funds in the National Currency (RON) on the Organizer’s platform. More details are available in the “Payment Methods” section on www.favbet.ro.

Players can fund their FavBet account by making electronic payments through the payment methods available on the Organizer’s platform. More information can be found in the “Payment Methods” section on www.favbet.ro.”

The Organizer does not charge any other fees for deposits made to the Player's account, except those regulated by the legislation in force. It is possible that certain banking units charge a commission for deposits made to the Player's account. In this situation, the Players will bear all the fees and costs of the transaction.

The crediting of winnings and subsequent payment will be processed only in the currency in which sports bets and other events or services offered to the Player were placed.

Once a Player has topped up his/her account using an electronic payment system, the funds will not be displayed until the payment is processed. Processing times vary depending on the payment system used by the Player

The Organizer is not responsible for the non-deposit of funds or for the delays in crediting funds to the Player's account due to changes in internal procedures of the financial institutions engaged in the transaction or due to force majeure (deficiencies in data transmission channels, authorization centers, etc.).

The Player may make withdrawals from the Organizer's platform under the following conditions:

  1. All previous payments from the Player's account have been approved by the Organizer;
  2. The Player has not been suspected of involvement in fraudulent activities;
  3. The Player has his account validated by the Organizer.

All financial transactions will be carried out by the Organizer only if it has confirmation that the account holder is the owner of the accounts in the respective payment systems. Monetary operations, crediting and withdrawing funds from one Player to another are strictly prohibited. The Organizer reserves the right to request documents proving that the owner is the holder of specific accounts. If such a request is not fulfilled, the Player's accounts may be blocked, and payment may be refused.

Before the first payment to the Player by electronic methods (Skrill, Neteller, credit card or debit card, Aircash, etc.), the Player is obliged to provide the Support Department with a scanned electronic color copy of the identity document, proving his/her identity. Contact details for the Support Department can be found on the website www.favbet.ro. Falsification of documents is against the law, and in case of suspicion, forgery or copying of the document by electronic means, the Organizer reserves the right to send these documents to the appropriate regulatory authorities.

Before making a withdrawal, the Player is obliged to roll over the deposited amount x1 on the Organizer's platform, otherwise the Organizer reserves the right to cancel the withdrawal request.

Before payment, the Organizer will verify the Player's full name and date of birth, as well as other personal data. In case of a discrepancy between the real data and the details provided by the Player, the Organizer reserves the right to close the account and refuse payment to the Player, until the Player proves that the data in question is accurate and correct.

Withdrawal via Mastercard is only available for cards issued in the following countries: Andorra, Austria, Belgium, Czech Republic, Denmark, Estonia, Gibraltar, Greece, Iceland, Ireland, Latvia, Luxembourg, Malta, Monaco, Romania, San Marino, Slovenia and Switzerland.

When making the first withdrawal request, the Player must correctly enter the information from the identity document, identical to the data entered when creating the account, in the language of the country that issued the document (or in English, for travel passports).

Withdrawals of funds available in the FavBet account balance are made exclusively by the Player, based on a document certifying his identity and a document certifying that the payment method belongs to him. The Player's friends and family members are not entitled to receive funds on behalf of the Player, even if they have documents proving his identity.”

In the event that funds have been transferred to the Player's account in error, the Player must immediately notify the Organizer. If the Player fails to notify the Organizer, the Player's winnings generated by such errors will be considered invalid and all bets may be considered void regardless of the delay between the moment an error occurred and the moment it was detected.

If deposits have been made to an account for purposes other than betting (including financial, virtual and casino bets), especially if there are suspicions of fraudulent money circulation, the Organizer reserves the right to cancel any deposit or withdrawal transaction and to collect from the Player all costs incurred during the processing of the deposit or withdrawal.

The Player can deposit the equivalent of 200 Euros in Ron into his account, without having verified the identity of the account.

If, for technical reasons, the crediting of the deposit to the Player's account takes place later than the closing of the account by the Player or the Organizer, the Player will receive a message with a request for his or her payment account details, so that there is an immediate refund.

If the Organizer discovers multiple requests to withdraw funds that were previously deposited into the betting account and were not used for betting, the latter reserves the right to charge the commission for transfers established by the respective payment system.

The Player agrees to provide the Organizer with information regarding his/her bank account that will be used for betting purposes, in particular for the transfer of winnings to the Player's account.

In case of doubts regarding the Player's identity and the correctness of the information provided during registration, the Organizer has the right to suspend payments to the account for up to seven days in order to verify the account holder.

The Organizer reserves the right to cancel all or part of the Player's bets , to suspend the payment of winnings, as well as to close the Player's account in case of violation of the Organizer's Official Rules, only in the following cases:

  1. Registration of a person under 18 years of age;
  2. Falsification of documents required for verification;
  3. Discrepancy between the data in the submitted documents and the data in the Player's account;
  4. Repeated registration of the same Player;
  5. If the documents provided for identity verification are publicly accessible on the Internet;
  6. Use of a bank card or other means of payment that do not belong to the account holder, as well as use of the same payment account or bank card on multiple accounts;
  7. In other cases of fraudulent activity.

Players have the right to close the account by contacting the Support Department. In this case, the account balance will be refunded in accordance with the procedures established by the Organizer.

In order to ensure the security of personal data and the continued use of the betting account, as well as to speed up the process of withdrawing funds, the Organizer reserves the right to request proof of ownership of certain accounts from a Player (in addition to a scanned color copy of an identity document, certifying the Player's identity).

Withdrawals are approved within 72 business hours from the time of request.

Deposit and withdrawal methods can be made via Visa/Mastercard, Bank Transfer, Skrill, Neteller, Paysafecard, Aircash etc.

3.2. DEPOSIT AND WITHDRAWAL LIMITS:

The minimum Deposit amounts are:

  1. By Visa/Mastercard and bank transfer the minimum amount is 20 Ron / transaction.
  2. By Skrill/Neteller and Paysafecard the minimum amount is 20 Ron / transaction.
  3. By Aircash the minimum amount is 20 Ron / transaction.

The maximum Deposit amounts are:

  1. By Visa/Mastercard and bank transfer the maximum amount is 12500 Ron / transaction.
  2. By Skrill/Neteller and Paysafecard the maximum amount is 12500 Ron / transaction.
  3. By Aircash the maximum amount is 5000 Ron / transaction.

The minimum Withdrawal amounts are:

  1. By Visa/Mastercard and bank transfer the minimum amount is 50 Ron / transaction.
  2. By Skrill/Neteller and Paysafecard the minimum amount is 50 Ron / transaction.

The maximum Withdrawal Amounts are:

  1. By Visa/Mastercard and bank transfer the maximum amount is 9000 Ron / transaction.
  2. By Skrill/Neteller and Paysafecard the maximum amount is 9000 Ron / transaction.

If the Player cannot withdraw the total amount found in the real balance (amount with decimals), he has the possibility to withdraw the entire balance by bank transfer. For this process it is necessary to contact the customer support service.


Chapter IV – EXTRA BETTING

4.1. TICKET OF THE DAY

The Organizer may offer this promotion daily, depending on the number of events in the current offer.

TICKET OF THE DAY Consists of a selection of events from the offer available on the FavBet.ro platform to which an additional percentage is granted applied to the total potential winnings on the ticket, up to 10%. The ticket contains between a minimum of 3 (three) events and a maximum of 7 (seven) events, and the Organizer may offer more tickets of this type daily.

From these tickets, the Player can select as many as he wants to bet, but the Organizer reserves the right to limit and/or condition both the number of tickets and the stakes placed on these tickets. This offer is not cumulated with other types of promotions (Ex: Risk-Free Bet, etc.).

If the player adds, replaces, removes or modifies in any way the events and/or predictions offered in the “TICKET OF THE DAY”, it is no longer included in this promotion.

Tickets within this promotion cannot be placed as system tickets.

4.2. Increased Odds

The Organizer may offer certain events daily that will be given increased odds. With betting options (1, X, 2). These events can be played single, simple or system. One or more events of this kind can be played on the same ticket. These events are highlighted on the organizer's platform under the name Margin 0.

4.3 Home – Away Duels

Bets can be placed on the group of teams (home or away) as follows:

  • who will score more goals;
  • total goals;
  • total home goals:
  • total away goals:
  • handicap goals:
  • double chance goals;
  • final odd/even;
  • odd/even individually;
  • Other types of duel bets found in the football offer can also be offered (e.g. on corners, intervals, cards, etc.).

This type of offer takes into account all matches played in the current stage. If at least 1 match is canceled, all bets placed on this type of offer are declared void (odds).

4.4. Cash Out

The Cash Out option will provide more control over your bets and will give you the opportunity to get a win before an event has ended.

The Cash Out option is available for certain events, matches, tournaments and bet types, both before the event and live, for single, multiple and system bets.

If the cash out request is successful, this is displayed and the bet is settled immediately. The actual final result of the initial bet will have no impact on the settlement value of the bet.

There may be a time delay when accepting a cash out request. If a price changes or a bet type is suspended, it is possible that the cash out request will not be successful.

The Promoter reserves the right to amend, suspend or remove the Cash Out option (or any part thereof) at any time for any event, match, bet type or player. Any bets placed on such events, matches or bet types will remain valid as originally placed.

In the event of obvious or flagrant errors, identified during or after the course of an event, Favbet reserves the right not to pay the Cash Out option. If payment has been made, Favbet reserves the right to cancel the transaction and pay the bet at a correct value, and any subsequent attempt to place a bet on the same betting option before the error is corrected will result in both the bets and the amounts set by the Cash Out option being voided.

Please note that Favbet cannot guarantee that the Cash Out option will be available for your selection.

The Cash Out feature is not offered for bets placed with bonus money, free bets (e.g. risk-free bets, etc.).

Bets placed using the Cash Out feature do not contribute to the rollover of the bonus.

If Cash Out has been successfully activated on a bet, it will be settled immediately and any subsequent events related to the bet will not be taken into account.

4.5. Risk Free Bet:

The Risk Free Bet is a bonus granted by the Organizer, to players who have an active account on the platform, respecting the bonus campaign as described in the Terms and Conditions specific to this bonus.

This type of bonus can only be used in the Sport and/or Live sections, as specified in the terms and conditions specific to this bonus. The Risk Free Bet offers players the chance to recover their stake placed on a ticket in case it is a loser, the stake placed being returned to the game account in the form of a bonus. Winnings resulting from the use of the bonus are subject to the wagering requirements as specified at the time of granting this bonus. The minimum wagering requirement that the Organizer may establish is x1.

The minimum wagering requirement for this type of bonus starts from 1 lei, and the maximum wagering requirement can reach up to 1,000 lei, per player.


Chapter V - RULES REGARDING ACCEPTANCE OF BETTING

5.1. Connection failures or technical failures of the Player's communication means do not constitute a reason for canceling the bet, if the bet was registered on the server.

5.2. The Organizer reserves the right to block the Player's access to the account, if an automatic betting robot is detected.

5.3. The Organizer has the right not to accept bets from the Player without explaining the reasons, as well as from those who violate the Terms and Conditions and reserves the right to close or temporarily block the accounts of certain Players without prior notice.

5.4. Minimum and maximum stake

The maximum and minimum stake bet for the event is determined by the type of sport and event. This is established by the Organizer in a concrete manner for each event, as well as for each type of bet and may be subject to change without prior notice in writing. The Organizer reserves the right to limit the maximum stake for certain events, as well as to apply or remove specific restrictions on the accounts of certain Players, without notice or explanation of the reasons.

All financial restrictions are applicable to each Player/group of Players, acting on the basis of an intentional agreement, who places bets, containing similar selections. In case the Player places a series of bets, containing similar selections, the total payout for the respective bets may be limited to the amount of a maximum payout, which is regulated by the given restrictions.

5.5. THE ORGANIZER reserves the right to establish, supplement and change the odds, competitions and betting possibilities, to modify the minimum BET and the maximum WINNING, the minimum and maximum number of events on a TICKET depending on the type of TICKET. The ORGANIZER also reserves the right, without the need for justification, not to accept TICKETS from certain PLAYERS, to request a change in BET, not to accept duplicate TICKET etc.

5.6. SPECIAL BETS

5.6.1. Rules for accepting bets

Bet acceptance is accepted before the start of the first event within the special bet, according to the chronological order indicated in the offer (Line).

5.6.1.1. The date and time specified in the offer represent the cut-off time for accepting bets, and do not necessarily correspond to the actual start time of the event. The actual start time of the event is considered to be the one confirmed by official documents (protocols) of the competition organizer and will be taken into account when settling bets.

5.6.1.2. The operator reserves the right to modify the betting offer (including odds) at any time. The conditions of bets placed prior to the change will remain unchanged.

5.6.2. Particularities regarding the settlement of bets

5.6.2.1. The calculation and payment of winnings (prizes) are made only for valid bets, placed in accordance with the offer active at that time in the Operator's online system. Bets must be accepted and confirmed by the Operator's system to be considered valid.

5.6.2.2. The settlement of bets is made after the completion of all events included in the bet, in compliance with the general rules of calculation.

Chapter VI – CONDITIONS

6.1 . The given conditions constitute official rules of the Organizer and must be observed by all participants in betting. The Terms and Conditions regulate the relations between the Organizer and the Players (persons who place bets on sports and other events). The Terms and Conditions come into force from the moment of their publication on the official FavBet website (www.favbet.ro). All previous versions of the Terms and Conditions are considered invalid.

6.2. The Organizer accepts bets for all events displayed on the platform www.favbet.ro and other events with an unknown outcome.

6.3. All bets are accepted in accordance with the given Terms and Conditions and constitute proof that the Player has taken note of and fully agrees with the FavBet Terms and Conditions. The conditions for calculating bets that were developed until the publication of the given version of the Terms and Conditions have remained unchanged.

6.4. The Organizer reserves the right to introduce changes to the Rules, Conditions and the Order of making payments without prior personal and written notice to the Players. Players will become aware of the changes made to the Terms and Conditions thanks to the information displayed on the Organizer's official website (www.favbet.ro).

6.5 . FavBet reserves the right to inform Players about special promotions and new products via phone and/or e-mail.

6.6. Participation in gambling games offered by the Organizer is allowed to Players who at the time of registration have reached the age of majority, the term of which is regulated by the legislation of the country in which the respective person is located. By placing a bet or participating in the games, the Player confirms that he has reached the minimum age stipulated by the legislation of his country for the age of majority, but not less than 18 years, and also confirms his ability to perform such actions. The Player bears full responsibility for the violation of the given point of the Terms and Conditions. In case of non-compliance with the given conditions, the Player's account will be permanently closed.

6.7. The Organizer has full confidence in the information provided by the Player, during registration in the system and is not responsible for the correctness of the information provided. In order to prevent fraud, registration of multiple accounts by a single user, repeated violation of the rules, the Organizer requests confirmation of the Player's identity, in order to verify the authenticity of the information provided. The Organizer reserves the right to carry out the process of verifying the Player's identity through video conferences. When opening an account, Players agree to provide all the necessary information requested by the Organizer.

6.8. The Organizer reserves the right to cancel winnings, even after the completion of the events, if these winnings were obtained by the Player as a result of technical malfunctions of the system or of methods of fraud. Thus, the Organizer may hold the Player liable for any damage caused even if the Player deliberately took advantage of the technical or administrative error or attempted fraud that occurred when filling out the account and/or receiving funds on the account.

6.9. The Organizer is not responsible and does not accept claims regarding the correctness of the translation of team names, types of bets, the names of players, etc.

6.10. The Organizer is not responsible for any damage or loss, allegedly generated by the use or content of the website. This condition refers equally to the incorrect use of the content of the website by any person, to the inability to connect to the website or to use its resources, to slowdowns in the functioning of the website or data transfer, to communication line failures, to any errors, typos or omissions in the content of the website.

6.11. The Organizer bears no responsibility for errors related to the entry or transfer of data. In particular, the Organizer reserves the right to rectify obvious errors made when entering information (for example, errors regarding odds, incorrectly indicated team names, incorrectly indicated events) or to declare the corresponding bets as void, even after the completion of the events. Also, the Organizer bears no responsibility for the accuracy, completeness and timeliness of the information services provided, including data regarding events provided in the «Live» mode. In case of correction of obvious errors, the stakes placed for the respective event are returned (payment with odds =1).

6.12. The Organizer informs its Players that placing bets, as well as participation in games in the Casino/Casino Live/Sport/Live categories or in other games, in some countries may be partially or completely restricted by law. Such restrictions and prohibitions may be applied even if the Organizer holds all the necessary authorizations (license for organizing gambling) as well as in the case of placing bets on sports and other events. Placing bets or participating in live bets are prohibited or are allowed only under certain conditions, which are not stipulated in these Terms and Conditions. Responsibility for any damage arising from this is borne solely by the Player. The Player must also take into account that the Organizer is not obliged to provide the Players with information, instructions or warnings in a larger volume than that presented in these Terms and Conditions. The Organizer is not liable for the damage caused by the Player, regarding the violation of the respective legislative prohibitions in force in his country.

6.13. The Player agrees that his personal data submitted to the Organizer are stored and used by the application of automatic means, when organizing bets, casino games, as well as within other games of the FavBet platform.

6.14. The Organizer may, at its discretion, attract a new or alternative third party for issues related to the provision of additional gambling services on its website.

6.15. The Player's registration with third parties or use of any other gambling services that are offered by the third party entails the Player's agreement to any additional terms and conditions of such third parties.

6.16. The Organizer collects and stores the Player's personal data for the purpose of:

  • Promotional campaigns and support;
  • Personal identification and ensuring the security of the Player's personal accounts within the Organizer's system;
  • Processing financial and other online transactions.

6.17 . Personal data is not collected and stored for the purpose of sale, but may be used for the dissemination of advertising materials and for informing about new products and opportunities offered by the Organizer or partners. By accepting these Terms and Conditions, the Player agrees to the use of his personal data for the aforementioned purposes of the Organizer.

6.18. The Organizer communicates with its Players via the electronic mail indicated when registering the account in the system. The Player is obliged to communicate to the Organizer his correct electronic address and to inform the Organizer of any changes in his e-mail address. The Player bears full responsibility for the confidentiality of any information regarding the account, electronic mail, and is obliged to take all measures to prevent the use of his account or electronic address by third parties. The Organizer is not liable for any losses or damages, arising as a consequence of communication via electronic mail between the Organizer and the Player, the latter using his registered electronic mail address.

6.19. The Organizer advocates for the conduct of sporting events in an honest and transparent manner. The Organizer actively cooperates with independent sports organizations and associations to ensure the fair conduct of sports events.

6.20. In case of indications of unsportsmanlike conduct or unfair conduct of sports events, the Organizer has the right to:

  • Suspend the approval of suspicious bets on such events, but not more than 30 calendar days from the end of the last event on the ticket;
  • Cancel and return bets on the suspicious event, if there is an indication of unsportsmanlike conduct.

6.21. The Organizer does not provide Players with any evidence regarding unsportsmanlike conduct or unfair conduct of sports events.

6.22. The Player may upload photo and video materials from both the Organizer's website and the Organizer's partners' website for personal use only. The publication, transmission, copying of such information for purposes other than those mentioned, including for commercial purposes, is permitted only with the Organizer's consent.

6.23. The Organizer does not provide its Players with any advice on tax and/or legal matters.

6.24. The legal relations between the Players and the Organizer are subject to the regulated legislation of the country that granted the license, with the exception of the legal norms corresponding to Private International Law. The place of execution of all obligations stipulated for betting and games of gambling, as well as for the corresponding stakes, is the country that granted the license. All disputes arising on the grounds of or in connection with bets placed by the Players shall be settled, if this does not contradict the legislation of the country that granted the license, as well as the authority that holds the corresponding territorial competence.

6.25. In sports betting, complaints regarding the results of events that are not provided for in these Terms and Conditions are accepted for examination within 3 days from the end of the sports events.

6.26. The rules for each type of sport have priority over the General Rules of the Organizer.

6.27. In the event of a discrepancy between the Romanian/English version of these Regulations and the Terms and Conditions and the version translated into another language, the Romanian text is considered correct.

6.28. The Regulations are binding on all parties establishing relations for the purpose of placing a bet. All bets received by the Organizer will be valid only if they are made in compliance with these Regulations.


CHAPTER VII - RULES ON THE HOMOLOGATION AND VALIDATION OF WINNINGS


7.1. For all sports disciplines, the final result is considered to be the one recorded at the end of the regular playing time, including the extra time granted by the officials for normal interruptions during the game, without taking into account any extra time.

7.1.1. By way of derogation from this provision, for the validation of the results of bets containing events that involve indicating the team/player that qualifies for the next round, the results recorded at the end of the sports competition will be taken into account, including the extra time and any penalty kicks.

7.1.2. For all types of sports, the final result is considered to be the one recorded at the end of the regular playing time (Ex: football = 90 minutes, hockey = 60 minutes, etc.), including the extra time allowed by the officials for normal interruptions during the game, unless otherwise specified. For the betting option relating to the time interval in which a goal is scored or a corner is taken, min. '90 means the end of the match, including the extra time allowed by the officials. Also, the abbreviation «HT» means the end of the first half ('45) + extra time, and «FT» means the end of the match ('90) + extra time.

For all types of bets mentioned above, the extra time periods (periods played in the knockout stages, cups, cup finals, etc., in case the match ends in a draw at the end of regular playing time)

Regular playing time may vary regardless of the sport/competition/tournament/etc. (Ex: Football tournaments organized for juniors can be played in 2 periods of 40 minutes each, friendly matches can be played in 2 periods of 30 minutes, 2 periods of 40 minutes, 2 periods of 60 minutes, etc.), and bets placed on these events will be validated according to the official final result.

7.1.3 . Bets placed on an event whose play does not comply with the usual rules regarding the division into halves (for example, a football match lasts three halves instead of two, regardless of whether the playing time is or not respected; a hockey match lasts four halves instead of three, as it is usually structured, even if the total playing time of 60 minutes is or not respected; etc.) will receive odds of 1.0.

Exceptions are matches played on neutral grounds, friendlies, tournaments or matches played over a long period of time and those for which other rules are specified or a different location is specified.

7.1.4. The Organizer may decide to add to the Betting Offer events that are known to have an atypical development, making express mention of this situation and including in the Offer events specific to the manner in which the sporting competition is to be carried out.

Only in this case, bets on events with atypical developments will be able to be validated according to the odds given to the event in the Betting Offer.

7.1.5. When the format of a sporting event (e.g. match, half, etc.) is changed, bets are settled only for the selections that actually took place, such as: home win (1), away win (2), draw, 1X, X2, 12, etc. All other types of bets that can no longer be determined according to the new format will be voided and refunded (odds 1.00).
Example: in matches 4 and 5 of the Davis Cup, the standard 5-set game format can be reduced to a 3-set format; in this case, only bets applicable to the new format will be validated, and the others will be returned

7.2. For basketball matches, the Organizer allows betting on events of the “Player scores points” type, which consists of indicating the exact number of points scored by a certain player in a certain match or indicating the number of points scored in relation to a reference value (limit) pre-established by the Organizer.

The following betting rules are applicable to this type of games:

  • The “Single” bet (only one event per ticket) is accepted.
  • You can bet on the total number of points scored, under (<) and over (>) the limit established by the Organizer.
  • If the match is not played at the originally scheduled date and time, the bet will receive odds of 1.0.
  • In the event of an event being interrupted, the bet will be given odds of 1.0, in accordance with the specifications for each type of sport.

7.3. If an event is postponed by an official decision and is not replayed within 24 hours of the scheduled start of the event, all bets will receive odds of 1.0.

7.4. If an event is abandoned before it starts or even during the event because one of the teams does not show up for the start or leaves the field, all bets not settled at the time of abandonment will receive odds of 1.0.

The same situation applies to events officially interrupted during their course due to the elimination of several players when, according to the regulations, a team can no longer continue the match.

7.4.1 If a Tennis match is interrupted and postponed to the following days, and for it a separate restart match is created in the offer, then, if one of the participants refuses to play or is disqualified in the interval between the interruption and the restart of the game, the restart match will be considered as not played, and all bets placed on it will be settled at odds of "1.00".

A match on which bets were placed before the interruption will be settled according to Clause "10.33.5" of the regulations, if one of the participants refuses to continue or is disqualified after the moment of interruption.

7.5. All bets for which, for any reason, the actual time of the event starts before the time of the ticket issue, will receive odds of 1.0.

The organizer has the right, in case of an error regarding the time or place of the event start or a typographical error or any type of error regarding the odds published in the betting offer, to declare the event in question void, granting the events odds of 1.0.

7.6. The date and time of the event start, indicated in the betting offer, are for information purposes only. Incorrectly indicated match start date and time do not constitute grounds for voiding bets if:

  • Although the event took place before the originally announced date and time, bets were placed before the actual start of the event. The result is considered valid and winnings will be calculated at the odds indicated on the betting slip (except for bets in Live mode).
  • The event is postponed for a period of less than 24 hours from the start time of the event indicated in the betting offer at the time of placing the bet. If the event is postponed for a period of more than 24 hours, the stakes will be returned and will be excluded from the «multiple» and «system» bets (except for the cases mentioned in the corresponding sections referring to the types of sports).

The exceptions are:

  • Basketball matches in the North- American leagues, hockey and ALL baseball leagues, for which the stakes are returned if the match did not take place or was postponed by more than 10 hours from the time indicated in the betting offer;
  • Tennis, table tennis and badminton matches, for which bets are valid until the end of the tournament in which they are organized;
  • Athletics, skiing, alpine skiing competitions, bets for which are valid if the event has been postponed for a period of time less than the end of the current date for the competition venue indicated in the list, without changing the competition venue.
  • For such types of sports as: athletics, water sports, winter sports (except hockey), the results that are announced on the basis of official protocols after the de facto end of the event are considered to be valid.
  • Unless this contradicts the specific rules of certain types of sports, the result of the match is recognized as the result that is declared on the day of the match. Any possible changes of the result, conditioned by the review of the results of the event by the governing bodies and disciplinary punishment of the teams, are not taken into account, and the initial results of the calculation of the bets remain in force. In case of violation of the principles of sports and the organization of a «contractual» match, the Betting Company has the right to stop payment for this event or cancel the bets for this match. Similarly, in the case of long-term bets, all changes related to the order of participants, which were made later than 24 hours after the official end of the tournament, are not taken into consideration.

7.7. The event is considered interrupted if the required time for the game, which is established by the rules of the given tournament, has not been played, even if the result existing at the time of the interruption of the event was later confirmed as final.

7.8. In the case of interrupted events, bets placed on the comparative results of the halves (intervals, etc.) will be returned.

7.9. If the match was canceled, all bets placed on this event will be returned within 24 hours from the moment of the publication of information in official sources.

7.10 Within the bet for «passing» to the next stage (“To qualify”), in case of postponement of the event for the following days or change of the ground (EX: neutral ground), the stakes placed on this type of bet are considered valid.

If the «passage» of the team that qualified from the field to the next stage of the competition is subsequently cancelled for some reason, the cancellation is not taken into account, and payment is made according to the results of the matches played.

If matches played in a single knockout stage are cancelled or decided at the green table (decision of the specialized forum) for various reasons, bets on «passing» (“To qualify”) will be validated with odds of 1

If 2 matches are played (round trip) and the second match did not take place, was interrupted or was not played to the end, within 24 hours from the date indicated in the betting offer, all bets placed on this match, including bets placed on «passing» (“To qualify”) in the next stage, will be calculated at odds of 1.

7.11. In the case of «multiple» and «system» bets for football, hockey, it is prohibited to accept more than one stake for the outcome «1 half-match», of the match score.

7.12 . In the case of cup matches, you can bet on the team's passage to the next round.

7.13 . If the result of the match that has ended has been canceled or revised by the organizers of the sports competition and has been published in official documents, regardless of the reasons stipulated later in the Rules regarding the terms of the FavBet Betting Company, the cancellation is not taken into consideration, and the payment is made based on the initial result. If the match was interrupted and was not played to the end within 24 hours from its starting time, the stakes shall be returned and excluded from the «multiple» and «system» bets. Results that are clearly determined at the time of the interruption of the game (for example, the result of the first half, the first goal scored and the time of its scoring, etc.) are accepted for payment based on bets. (Exceptions are some conditions for concluding a bet for certain sports competitions. For details, see the section Terms and Conditions: Types of sports.)

7.14. Winnings from bets are paid only within the limits set by the maximum limits of the company. If the Player has placed a bet, the winnings of which exceed the maximum admissible amount, the company is not obliged to pay the amount exceeding the maximum limit for winnings.

7.15. In cases of dispute regarding the peculiarities of payment of certain bets, the final decision belongs to the FavBet Betting Company.

7.16. Bets are accepted only from persons who agree to the given Terms and Conditions established by the Betting Company. The Player who has placed a bet, hereby confirms that he has accepted the given Terms and conditions and agrees with them. Accepted bets, except for the cases specified in the given Terms and Conditions, shall not be subject to changes or cancellation. Therefore, the Player, by confirming the bet, bears sole responsibility for the correctness of the details indicated in them.

7.17. In the event of disputes regarding the start time of the event, if the official regulatory authorities of the respective tournament/event do not provide (or do not have) such information, the FavBet information regarding the start time of the given event shall be considered the only correct information, which shall be taken into account when calculating the stakes.

7.18 Bets on victory in sports competitions or passage to the next stage of the tournament. If the declared participant of the competition for some reason could not start the competition, the stakes placed on this participant shall be returned. If the victory in the competition was obtained by two or more participants, the winnings for each of them are paid based on the winnings, which are calculated according to the formula C= (Cin-1)/N+1, where Cin – the initial share per participant, N – the number of winners in the competition.

7.19. The Organizer may also propose other types of bets in the offer for both Prematch and Live events.

7.20. Both the homologation of results and the validation of tickets are made within 48 hours of the end of the events.

7.21. In the event of erroneous homologation of a result/s, the Organizer reserves the right to re-homologate, with the correct results, and to recalculate the tickets containing events whose results have been re-homologated.

7.22. If a match is scheduled to be played on a certain field, and is then moved to a neutral field or the opposing team's field, the bets are still considered valid and do not constitute a reason for reimbursement (i.e. odds 1). This rule also applies to international competitions.

  • The organizer is not responsible if, after recalculating the ticket(s), the balance of the game account remains negative, the player having the obligation to restore the balance with positive values.

7.23. The operator makes every effort to obtain information from official sources, both during the event and after its completion. If this information is not available or contains obvious errors, the settlement of bets will be made on the basis of other alternative sources accessible to the public, such as video broadcasts or other equivalent means of verification.

7.24. "Total 3 options or 3-way total" is a "Total" type bet, applicable to all sports, depending on their specifics. According to this type of bet, the player must anticipate the number of goals, points, games or other relevant units (scored, scored or played) by teams or participants in the event. To win, the bet must correctly indicate whether the actual number is lower, higher or exactly equal to the value of the "Total" set by the Operator. If the final result is identical to the value of the Total displayed in the offer, the selections "Over" and "Under" will be considered lost, and the selection "Exact" will be considered the winner.


Chapter VIII Types of Bets


8.1. Basketball

To qualify: You must indicate which team will qualify for the next stage of the competition.

  1. 1 - The home team will qualify for the next stage of the competition.
  2. 2 - The away team will qualify for the next stage of the competition.

Winner of the match: You must indicate which team will win the match. Any overtime and penalty shootouts are also taken into consideration.

  1. 1 - The home team will win the match.
  2. 2 - The away team will win the match.

Handicap : The final result after the handicap has been applied must be indicated. Any overtime and penalty shootouts are also taken into account. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

  1. 1 - Home team to win at the chosen handicap.
  2. 2 - Away team to win at the chosen handicap.

Over/Under: You must indicate whether the total number of points in the match will be under or over the value mentioned in the offer, including any overtime and penalty shootouts. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

  1. Over - The total number of points in the match will be over the total value mentioned in the offer.
  2. Under - The total number of points in the match will be less than the total indicated in the offer.

Tournament Winner : You must indicate which team will win the tournament.

  1. 1X2: You must indicate the result at the end of regular time without any overtime and penalty kicks. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.
  2. 1 - Home team to win.
  3. X - The match ends in a draw.
  4. 2 - Away team win

Home team individual total: you must indicate whether the total number of points of the home team at the end of the match, including any overtime and penalty shootouts, will be under or over the total indicated in the offer. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

  1. Over - The total number of points will be over the total indicated in the offer.
  2. Under - The total number of points if it will be under the total indicated in the offer.

Away Individual Total: you must indicate whether the total number of points of the away team, at the end of the match, including any overtime and penalty shootouts, will be under or over the total value indicated in the offer. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

  1. Over - The total number of points will be over the total value indicated in the offer.
  2. Under - The total number of points if it will be under the total value indicated in the offer.

First to score "X" points: You must indicate which team will first reach the number of points indicated in the betting offer by "X" (Ex: First to score 10 points etc.). This type of bet can also be applied to the 1st quarter, 2nd quarter, 3rd quarter and 4th quarter.

Who will score the first points: You must indicate how many points will be scored first in the match regardless of which team will score them. This type of bet can be also applied for the 1st quarter, 2nd quarter, 3rd quarter and 4th quarter. Bets can be placed on 1 Point, 2 Points, 3 Points.

Score the first point: You must indicate which team will score the first points in the match.

Home Team: The home team will score the first points in the match

Away Team : The away team will score the first points in the match

Team and First Points : You must indicate which team will score the first points in the match and the number of points.

EG/1p : The home team will score the first points in the match and they will be 1 point

EO/1p : The away team will score the first points in the match and they will be 1 point

EG/2p: The home team will score the first points in the match and they will be 2 points

EO/2p: The away team will score the first points in the match and they will be 2 points

EG/3p: The home team will score the first points in the match and they will be 3 points

EO/3p : The away team will score the first points in the match and they will be 3 points

First to score "X" points 3 options: You must indicate which team will score "X" points first. This type of bet can also be applied for the 1st quarter, 2nd quarter, 3rd quarter and the 4th quarter.

Home Team : The home team will be the first to score “X” points

Away Team : The away team will be the first to score “X” points

None : Neither team will score “X” points

Even/Odd: You must indicate whether the total number of points will be even or odd at the end of the match. Any overtime and penalty shootouts are taken into account. This type of bet can be applied for the 1st half, the 2nd half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter and for the individual team totals.

Even : The total number of points will be even at the end of the match.

Odd : The total number of points will be odd at the end of the match.

Halftime/Final: The result at the end of the first half and the end of the match must be indicated. Any overtime and penalty shootouts are not taken into account.

  1. 1/1 - The home team leads at the end of the first half and wins the match.
  2. 1/X - The home team leads at the end of the first half and the match ends in a draw.
  3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
  4. X/1 - The first half ends in a draw and the home team wins the match.
  5. X/X - Both the first half and the match end in a draw.
  6. X/2 - The first half ends in a draw and the away team wins the match.
  7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
  8. 2/X - The away team leads at the end of the first half, and the match ends in a draw.
  9. 2/2 - The away team leads at the end of the first half and wins the match.

Total player points: You must indicate whether the total number of points of the players listed in the offer will be under or over the value specified in the offer. Any overtime and penalty shootouts are taken into account. This type of bet can be applied to the first half or the second half.

Over : You must indicate whether the total number of points will be over the total specified in the offer.

Under : You must indicate whether the total number of points will be under the total specified in the offer.

In which half is more scored: Any overtime and penalty kicks are not taken into account.

  1. 1 - In the first half more points are scored than in the second half.
  2. 2 - In the second half more points are scored than in the first half.
  3. X - In both halves the same number of points are scored.

8.2. Baseball

Match winner : The final result of the match (including any additional time) must be indicated.

  1. 1 - Home team to win
  2. 2 - Away team to win

Handicap : the final result after applying the handicap (including any extra time).

  1. 1 - Home team to win at the chosen handicap
  2. 2 - Away team to win at the chosen handicap

Over/Under : the total number of points must be indicated whether it will be over or under the total indicated in the offer (including any extra time).

  1. Over - It must be indicated if the total number of points will be above the total value indicated in the offer
  2. Under - It must be indicated if the total number of points will be below the total value indicated in the offer

Individual hosts total: must indicate whether the total number of points will be over or under the total indicated in the offer (including any additional time).

  1. Over - Must indicate whether the total number of points will be over the total indicated in the offer
  2. Under - Must indicate whether the total number of points will be under the total indicated in the offer

Individual guests total : must indicate whether the total number of points will be over or under the total indicated in the offer (including any additional time).

  1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer
  2. Under - It must be indicated whether the total number of points will be under the total indicated in the offer

Even/Odd: It must be indicated whether the total number of points scored will be even or odd at the end of the match (including any overtime).

Will there be an extra inning? It must be indicated whether or not there will be an extra inning.

  1. Yes – there will be an extra inning.
  2. No – there will be no extra inning.

For betting purposes, a game must last at least 7 full innings, or 6.5 innings if the second team batting is leading. This applies to all baseball leagues except MLB.

For betting purposes, an MLB game must last at least 9 full innings, or 8.5 innings if the second team batting is leading.

If the mercy rule is used in a game, all bets stand and the game is settled based on the results at the time of the stoppage of play.

Betting is offered on the total number of home runs, hits, runs and strikeouts by an individual baseball player (the player's individual total).

If the player's individual total is exactly reached, the stake is returned.

If the player does not participate in the match, the bets are returned.

8.3. Billiards

Match Winner: The winner of the match displayed in the offer must be indicated.

  1. 1 - Victory of the player on the left side of the offer
  2. 2 - Victory of the player on the right side of the offer

8.4. Boxing

1X2 : The final result of the match must be indicated.

  1. 1 - Victory of the player on the left side of the offer.
  2. X - The match ends in a draw.
  3. 2 - Victory of the player on the right side of the offer.

Fight Result - The following types of bets are offered:

  1. The player on the left side of the offer wins the match by KO (Knockout) TKO (Technical Knockout) or disqualification.
  2. The player on the left side of the offer wins the match by decision.
  3. The match will end in a draw.
  4. The player on the right side of the offer wins the match by KO (Knockout) TKO (Technical Knockout) or disqualification.
  5. The player on the right side of the offer wins the match by decision.

Total rounds: it must be indicated whether the total number of rounds in which the match will be decided will be over or under the total value indicated in the offer

Over : It must be indicated whether the total number of rounds in which the match will be decided will be over the total value indicated in the offer.

Under : It must be indicated whether the total number of rounds in which the match will be decided will be below the total value indicated in the offer

Win in round "X" (Where X can be from 1 to 12):

  1. 1 - The player on the left side of the offer wins the match in round with number X (indicated in the betting offer)
  2. 2 - The player on the right side of the offer wins the match in round with number X (indicated in the betting offer)

8.5. Cybersport

Winner/Winner of the match : It must be indicated which team/player will win the match or Game indicated in the offer.

  1. 1 - Victory of the player/team that is alpha on the left side of the offer.
  2. 2 - Victory of the player/team that is on the right side of the offer.

Even/Odd : It must be indicated whether the total number of frags will be even or odd at the end of the match.

  1. Even - The total number of frags will be even at the end of the match.
  2. Odd - The total number of frags will be odd at the end of the match.

Handicap winner : The final result after the handicap is applied must be indicated.

  1. 1 - Victory of the player/team on the left side of the offer at the chosen handicap.
  2. 2 - Victory of the player/team on the right side of the offer at the chosen handicap.

Total Frags: The total number of frags in the match or Games indicated in the offer must be indicated. This type of bet can also be applied individually for each team/player.

Over : It must be indicated whether the total number of frags will be above the total value indicated in the offer.

Under : It must be indicated whether the total number of frags will be below the total value indicated in the offer.

Handicap on frags: The final result after the handicap is applied must be indicated. This type of bet can also be applied for each Game separately (Ex: Game 1, Game 2, etc.)

  1. 1 - Victory of the player/team on the left side of the offer at the chosen handicap.
  2. 2 - Victory of the player/team on the right side of the offer at the chosen handicap.

Tie : It must be indicated whether the match will end in a draw.

  1. Yes - The match will end in a draw.
  2. No - The match will not end in a draw.

Correct Score: The correct score of the match must be indicated (how many wins each team has).

Over/Under Games: It must be indicated whether the total number of games in which the match will be decided will be over or under the total value indicated in the offer.

Over : It must be indicated whether the total number of games in which the match will be decided will be over the total value indicated in the offer.

Under : It must be indicated whether the total number of games in which the match will be decided will be below the total value indicated in the offer.

First team to make the first frag?: The team that will make the first frag in the Game indicated in the offer must be indicated.

8.6. FORMULA 1/CYCLING/RALLY/NASCAR

Winner : It must be indicated which pilot/competitor/team will win the tournament/race/stage.

Duel : It must be indicated which of the 2 participants mentioned in the offer will rank at the end of the tournament/race/stage in a better position.

Winning Place (1-3): It is necessary to indicate which driver/team will be ranked in the top 3 places at the end of the tournament/race/stage.

Fastest lap: It is necessary to indicate which of the participants will have the fastest lap of the track.

Winning Team : It is necessary to indicate which team will win the race.

Will the Safety Car enter the track? Here it is necessary to indicate whether or not the Safety Car will enter the track.

Number of drivers classified : It is necessary to indicate whether the number of drivers classified will be below or above the value indicated in the offer.

Will be classified : It must be indicated whether the driver indicated in the offer will classify or not.

8.7. AMERICAN FOOTBALL

Match winner: The final result of the match must be indicated (including any extra time).

  1. 1 - Home team victory
  2. 2 - Away team victory

Handicap : The final result after applying the handicap (including any extra time).

  1. 1 - Home team wins at the chosen handicap
  2. 2 - Away team wins at the chosen handicap

Over/Under: the total number of points must be indicated if it will be over or under the total indicated in the offer (including any additional time).

  1. Over - It must be indicated if the total number of points will be over the total indicated in the offer
  2. Under - It must be indicated if the total number of points will be under the total indicated in the offer

Home Individual Total: must be indicated if the total number of points will be over or under the total indicated in the offer (including any additional time).

  1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer
  2. Under - It must be indicated whether the total number of points will be under the total indicated in the offer

Individual guest total: it must be indicated whether the total number of points will be over or under the total indicated in the offer (including any additional time).

  1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer
  2. Under - It must be indicated whether the total number of points will be under the total indicated in the offer

Even/Odd: It must be indicated whether the total number of points scored will be even or odd at the end of the match (including any overtime).

"Player will score a touchdown" and "Player will score 2 or more touchdowns": bets can be placed on the player who, by running or receiving the ball, reaches the end zone of the opponents.

Touchdowns passed by the quarterback are not taken into account.

Bet on the individual performance of a player in the team:

  • total receiving yards
  • total rushing yards
  • total passing yards

The player must select a prediction with a higher value or be below the proposed value.

If the player's performance is exactly equal to the indicated value, the stake is returned. If the player does not participate in the match, the bet is also returned (odds 1).

8.8. AUSTRALIAN FOOTBALL

Match winner: The winner of the match must be indicated at the end of regular time including any overtime and penalty kicks.

  1. 1 - Victory of the team that is on the left side of the offer.
  2. 2 - Victory of the team that is on the right side of the offer.

Handicap : The final result of the match after the application of the handicap, including any overtime and penalty shootouts, must be indicated.

  1. 1 - Victory of the team on the left side of the offer at the chosen handicap .
  2. 2 - Victory of the team on the right side of the offer at the chosen handicap .

Over/Under : It must be indicated whether the total number of points in the match will be under or over the value mentioned in the offer, including any overtime and penalty shootouts.

  1. Over - It must be indicated whether the total number of points in the match will be over the total indicated in the offer.
  2. Under - It must be indicated whether the total number of points in the match will be under the total indicated in the offer.

Home Individual Total: It must be indicated whether the total number of points of the home team, at the end of the match including any overtime and penalty shootouts, will be under or over the total indicated in the offer.

  1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer.
  2. Under - It must be indicated whether the total number of points will be below the total indicated in the offer.

Away Individual Total: it must be indicated whether the total number of points of the away team, at the end of the match, including any overtime and penalty shootouts, will be below or above the total indicated in the offer.

  1. Over - It must be indicated whether the total number of points will be above the total indicated in the offer.
  2. Under - It must be indicated whether the total number of points will be below the total indicated in the offer.

8.9. FOOTBALL

1X2 : The result must be indicated at the end of the regular playing time excluding any overtime and penalty shootouts. This type of bet can also be applied for the First Half and Second Half.

  1. 1 - Home team wins.
  2. X - The match ends in a draw.
  3. 2 - Away team wins.

Double Chance : The result must be indicated at the end of the regular playing time excluding any overtime and penalty shootouts. This type of bet can also be applied for the First Half and Second Half.

  1. 1X -Victory of the team on the left side of the offer or a draw.
  2. X2 - Victory of the team on the right side of the offer or a draw.
  3. 12 - Victory of the team on the left side of the offer or a win of the team on the right side of the offer.

Winner : You must indicate which team will win the match at the end of regular time . In case of a tie at the end of regular time, this bet will be given odds of 1. This type of bet can also be applied to the First Half and Second Half.

  1. 1 - Home team to win.
  2. 2 - Away team to win.

Handicap : You must indicate the result at the end of regular time of the game after applying the handicap. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the First Half and Second Half.

  1. 1 - Home team wins at the chosen handicap
  2. 2 - Away team wins at the chosen handicap.

Over/Under: You must indicate whether the total number of goals in the match, excluding any overtime or penalty kicks, will be under or over the value specified in the offer. This type of bet can also be applied to the first half or the second half.

  1. Over - You must indicate whether the total number of goals in the match will be over the total specified in the offer.
  2. Under - You must indicate whether the total number of goals in the match will be under the total specified in the offer.

Double Chance & Total goals: is a combined bet that requires the simultaneous fulfillment of two conditions.

  1. 1X and Under (X) – Home team or equal and under a certain number of goals
  2. 1X and Over (X) – Home team or equal and over a certain number of goals
  3. 12 and Under (X) – Either team wins and under a certain number of goals
  4. 12 and Over (X) – Either team wins and over a certain number of goals
  5. X2 and Under (X) – Draw or away team and under a certain number of goals
  6. X2 and Over (X) – Draw or away team and under a certain number of goals
  7. X2 and Over (X) – Draw or away and over a certain number of goals

Home/away individual total: It must be indicated whether the total number of goals of the home/away team will be over or under the value mentioned in the offer. This type of bet can also be applied for the first half or the second half. Any overtime or penalty shootouts are not taken into account.

  1. Over - It must be indicated whether the total number of goals in the match of the home/away team will be over the value of the total indicated in the offer.
  2. Under - It must be indicated whether the total number of goals in the match of the home/away team will be under the value of the total indicated in the offer.

Both To Score: You must indicate whether both the home and away teams will score in the match. Any extra time or penalty shootouts are not taken into account. This type of bet can be applied to the first half or the second half.

  1. Yes - Both teams will score in the match.
  2. No - Both teams will not score in the match.

Correct Score: The correct score at the end of regular time must be indicated. Any overtime or penalty shootouts are not taken into account. This type of bet can be applied to the first half or the second half.

Halftime/Fulltime: The result at the end of the first half and the end of the match must be indicated. Any overtime or penalty shootouts are not taken into account.

  1. 1/1 - The home team leads at the end of the first half and wins the match.
  2. 1/X - The home team leads at the end of the first half and the match ends in a draw.
  3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
  4. X/1 - The first half ends in a draw and the home team wins the match.
  5. X/X - Both the first half and the match end in a draw.
  6. X/2 - The first half ends in a draw and the away team wins the match.
  7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
  8. 2/X - The away team leads at the end of the first half and the match ends in a draw.
  9. 2/2 - The away team leads at the end of the first half and wins the match.

First Team to Score : You must indicate which team will score the first goal in the match/first half/2nd half. Any overtime and penalty shootouts are not taken into account.

  1. 1 - The home team will score the first goal in the match/first half/2nd half.
  2. X - No goal will be scored in the match/first half/second half.
  3. 2 - The away team will score the first goal in the match/first half/second half.

Last team to score : You must indicate which team will score the last goal in the match/first half/second half. Any extra time and penalty shootouts are not taken into account.

  1. 1 - The home team will score the last goal in the match/first half/second half.
  2. X - No goal will be scored in the match/first half/2nd half.
  3. 2 - The away team will score the last goal in the match/first half/2nd half.

Will there be a red card?: You must indicate whether at least one red card will be awarded in the match. Any extra time and penalty kicks are not taken into account.

  1. YES - At least one red card will be awarded in the match.
  2. NO - No red card will be awarded in the match.

Will there be a penalty in the match? It must be indicated whether at least one penalty will be awarded in the match. Any overtime and penalty shootouts are not taken into account.

  1. YES - At least one penalty will be awarded in the match.
  2. NO - No penalty will be awarded in the match..

Scorer : It is necessary to indicate which of the players indicated in the offer will score in the match. Any overtime and penalty shootouts are not taken into account.

Total goals (5+): The exact number of goals in the match/first half/second half must be indicated. Any overtime and penalty shootouts are not taken into account.

Final result without home win : It is necessary to indicate the final result of the match. If the home team wins the match, this bet will have odds of 1.

  1. X - The match ends in a draw.
  2. 2 - Away team wins the match.

Final result without away win: The final result of the match must be indicated. If the away team wins the match, this bet will have odds of 1.

  1. 1 - Home team wins the match.
  2. X - The match ends in a draw.

Half-time or full-time (PsF): The result must be indicated at half-time or at the end of the match. Any overtime and penalty shootouts are not taken into account.

  1. 1 - The home team leads at the end of the first half or wins the match.
  2. 2 - The away team leads at the end of the first half or wins the match.
  3. X - The first half or the match ends in a draw.

Goal Interval : The total number of goals in the match at the end of regular time must be indicated. Any extra time and penalty shootouts are not taken into account.

  1. 0-1 - In the match, a maximum of one goal will be scored
  2. 2-3 - In the match, 2 or 3 goals will be scored.
  3. 4-6 - In the match, 4, 5 or 6 goals will be scored.
  4. 7+ - In the match, at least 7 goals will be scored.

Win by difference : The difference by which the home or away team will win must be indicated. Any extra time and penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

Win Both Halves: You must indicate which team will win both the first and second halves.

  1. 1 - The home team wins both the first and the second halves.
  2. 2 - The away team wins both the first and second half.

Draw in one of the halves:

  1. Yes - The first half or the second half will end in a draw.
  2. No - Neither half will end in a draw.

Even/Odd: You must indicate whether the total number of goals will be even or odd at the end of regular time. This bet type can also be applied to the first half or the second half. Any overtime and penalty shootouts are not taken into account.

  1. Even - The total number of goals will be even at the end of regular time.
  2. Odd - The total number of goals will be odd at the end of regular time.

Match Winner and Total Goals : The final result of the match must be indicated, as well as whether the total number of goals scored in the match will be under or over the value mentioned in the offer. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

Match Winner and Both Teams to Score: The final result of the match must be indicated, as well as whether both teams will in the match. Extra time and penalty shootouts are not taken into account.

Both teams to score and total goals: You must indicate whether the total number of goals in the match will be under or over the value mentioned in the offer and whether both teams will score in the match.

Both teams to score in both halves : You must indicate whether both teams will score in the first half and in the second half.

Home win by one goal or draw: You must indicate whether the home team will win the match in regular time by a difference of one goal or if the match will end in a draw.

Away win by one goal or draw : You must indicate whether the away team will win the match in regular time by a difference of one goal or whether the match will end in a draw.

Home/away win by two goals: You must indicate whether the home/away team will win the match by a difference of 2 goals. Any extra time and penalty shootouts are not taken into account.

  1. 1 - The home team wins the match by a difference of 2 goals.
  2. 2 - The away team wins the match by a difference of 2 goals.

Either Team to Win by Exactly 1: You must predict whether either team will win the match by a difference of one goal. Any extra time and penalty shootouts are not taken into account.

Either Team to Win by Exactly 2: You must indicate whether either team will win the match by a difference of 2 goals. Any extra time or penalty shootout are not taken into account.

Sure Win: You must indicate which team will win the match without their opponent scoring. Any extra time or penalty shootout are not taken into account.

  1. 1 - The home team wins the match without the away team scoring a goal.
  2. 2 - The away team wins the match without the home team scoring a goal.

First Half Sure Win: You must predict which team will win the first half without their opponent, scoring. Any extra time or penalty shootout will not be taken into account.

  1. 1 - The home team will win the first half without the away team scoring a goal.
  2. 2 - The away team will win the first half without the home team scoring a goal.

Second Half Sure Win: You must predict which team will win the second half without their opponent, scoring. Any extra time or penalty shootout will not be taken into account.

  1. 1 - The home team wins the second half without the away team scoring a goal.
  2. 2 - The away team wins the second half without the home team scoring a goal.

To win while leading: You must indicate which team will win the match after being led in the match. Any extra time and penalty shootouts are not taken into account.

  1. 1 - The home team wins the match after the away team was leading.
  2. 2 - The away team wins the match after the home team was in the lead.

Win one of the halves: You must indicate which team will win one of the halves. Any overtime and penalty shootouts are not taken into account.

  1. 1 - The home team wins the first half or wins the second half.
  2. 2 - The away team wins the first half or wins the second half.

Lead after the first half and do not win at the end: Any overtime and penalty shootouts are not taken into account.

  1. 1 - The home team leads at the end of the first half and the match ends in a draw or the away team wins the match.
  2. 2 - The away team leads at the end of the first half and the match ends in a draw or the home team wins the match.

Draw in one of the halves: It is necessary to indicate whether the result of the first half or the result of the second half will be a draw.

Total goals 2 or 3: It is necessary to indicate whether 2 or 3 goals will be scored in the match. Any overtime and penalty shootouts are not taken into account.

Half-time or full-time and Total goals : It is necessary to indicate the result of the first half or the result at the end of the match, as well as whether the total number of goals in the match will be under or over the value indicated in the offer. Any overtime and penalty shootouts are not taken into account.

To Score in Both Halfs: You must indicate which team will score at least one goal in both the first and the 2nd half.

Both Teams to Score in Both Halfs: You must indicate whether the home team and the away team will score at least one goal in both the first and the 2nd half.

First Half More Than 0.5 and Second Half More Than 0.5 Goals: You must indicate whether at least one goal will be scored in both the first and and 2nd half.

Both teams to score more than 1.5 goals: You must indicate whether both teams will score at least 2 goals each in the match. Any overtime and penalty shootouts are not taken into account.

Both teams to score less than 1.5 goals: You must indicate whether both teams will score a maximum of one goal each in the match. Any overtime and penalty shootouts are not taken into account.

Total goals both halves under 1.5 : In both the first and second half, a maximum of one goal will be scored.

Home team not to lose and total under 2.5: You must indicate whether the home team wins or the match ends in a draw, and a maximum of 2 goals are scored in the match.

Away team not to lose and total under 2.5: You must indicate whether the away team wins or the match ends in a draw, and a maximum of 2 goals are scored in the match.

Home team not to lose and total over 2.5: You must indicate whether the home team wins or the match ends in a draw, and a minimum of 3 goals are scored in the match.

Away team not to lose and total over 2.5: You must indicate whether the away team wins or the match ends in a draw, and at least 3 goals are scored in the match.

Not to lose and more than 2.5 goals are scored: You must indicate whether the home team or the away team wins or the match ends in a draw, and at least 3 goals are scored in the match.

Home – Goals Half 1 vs Half 2: You must indicate in which half the home team will score the most goals.

Half1 = Half2 : Home team scores the same number of goals in both halves

Half1 > Half2 : Home team scores more goals in the first half than in the second

Half2 > Half1: Home team scores more goals in the second half than in the first half

Away – Goals Half 1 vs Half 2: You must indicate in which half the away team will score the most goals.

Half1 = Half2 : Away team scores the same number of goals in both halves

Half1 > Half2: Away team scores more goals in the first half than in the second half

Half2 > Half1: Away team scores more goals in the second half than in the first half

More goals: You must indicate in which half the more goals will be scored.

Half1 = Half2 : The same number of goals are scored in both halves

Half1 > Half2: More goals are scored in the first half than in the second half

Half2 > Half1: More goals are scored in the second half than in the first half

Time of first goal : The time interval in which the first goal of the match is scored must be indicated.

First goal 1-26 min : The first goal of the match must be indicated between minutes 1-26.

First Goal 1-30 min: Must indicate whether the first goal of the match will be scored between minutes 1-30.

First Goal 1-20 min : Must indicate whether the first goal of the match will be scored between minutes 1-20.

First Goal 1-10 min: Must indicate whether the first goal of the match will be scored between minutes 1-10.

First Goal 1-5 min : Must indicate whether the first goal of the match will be scored between minutes 1-5.

First goal 1-2 min: Must indicate whether the first goal of the match will be scored between minutes 1-2.

Substitute to score: Must indicate whether a player who entered the field during the match will score at least one goal. Any overtime and penalty shootouts are not taken into account.

How first goal will be scored: Must indicate the method by which the first goal of the match will be scored.

Double in match: Must indicate whether any player will score at least 2 goals in the match. Any overtime and penalty shootouts are not taken into account.

Hat-trick in the match: It is necessary to indicate whether any player will score at least 3 goals in the match. Any extra time and penalty shootouts are not taken into account.

Will there be an own goal in the match?: It is necessary to indicate whether any team will score in their own goal. Any extra time and penalty shootouts are not taken into account.

Amount of minutes in which goals were scored : It is necessary to indicate whether the sum of minutes in which goals were scored will be under or over the value in the offer.

Which will be first Goal or Substitution: It is necessary to indicate which event will happen first in the match.

1X2 Corners : You must predict which team will have the most corners in the match. Any extra time or penalty shootout is not taken into account. This type of bet can be applied to the first or the second half. Any extra time or penalty shootout is not taken into account.

  1. 1 - The home team will have more corners in the match
  2. X - Both teams will have the same number of corners in the match
  3. 2 - The away team will have more corners in the match

Total Corners: You must indicate whether the total number of corners in the match will be under or over the value indicated in the offer. This type of bet can be applied to the first half or the second half. Any extra time and penalty kicks are not taken into account.

  1. Over - You must indicate whether the total number of corners in the match will be over the total value indicated in the offer.
  2. Under - It must be indicated whether the total number of corners in the match will be under the total value indicated in the offer.

Over/Under Corners/ Team: It must be indicated whether the total number of corners for the home/away team will be under or over the value indicated in the offer. Any overtime and penalty kicks are not taken into account.

  1. Over - It must be indicated whether the total number of corners for the home/away team will be over the total value indicated in the offer.
  2. Under - It must be indicated whether the total number of corners for the home/away team will be under the total value indicated in the offer.

First Corner Time : The time interval in which the first corner of the match will take place must be indicated.

First Corner Taker : The time interval in which the first corner of the match will take place must be indicated.

  1. 1 - The home team will take the first corner in the match.
  2. No Corner - There will be no corner in the match.
  3. 2 - The away team will take the first corner in the match.

First Corner Time 1-8: The time interval in which the first corner of the match will take place must be indicated.

Total Corners Odd/Even: You must indicate whether the total number of corners at the end of the match will be even or odd. Any extra time or penalty shootouts are not taken into account.

  1. Even -The total number of corners in the match will be even at the end of regular time.
  2. Odd -The total number of corners in the match will be odd at the end of regular time.

1X2 Yellow Cards : You must indicate which team will have more yellow cards in the match. Any extra time or penalty shootouts are not taken into account. This type of bet can be applied to the first or the second half.

  1. 1 - The home team will have the most yellow cards in the match
  2. X - Both teams will have the same number of yellow cards in the match.
  • 2 - The away team will have the most yellow cards in the match.
  • Double Chance Yellow Cards: You must predict which team will have the most yellow cards in the match. Extra time and penalty shootouts are not taken into account. This bet type can be applied to the first half or the second half.

    1. 1X - The home team will have the most yellow cards or both teams will have the same number of yellow cards in the match.
    2. X2 - The away team will have the most yellow cards or both teams will have the same number of yellow cards in the match.
    3. 12 - The home team or the away team will have the most yellow cards in the match.

    Total Yellow Cards: You must indicate whether the total number of yellow cards in the match will be under or over the value mentioned in the offer. Any overtime and penalty kicks are not taken into account. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of yellow cards in the match will be over the total value indicated in the offer.
    2. Under - You must indicate whether the total number of yellow cards in the match will be under the total value indicated in the offer.

    Total yellow cards home/away: You must indicate whether the total number of yellow cards for the home/away team in the match will be under or over the value stated in the offer. Any extra time and penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of yellow cards for the home/away team in the match will be over the value stated in the offer.
    2. Under - You must indicate whether the total number of yellow cards for the home/away team in the match will be under the value stated in the offer.

    Time of first yellow card: The time interval in which the first yellow card will be awarded in the match must be indicated.

    Receives yellow card: It must be indicated whether the player indicated in the offer will receive a yellow card in the match.

    Total ball possession (%): It must be indicated whether the percentage of possession of the team mentioned in the offer will be under or over the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    Shots on goal area handicap : It must be indicated which team will win the shootout after the handicap is applied. Any overtime and penalty kicks are not taken into account.

    Over / Under Shots on Goal: It must be indicated whether the total number of shots on goal in the match will be over or under the value indicated in the offer. Any extra time and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of shots on goal in the match will be p is the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of shots on goal in the match will be under the value of the total indicated in the offer.

    Over / Under Shots on Goal /Team: It must be indicated whether the total number of shots on goal by the home/away team will be over or under the value indicated in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of shots on the goal area of the home/away team will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of shots on the goal area of the home/away team will be under the total value indicated in the offer.

    Offside Handicap : It must be indicated which of the teams will win the offside duel after the handicap is applied. Any overtime and penalty shootouts are not taken into account.

    Over/Under Offside : It must be indicated whether the total number of offsides in the match will be over or under the value indicated in the offer. Any extra time and penalty shootouts are not taken into account.

    1. Over - It is necessary to indicate whether the total number of offsides in the match will be over the total value indicated in the offer.
    2. Under - It is necessary to indicate whether the total number of offsides in the match will be under the total value indicated in the offer.

    Over/Under Offside / Team : It is necessary to indicate whether the total number of offsides of the home/away team in the match will be over or under the value indicated in the offer. Any extra time and penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of offsides in the match of the home/away team will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of offsides in the match of the home/away team will be under the total value indicated in the offer.

    Fouls Handicap : It must be indicated which of the teams will win the fouls duel after the handicap is applied. Any overtime and penalty shootouts are not taken into account.

    Over/Under fouls : It must be indicated whether the total number of fouls in the match will be under or over the value indicated in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of fouls in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of fouls in the match will be under the value of the total indicated in the offer.

    Over/Under team fouls : It must be indicated whether the total number of fouls of the home/away team in the match will be over or under the value indicated in the offer. Any extra time and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of fouls in the match of the home/away team will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of fouls in the match of the home/away team will be under the total value indicated in the offer.

    First/Next Yellow Card and Total Yellow Cards : only yellow cards shown in regular time will be taken into account, including the overtimes dictated by the referee to recover time.

    The cards shown by the referee during regular playing time are calculated as follows:

    1. - If a player receives 1 yellow card and 1 red card, these are calculated as 3 cards ( 1 yellow card + 1 red card = 3 cards)
    2. - If a player receives 2 yellow cards followed by a red card, these are calculated as 3 cards ( ( 1 yellow card + 1 yellow card = 1 red card) = 3 cards).
    3. - If a player receives a direct red card (without any yellow cards), it is calculated as 2 cards.

    Yellow cards shown during the break between the parts of the event (half, quarter, third) are also taken into account, but yellow cards shown after the end of the regular time are not taken into account. Yellow cards are only taken into account if they are shown to direct participants in the game (field, court) and those shown to coaches or members of the technical bench are not taken into account.

    If, in the same interruption, several yellow cards are shown to both teams, the bet on the first/next yellow card is void. If in the same interruption one or more yellow cards are given to a single team, then the bet is valid. In both cases, the number is taken into account in the total yellow cards.

    All cards and dismissals given during the break between the first and second half are considered as belonging to the second half and are taken into account only for the settlement of markets related to it.

    First/next red card, red card and total red cards : only red cards shown during the regular time of the game will be taken into account, including the overtime dictated by the referee to recover time lost due to interruptions and injuries Red cards shown during the break between the parts of the event (half, quarters, thirds) are also taken into account, but red cards shown after the end of regular time are not taken into account. Cards shown during the break after the first half are not taken into account as a number in the total number of cards in the first half. Red cards are taken into account only if they are shown to the participants directly in the game (field, parquet) and those shown to the coaches or members of the technical bench are not taken into account.

    If, in the same interruption, several red cards are shown to both teams, the bet on the first/next red card is void. If in the same interruption one or several red cards are given to a single team, then the bet is valid. In both cases, the number is taken into account in the total number of red cards.

    8.10. Futsal

    Tournament Winner: You must indicate which team will win the tournament.

    1. 1X2 : You must indicate the result at the end of regular time without any overtime and penalty kicks. This type of bet can also be applied to the First Half or Second Half.
    2. 1 - Home team wins.
    3. X - The match ends in a draw.
    4. 2 - Away team wins.

    Handicap : The final result after the handicap is applied must be indicated.

    1. 1 -The team on the left of the offer will win at the chosen handicap .
    2. 2 The team on the right of the offer will win at the chosen handicap .

    Over/Under: It must be indicated whether the total number of goals in the match will be under or over the value mentioned in the offer.

    1. Over -It must be indicated whether the total number of goals in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total indicated in the offer.

    Even/Odd : It must be indicated whether the total number of goals will be even or odd at the end of the match.

    1. Even - The total number of goals will be even at the end of the match.
    2. Odd - The total number of goals will be odd at the end of the match.

    8.11. Golf

    Tournament Winner: It must be indicated which player/team will win the tournament/stage.

    8.12. Handball

    Tournament Winner: You must indicate which team will win the tournament.

    1X2 : You must indicate the result at the end of regular time without any overtime and penalty kicks. This type of bet can also be applied to the First Half or the Second Half.

    1. 1 - Home team wins.
    2. X - The match ends in a draw.
    3. 2 - Away team win

    Double chance : The result at the end of regular playing time is taken into account without any overtime and penalty kicks. This type of bet can also be applied to the first half or the second half.

    1. 1X - Home team win or draw.
    2. X2 - Away team win or draw.
    3. 12 - Home team win or away team win.

    Handicap : The final result after applying the handicap must be indicated. Any overtime or penalty shootouts are not taken into account. This type of bet can be applied to the first or second half.

    1. 1 - Home team to win at the chosen handicap.
    2. 2 - Away team to win at the chosen handicap.

    Over/Under: You must indicate whether the total number of goals in the match, excluding any overtime or penalty shootouts, will be under or over the value mentioned in the offer. This type of bet can be applied to the first or second half.

    1. Over - You must indicate whether the total number of goals in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total value indicated in the offer.

    Home Individual Total : it must be indicated whether the total number of goals of the home team, at the end of the match, will be under or over the total value indicated in the offer. Any overtime and penalty kicks are not taken into account. This type of bet can also be applied for the first half or the second half.

    1. Over - It must be indicated whether the total number of goals will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals will be under the total value indicated in the offer.

    Away Individual Total: you must indicate whether the total number of goals scored by the away team, at the end of the match, will be under or over the total indicated in the offer. Any overtime and penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals will be over the total indicated in the offer.
    2. Under - You must indicate whether the total number of goals will be under the total indicated in the offer.

    Even/Odd: You must indicate whether the total number of goals will be even or odd at the end of the match. Any overtime and penalty shootouts are not taken into account. This type of bet can be applied to the first or second half.

    1. Even - The total number of goals will be even at the end of the match.
    2. Odd - The total number of goals will be odd at the end of the match.

    Total goals player: You must indicate whether the total number of goals of the players listed in the offer will be under or over the value stated in the offer. Any overtime and penalty shootouts are not taken into account. This type of bet can be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals will be over the total indicated in the offer.
    2. Under - You must indicate whether the total number of goals will be under the total indicated in the offer.

    Halftime/Final : You must indicate the result at the end of the first half and at the end of the match. Any overtime and penalty shootouts are not taken into account.

    1. 1/1 - The home team leads at the end of the first half and wins the match.
    2. 1/X - The home team leads at the end of the first half, and the match ends in a tie.
    3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
    4. X/1 - The first half ends in a tie and the home team wins the match.
    5. X/X - Both the first half and the match end in a tie.
    6. X/2 - The first half ends in a tie and the away team wins the match.
    7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
    8. 2/X - The away team leads at the end of the first half and the match ends in a draw.
    9. 2/2 - The away team leads at the end of the first half and wins the match.

    Half-time or full-time (PsF): The result at the end of the first half or the full-time of the match must be indicated. Any overtime and penalty shootouts are not taken into account.

    1. 1 - The home team leads at the end of the first half or wins the match.
    2. 2 - The away team leads at the end of the first half or wins the match.
    3. X - The first half or the match ends in a draw.

    In which half more goals are scored: Any extra time and penalty kicks are not taken into account.

    1. 1 - In the first half more goals are scored than in the second half.
    2. 2 - In the second half more goals are scored than in the first half.
    3. X - The same number of goals will be scored in both halves.

    Total 7-meter throws: It must be indicated whether the total number of 7-meter throws in the match will be over or under the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of 7-meter throws in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 7-meter throws in the match will be under the value of the total indicated in the offer.

    Total 7-meter throws home team: It must be indicated whether the total number of 7-meter throws, by the home team, in the match will be over or under the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of 7-meter throws in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 7-meter throws in the match will be under the value of the total indicated in the offer.

    Total 7-meter throws away: It must be indicated whether the total number of 7-meter throws, by the away team, in the match will be over or under the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of 7-meter throws in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 7-meter throws in the match will be under the value of the total indicated in the offer.

    Total 2-minute eliminations : It must be indicated whether the total number of 2-minute eliminations in the match will be over or under the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of 2-minute eliminations in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 2-minute eliminations in the match will be under the value of the total indicated in the offer.

    Total 2-minute eliminations home team : It must be indicated whether the total number of 2-minute eliminations, of the home team, in the match will be over or under the value mentioned in the offer. Any overtime and penalty kicks are not taken into account.

    1. Over - It must be indicated whether the total number of 2-minute eliminations in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 2-minute eliminations in the match will be under the value of the total indicated in the offer.

    Total 2-minute eliminations away team: It must be indicated whether the total number of 2-minute eliminations, of the away team, in the match will be over or under the value mentioned in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of 2-minute eliminations in the match will be over the value of the total indicated in the offer.
    2. Under - It must be indicated whether the total number of 2-minute eliminations in the match will be under the value of the total indicated in the offer.

    Goalkeeper to score: Any of the goalkeepers to score in the match. Any overtime and penalty shootouts are not taken into account.

    1. Yes - Either goalkeeper scores in the match
    2. No - Neither goalkeeper scores in the match.

    8.13. Ice Hockey

    Tournament Winner: You must indicate which team will win the tournament.

    Match Winner: You must indicate the winner of the match at the end of regular time including any overtime and penalty shootouts:

    1. 1 - Victory of the team that is on the left side of the offer.
    2. 2 - Victory of the team on the right side of the offer.
    3. 1 X 2 : The result at the end of the regular playing time must be indicated without any overtime and penalty kicks.
    4. 1 - Victory of the team on the left side of the offer.
    5. X - The match ends in a draw.
    6. 2 - Victory of the team on the right side of the offer.

    Double chance:

    1. 1X - Victory of the team on the left side of the offer or a draw.
    2. X2 - Victory of the team on the right side of the offer or a draw.
    3. 12 - Victory of the team on the left side of the offer or a victory of the team on the right side of the offer.

    Winner r: The result at the end of the regular playing time must be indicated, excluding any overtime and penalty kicks. In case of a tie at the end of the regular playing time, odds of 1 are awarded for this type of bet.

    1. 1 - Victory of the team on the left side of the offer.
    2. 2 - Victory of the team on the right side of the offer.

    Handicap : The final result after the handicap is applied must be indicated. Any overtime or penalty shootouts are not taken into account.

    1. 1 - Victory of the team on the left side of the offer at the chosen handicap .
    2. 2 - Victory of the team on the right side of the offer at the chosen handicap .

    Over/Under: It must be indicated whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value mentioned in the offer.

    1. Over - It must be indicated whether the total number of goals in the match (regular time) will be over the total indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match (regular time) will be under the total indicated in the offer.

    Both To Score : It must be indicated whether in regular time, excluding any extra time and penalty shootouts, both the home and away teams will score at least one goal in the match. Own goals do not count.

    1. Yes - Both teams will score at least one goal in the match.
    2. No - Neither team will score in the match.

    Correct Score: The correct score of the match must be indicated at the end of regular time of the game, excluding any overtime and penalty shootouts.

    First Team to Score: The team that will score the first goal of the match, in regular time of the game, excluding any overtime and penalty shootouts.

    1. 1 - The team that is alpha on the left side of the offer will score the first goal of the match.
    2. 2 - The team that is alpha on the right side of the offer will score the first goal of the match.

    No goal: Neither team will score in the match.

    Both teams to score more than 1.5 goals: Any extra time and penalty shootouts are not taken into account.

    1. Yes - Each team will score at least 2 goals in the match.
    2. No - Either team will score less than 2 goals in the match.

    Both teams will score less than 1.5 goals: Any extra time and penalty shootouts are not taken into account.

    1. Yes - Each team will score a maximum of 1 goal in the match.
    2. No - Either team will score more than 1 goal in the match

    Home team individual total : it must be indicated whether the total number of goals of the home team, at the end of the match (regular time), will be under or over the value of the total indicated in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of goals will be over the total indicated in the offer.
    2. Under - It must be indicated whether the total number of goals will be under the total indicated in the offer.

    Away individual total: it must be indicated whether the total number of goals of the away team, at the end of the match (regular time), will be under or over the total indicated in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of goals will be over the total indicated in the offer.
    2. Under - It must be indicated whether the total number of goals will be under the total indicated in the offer.

    Over / Under (3 options): It must be indicated whether the total number of goals scored in the first, second, the third half or at the end of regular time will be over, exactly or under the value mentioned in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over - The total number of goals will be over the total indicated in the offer.
    2. Under - The total number of goals if it will be below the total value indicated in the offer.
    3. Exact - The total number of goals will be exactly the total value indicated in the offer.

    Last team to score: You must indicate the team that will score the last goal of the match, during regular time, excluding any overtime and penalty kicks.

    1. 1 - The team that scores on the left side of the offer will score the last goal of the match.
    2. 2 - The team that scores on the right side of the offer will score the last goal of the match.
    3. No goal - Neither team will score in the match.

    Sure win: You must predict which of the two teams will win the match without the opponent scoring a goal in the match. Any overtime or penalty shootout is not taken into account.

    1. 1 - The home team wins the match without conceding a goal.
    2. 2 - The away team wins the match without conceding a goal.

    To win and over 2.5 goals are scored: Any overtime or penalty shootout is not taken into account.

    1. 1 - The home team wins the match and at least 3 goals are scored in the match.
    2. 2 - The away team wins the match and at least 3 goals are scored in the match.

    Does not lose and more than 2.5 goals are scored: Any overtime and penalty kicks are not taken into account.

    1. 1 - The home team does not lose the match and at least 3 goals are scored in the match.
    2. 2 - The away team does not lose the match and at least 3 goals are scored in the match.

    Even/Odd : You must indicate whether the total number of goals will be even or odd at the end of the match (regular time). Any overtime and penalty shootouts are not taken into account.

    1. Even - The total number of goals will be even at the end of the match (regular time).
    2. Odd - The total number of goals will be odd at the end of the match (regular time).

    Asian Handicap : You must indicate the final result after the handicap is applied. Any overtime and penalty shootouts are not taken into account.

    Asian Total: It must be indicated whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value mentioned in the offer

    1. Over - It is necessary to indicate whether the total number of goals in the match (regular time) will be over the total value indicated in the offer.
    2. Under - It is necessary to indicate whether the total number of goals in the match (regular time) will be under the total value indicated in the offer.

    First goal in 0-9 min: It is necessary to indicate whether or not a goal will be scored in the specified interval. This type of bet can also be offered for other time intervals.

    8.14. MMA/Sumo

    Winner of the match : The winner of the match displayed in the offer must be indicated

    1. 1 - Victory of the fighter on the left of the offer.
    2. 2 - Victory of the fighter on the right of the offer.

    8.15. Special bets

    Winner : The winner of the edition/award/category/competition etc. (Ex: Oscars, Golden Raspberry Awards, Eurovision, Presidential Elections etc.)

    Social Events : Ex: Which actor will play the main role in the movie?, Car of the Year etc.

    Economic Events : Ex: The value of a Bitcoin on a predetermined date etc.

    Celebrities : Events related to certain celebrities.

    8.16. Water Polo

    1 x 2: The result of the match displayed in the offer must be indicated. This type of bet can also be applied for the first half or the second half

    1. 1 - Home team wins
    2. X - Match ends in a draw
    3. 2 - Away team wins

    Double chance

    1. 1X - Home team wins or the match ends in a draw
    2. 12 - Home team wins or away team wins
    3. X2 - Match ends in a draw or away team wins

    This type of bet bet can be applied for the first or the second half

    Handicap: the final result after applying the handicap

    1. 1 - Home team wins at the chosen handicap
    2. 2 - Away team wins at the chosen handicap

    This type of bet can be applied for the first or the second half

    Over/Under : it must be indicated whether the total number of goals will be over or under the total value indicated in the offer. This type of bet can be applied for the first or the second half.

    1. Over - Must indicate whether the total number of goals will be over the total value indicated in the offer
  • Under - it must be indicated whether the total number of goals will be below the total value indicated in the offer
  • 8.17. Rugby League/Rugby Union

    1 x 2: The result of the match displayed in the offer must be indicated.

    1. 1 - Home team wins
    2. X - Match ends in a draw
    3. 2 - Away team wins

    This type of bet can also be applied for the first or second half

    Handicap : the final result after applying the handicap

    1. 1 - Home team wins at the chosen handicap
    2. 2 - Away team wins at the chosen handicap

    This type of bet can also be applied for the first or second half

    Over/Under: the total number of points must be indicated whether it will be over or under the total value indicated in the offer

    1. Over - It must be indicated whether the total number of points will be over the total value indicated in the offer
    2. Under - It must be indicated whether the total number of points will be under the total value indicated in the offer

    This type of bet can be applied for the first half or the second half

    Tournament Winner: Tournament Winner: It must be indicated which team will win the tournament.

    Even/Odd: It must be indicated whether the total number of points scored will be even or odd at the end of the match.

    8.18. Chess

    1X2 : The final result of the match must be indicated.

    1. 1 - Victory of the player on the left side of the offer.
    2. X - The match ends in a draw.
    3. 2 - Victory of the player on the right side of the offer.

    Double chance:

    1. 1X - Victory of the player on the left side of the offer or a draw.
    2. X2 - Victory of the player on the right side of the offer or a draw.
    3. 12 - Victory of the player on the left side of the offer or victory of the player on the right side of the offer.

    Handicap : the final result after the handicap is applied must be indicated

    1. 1 - Victory of the player on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player on the right side of the offer at the chosen handicap.

    Tournament winner: It must be indicated which player/team will win the tournament

    8.19. Snooker

    Match winner: It must be indicated the winner of the match displayed in the offer.

    1. 1 - Victory of the player on the left side of the offer
    2. 2 - Victory of the player on the right side of the offer

    Over/Under: the total number of frames must be indicated if it will be over or under the total value indicated in the offer (including any additional time ).

    1. 1 - Over- It is necessary to indicate whether the total number of points will be over the total value indicated in the offer
    2. 2 - Under - It is necessary to indicate whether the total number of points will be under the total value indicated in the offer

    Handicap frames : it is necessary to indicate the final result after applying the handicap

    1. 1 - Victory of the player displayed on the left side of the offer at the chosen handicap
    2. 2 - Victory of the player displayed on the right side of the offer at the chosen handicap

    8.20. Squash

    Match Winner : The winner of the match displayed in the offer must be indicated

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer.

    8.21. Tennis

    Tournament Winner: Which competitor will win the tournament must be indicated.

    Match Winner : The competitor will win the match must be indicated.

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    Set Winner: You must indicate which of the competitors will win the set indicated in the betting offer (Ex: Set 1, Set 2 etc.)

    1. 1 - The player on the left side of the offer wins the set indicated in the offer.
    2. 2 - The player on the right side of the offer wins the set indicated in the offer.

    Set Bet : You must indicate the correct score of the match.

    Handicap Games: You must indicate the final result after applying the handicap. This type of bet can be applied for the First Set.

    1. 1 - Victory of the player on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player on the right side of the offer at the chosen handicap.

    Total Games: You must indicate whether the total number of games will be under or over the value indicated in the betting offer. This type of bet can also be applied to the First Set.

    1. Over - You must indicate whether the total number of games in the match will be over the total value indicated in the offer.
    2. Under - You must indicate whether the total number of games in the match will be under the total value indicated in the offer.

    Total Sets: Must indicate whether the total number of sets will be under or over the value indicated in the betting offer.

    1. Over - Must indicate whether the total number of sets in the match will be over the value of the total indicated in the offer.
    2. Under - Must indicate whether the total number of sets in the match will be under the value of the total indicated in the offer.

    Total games over/under player: Must indicate whether the total number of games of the player mentioned in the offer will be over or under the value indicated in the betting offer.

    1. Over - Must indicate whether the player's total number of games will be over the total value indicated in the offer.
    2. Under - Must indicate whether the player's total number of games will be under the total value indicated in the offer.

    Exact Set Bet: The correct score of the set mentioned in the bet offer must be indicated.

    Will there be a tie-break in the set?: You must indicate whether or not there will be a tie-break in the set mentioned in the offer.

    1. Yes - There will be a tie-break in the set mentioned in the offer.
    2. No - There will be no tie-break in the set mentioned in the offer.

    Tiebreak in the match: You must indicate whether or not there will be a tie-break in the match.

    1. Yes - There will be a tie-break in the match.
    2. No - There will be no tie-break in the match.

    First break in match: It is necessary to indicate which player will make the first break in the match.

    1. 1 - The player on the left side of the offer will make the first break in the match.
    2. 2 - The player on the right side of the offer will make the first break in the match.

    Total Games Even/Odd : It is necessary to indicate whether the total number of games in the match/set will be even or odd.

    1. Even - The total number of games in the match/set will be even.
    2. Odd - The total number of games in the match/set will be odd.

    First Set/Final : It must be indicated which of the players will win the first set and the match.

    1. 1/1 - The player on the left side of the offer wins the first set and the match.
    2. 2/2 - The player on the right side of the offer wins the first set and the match.
    3. 2/1 - The player on the right side of the offer wins the first set and the player on the left side of the offer wins the match.
    4. 1/2 - The player on the left side of the offer wins the first set and the player on the right side of the offer wins the match.

    Set sequence: It must be indicated which of the sets will have more games.

    1. 1>2 - The first set will have more games than set 2.
    2. 2>1 - Set 2 will have more games than the first set.
    3. 1=2 - The first set will have the same number of games as set 2.

    Total Matchballs: It must be indicated whether the total number of matchballs will be over or under the value indicated in the offer.

    1. Over - The total number of matchballs in the match will be over the total value indicated in the offer.
    2. Under - The total number of matchballs in the match will be below the total value indicated in the offer.

    Total setballs "Nth" set: You must indicate whether the total number of setballs (setballs) will be above or below the value indicated in the offer. "N" represents the number of the set to which the bet is addressed.

    1. Over - The total number of setballs in the "N" set will be above the total value indicated in the offer.
    2. Under - The total number of setballs in the "N" set will be below the total value indicated in the offer.

    Player "X" loses the 1st set and wins the match: It must be indicated whether the selected player will lose the first set and win the match.

    Sets handicap: The final result after applying the handicap must be indicated.

    1. 1 - Victory of the player on the left side of the offer at the selected handicap.
    2. 2 - Victory of the player on the right side of the offer at the selected handicap.

    Total aces in the match : It must be indicated whether the total number of aces in the match/set will be over or under the value indicated in the offer.

    1. Over - The total number of aces in the match will be over the total indicated in the offer.
    2. Under - The total number of aces in the match will be under the total indicated in the offer.

    Who will have more aces in the match: It must be indicated which of the players will have more aces in the match.

    1. 1 - The player on the left side of the offer will have more aces than the player on the right side of the offer.
    2. 2 - The player on the right side of the offer will have more aces than the player on the left side of the offer.
    3. X - Both players will have the same number of aces in the match.

    Total Double Faults: You must indicate whether the total number of double faults in the match will be under or over the total indicated in the betting offer. This type of bet can also be applied individually for each player.

    1. Over - The total number of double faults will be over the total indicated in the offer.
    2. Under - The total number of double faults will be under the total indicated in the offer.

    General game rules:

    1. If, before the start of the match, one of the declared participants is replaced by another participant, bets on such an event will be returned (except for the team competition). In the case of the replacement of one or more participants, regardless of the reason for the replacement, all bets on the victory of the team that wins the match remain valid.

    2. The match is considered to have been played from the moment the first point was played (if the first point was not played, the match is considered not to have been played).

    3. Bets remain valid in the following cases:
      1. Change of the surface of the tennis courts;
      2. Change of the venue of the match;
      3. Replacement of the indoor court with an outdoor one.

    4. Bets on the winner of the tournament are accepted subject to the player's mandatory participation in the respective tournament. If the player refuses to participate in the tournament before the start of the match, all bets on winning the tournament will be returned. If a player's refusal or disqualification occurs during the match, all bets on winning the tournament remain valid.

    5. If the start of the match has been delayed or the match has been postponed for any reason, then all bets will stand until the end of the match or the end of the tournament.

    6. If in a tennis match, one of the players for any reason refuses to continue playing or is disqualified, then:
    7. If the match is interrupted before the end of the first set, all bets on set winner, match winner, set score, Odd/Even, handicap on games, Total games, Individual totals on games, and bets on the course of the set, which have not yet been played due to the interruption of the match, will be returned.

      All bets that have been played up to the moment of the interruption of the match for the set, are paid according to the odds.

      Example:

      The match is interrupted at the score of 4:3 in the first set. Withdrawal of player 1.

      Player 1 - Player 2 0:0 (4:3).

      Total games per match = 15 games (6:3, 6:0).

      Individual total of Player 1 per match = 4 games.

      Individual total of Player 2 per match = 3 games.

      From the above, bets on the outcome are calculated as follows:

      Per match:

      "Match winner": victory of Player 1 – returns, victory of Player 2 – returns.

      "Total games Even/Odd" – returns.

      "Exact score in sets": 2:0, 2:1, 1:2, 0:2 – returned.

      "Total games": bets on the total number of games in the match if it is less than 15, are considered as played. Bets on the total number of games in the match if it is more than 15, are considered as not played and will be returned.

      "Individual total": bets on the number of games of player 1 if less than 4, are considered as played. Bets on the number of games of player 1 if more than 4, are considered as not played and will be returned.

      "Individual Total": bets on the number of games of Player 2 if they are less than 3, are considered played. Bets on the number of games of Player 2 if they are more than 3, are considered not played and will be returned.

      Bet "Handicap on sets": "-1.5/+ 1.5", "+ 1.5/-1.5" – is returned

      "Handicap games". In this example, there are two possible handicaps per match:

      1. 2:1 (6: 7, 6: 0, 6: 0) - victory of Player 1 with an advantage of 11 games;
      2. 1:2 (7: 6, 0: 6, 0: 6) - victory of Player 2 with an advantage of 11 games.

      Based on this, the handicaps "-10.5/+10.5 +" and "+ 10.5/-10.5" will be returned. The rest of the handicaps that are not included in the above range are considered to be played.

      For the interrupted set (1):

      "Winner set 1" – is returned.

      "Total games set 1": the total number of games played at the time of the match stop is 9 (6-3). Bets on the total number of games less than 9 are considered to have been played. Bets on the total number of games greater than 9 are considered to be unplayed and are returned.

      "Handicap set 1": in this example the following scores can be possible in the set:

      1. 6:3 - victory for Player 1, with an advantage of 3 games;
      2. 4:6 - victory for Player 2 with an advantage of 2 games.

      In this case, the handicaps "-2.5/+ 2.5" and "+1.5/-1.5" will be returned. All other handicaps are considered played.

      "Individual total of player 1 in set 1": bets on the number of games in the first set of player 1 less than 4 are considered played. Bets on the number of games in the first set of player 1 greater than 4 are considered unplayed and will be returned.

      "Individual total of player 2 in set 1": bets on the number of games in the set of player 2 less than 3 are considered to be played. Bets on the number of games in the set of player 2 greater than 3 are considered unplayed and will be returned.

      "Exact score in set 1": bets on the results (6-0; 6-1; 6-2; 0-6; 1-6; 2-6; 3-6) are considered to be played. Bets on the other results will be returned.

      If a match is stopped/abandoned for various reasons (Ex: withdrawal of one of the players/teams) after the completion of the first set, then bets placed on the Match Winner remain valid and the winning prediction is the one related to the player who advanced to the next round.

      If a match is stopped/abandoned for various reasons (Ex: withdrawal of one of the players/teams) after the completion of the first set, then all bets placed on the first set are considered to be played/decided and will be calculated according to the rules and the result. Also bets placed on the second set and the match are calculated according to the rules.

      Example:

      The match was stopped with the score 4:4 in the second set. Player Refusal 1.

      Player 1 - Player 2 1:0 (7:6, 4:4).

      Total games in the match = 23 games (7:6, 6:4).

      Individual total Player 1 in the match (ITI1) = 11 games.

      Individual Total Player 2 in the match (ITI2) = 10 games.

      Therefore, bets on the outcome are calculated as follows:

      On the match:

      "Match Winner": victory of Player 1 - the bet is lost, victory of Player 2 - the bet is won.

      "Total Games Even/Odd" - the bet is returned.

      "Exact Score in Sets": 0:2 - the bet is lost; 2:0, 2:1, 1:2 - the bets are returned.

      "Total Games": bets on the total number of games less than 23, are considered to be played. Bets on the total number of games greater than 23 are considered unplayed and will be returned.

      "Total individual player 1": bets on the number of games of player 1 less than 11 are considered to be played. Bets on the number of games of player 1 greater than 11 are considered to be unplayed and will be returned.

      "Total individual player 2": bets on the number of games of player 2 less than 10 are considered to be played. Bets on the number of games of player 2 greater than 10 are considered to be unplayed and will be returned.

      "Handicap per sets": handicap 1 "+1.5/-1.5" and handicap "-1.5/+ 1.5" – are returned.

      "Handicap games". In this example, the following maximum handicaps possible in the match appear:

      1. 2:1 (7: 6, 6:7, 6:0) - victory of Player 1 with an advantage of 6 games;
      2. 1: 2 (7: 6, 4: 6, 0: 6) - victory of Player 2 with an advantage of 7 games.

      Based on this, the handicaps of Player 1 from "-5.5/+5.5" and the handicaps of Player 2 from "+6.5 +/-6.5" will be returned. The rest of the handicaps, which are not included in the above range, are considered played.

      Second (2) interrupted set:

      "Winner set 2" – the bet is returned.

      "Total games set 2": the total number of games at the time of the match stop is 10 (6-4). Bets on the total number of games less than 10 are considered as played. Bets on the total number of games greater than 10 are considered as not played and will be returned.

      "Handicap set 2": in this example the following scores are possible in the set:

      1. 6:4 - Victory of Player 1 with an advantage of 2 games;
      2. 4:6 - Victory of Player 2 with an advantage of 2 games;

      Based on this, the handicaps of player 1 at "-1.5/+ 1.5" and the handicaps of player 2 at "+1.5/-1.5" are returned. All other handicaps are considered played.

      "Total individual player 1": bets on the number of games of player 1 less than 4 are considered played. Bets on the number of games of player 2 greater than 4 are considered unplayed and will be returned.

    8. The number of Games in matches (including live) that are decided by the "Match tie-break/Super tie-break" method (tie-break up to 10, instead of a decisive set), will be approved as the sum of the games in the first two sets plus 1 (one), related to the set played according to the "Match tie-break/Super tie-break" rule, considered, as the case may be, either 1 (one) game or 1 (one) set.

    9. If changes are made to the format of a match (number of sets played), bets on the following events: match win, set win, as well as previously established set results will remain pending and will be settled according to the match result. Bets on other results will be settled at odds of 1.00.

    8.22. Table Tennis

    Match Winner : The final result of the match must be indicated.

    1. 1 - Victory of the player/teams on the left side of the offer.
    2. X - The match ends in a draw.
    3. 2 - Victory of the player/team on the right side of the offer.

    Handicap: the final result after applying the handicap must be indicated

    1. 1 - Victory of the player/team on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player/team on the right side of the offer at the chosen handicap.

    Over/Under: the total number of points must be indicated if it will be over or under the total indicated in the offer (including any additional time).

    1. Over - It must be indicated whether the total number of points will be over the total value indicated in the offer
    2. Under - It must be indicated whether the total number of points will be under the total value indicated in the offer

    Tournament Winner: It must be indicated which player/team will win the tournament/stage.

    8.23. Volleyball

    Winner: It must be indicated which team will win the tournament.

    Match Winner : It must be indicated which team will win the match.

    1. 1 - Victory of the team that is alpha on the left side of the offer.
    2. 2 - Victory of the team that is alpha on the right side of the offer.

    Set winner: It must be indicated which of the teams will win the set mentioned in the offer (Ex: Set 1, Set 2 etc.).

    1. 1 - The team that is alpha on the left side of the offer wins the set mentioned in the offer.
    2. 2 - The team that is alpha on the right side of the offer wins the set mentioned in the offer.

    Set Bet: The correct score of the match must be indicated.

    Set Handicap: The final result after the handicap value is applied must be indicated.

    Point Handicap: : The final result after the handicap value is applied.

    First Set Handicap: : The result of the first set after the handicap value is applied.

    Total Sets: The total number of sets to be played in the match must be indicated.

    Total Points : It must be indicated whether the total number of points in the match will be under or over the value stated in the offer.

    1. Over - It must be indicated whether the total number of points in the match will be over the value of the total stated in the offer.
    2. Under - It must be indicated whether the total number of points in the match will be under the value of the total stated in the offer.

    Total Points First Set : It must be indicated whether the total number of points in the first set will be under or over the value stated in the offer.

    1. Over - It must be indicated whether the total number of points in the first set will be over the value of the total stated in the offer.
    2. Under - It must be indicated whether the total number of points in the first set will be below the total indicated in the offer.

    Even/Odd: It must be indicated whether the total number of points will be even or odd at the end of the match.

    1. Even - The total number of points will be even at the end of the match.
    2. Odd - The total number of points will be odd at the end of the match.

    First Set Even/Odd : It must be indicated whether the total number of points will be even or odd at the end of the first set.

    1. Even - The total number of points will be even at the end of the first set.
    2. Odd - The total number of points will be odd at the end of the first set.

    Home Individual Total: must indicate whether the total number of points of the home team, at the end of the match, will be over or under the total indicated in the offer.

    1. Over - It must indicate whether the total number of points will be over the total indicated in the offer.
    2. Under - It must indicate whether the total number of points will be under the total indicated in the offer.

    Away Individual Total : it must be indicated whether the total number of points of the away team, at the end of the match, will be over or under the total indicated in the offer.

    1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer.
    2. Under - It must be indicated whether the total number of points will be under the total indicated in the offer.

    First Set/Final Match: The result at the end of the first set and at the end of the match must be indicated.

    1. 1/1 – the home team leads at the end of the first set and wins the match.
    2. 1/2 – the home team leads at the end of the first set and the match is won by the away team.
    3. 2/1 – the away team leads at the end of the first set and the match is won by the home team.
  • 2/2 – the away team leads at the end of the first set and wins the match.
  • 8.24. Korfball

    Bets on the match are accepted only for the regular playing time (two 30-minute halves). Bets on the winner, with the "tie" option, are offered only for the first half of the game. For the results of bets on the 2nd half of the game, the "Golden Goal" is also taken into account, unless otherwise stated.

    If the match is interrupted before the end of regular time and is not resumed within 24 hours, all bets on the match, the prediction of which was not determined at the time the game was stopped, are declared void (will be calculated at odds of 1). All bets that have been completed at the time of the match interruption remain in force. In the case of Live betting, if the match is interrupted then the bets that have been completed up to the moment of interruption will be validated, and the bets that have not been completed will be declared void (will be calculated at odds of 1).

    If the match is postponed for a period of more than 24 hours then all bets placed on this match will be declared void and will be calculated at odds of 1.

    If at the end of the match, the total number of points is equal to the total specified in the offer - the stake is returned. Similarly for the total of the quarter / half of the match, the individual totals of the teams and players, as well as bets on the handicap of the match/ halves / quarters, comparison of player statistics and other positions.

    For the bet type "Home vs Away" only the matches of that day are taken into account. If one or more matches of that day are postponed or rescheduled, then all bets on the bet type "Home vs Away" will be declared void and will be calculated at odds of 1.

    Bet types:

    Draw: The final result of the match must be indicated, taking into account the Golden Goal, unless otherwise stated (in the case of friendly matches).

    Total: It must be indicated whether at the end of the match, the total number of points will be Under or Over the value offered in the offer. If the total number of points at the end of the match is equal to the total specified in the offer then the stake is returned. Similarly for the individual total of the team or player.

    Handicap : It must be indicated which of the teams will win at the value of the handicap offered in the offer. If the final result of the match is equal after applying the handicap value then the stake will be returned (regardless of which period of the match the bet is offered for).

    Individual Total: It is proposed to determine whether the total number of points for that team will be higher or lower than the value specified in the offer. If the total number of points is equal to the value specified in the offer then the stake will be returned.

    Total Even/Odd : It must be indicated whether the total of the corresponding match / period (halfs / quarters or the whole match) will be even or odd.

    Double Score (double chance) (only for the first half of the game).

    1. 1X - the first half ended in favor of the home team or in a draw
    2. X2 - the first half ended in favor of the away team or in a draw
    3. 12 - the first half ended in favor of the away team or in favor of the home team

    8.25. E-Football

    E-Football tournaments are held on the gaming platform using electronic football simulators.

    Competitions are held online and offline, in the form of a "Player vs Player" tournament.

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are located in the same location, the tournament taking place via the Internet (online))

    Offline tournaments are held in a location established by the tournament organizer (Ex organizer: ESL (Electronic Sports League)), all participants being located at that location. The tournament can also be played in an offline environment (without an internet connection), via networks that interconnect the game platforms.

    Competitors who are at least 18 years old participate in the tournament.

    Tournament procedure

    A team is assigned to each tournament participant.

    E-Sports players compete against each other in a round-robin schedule.

    The winner of the match is determined in regular time.

    If the regular time ends in a draw, players must select: "I agree to a draw." The following additional modes are not available: "Golden Goal", "Classic" or "Shoot-off".

    When a match ends in a draw, its score is included in the tournament statistics.

    The match result is entered into the tournament statistics at the end of regular time.

    Regular time includes one half of 45 virtual time units, which is equivalent to 5 real-life minutes; two halves of 90 virtual time units, equivalent to 10 real-life minutes.

    Only injury time awarded by the in-game FIFA virtual referees can be added to the regular time of a half. This injury time is considered regular time.

    Tournament Winner

    Each participant plays a total of 8 matches per tournament: 4 home matches and 4 away matches.

    Each tournament consists of 20 unique matches in which all 5 participants participate.

    At the end of each match, players earn points as follows:

    1. Victory - 3 points;
    2. Draw - 1 point;
    3. Loss - 0 points.

    If two players have an equal number of points, the player with the higher goal difference will be declared the winner.

    In the event of a technical failure, which means that it is impossible to organize a tournament, bets on matches that did not take place will be settled at odds of 1.00.

    Cancelled matches will not be replayed, they will be displayed as "Cancelled".

    If a participant does not show up or is unable to show up for the tournament due to force majeure circumstances, then he will be replaced immediately or in advance, depending on when this was notified.

    If a participant cannot be replaced or if at least 1 out of 5 participants do not show up, the tournament will be cancelled, as the rules stipulate that 5 eSports players must participate in a tournament.

    Bets on e-football events are accepted online during the live broadcast.

    All match results are added to the official statistics of the tournament in real time.

    The participants of the following tournaments will be announced closer to the start of the respective tournaments.

    The available Pre-match bet types (regular time/half) are, but not limited to:

    1X2: The result at the end of the regular time of the game must be indicated, excluding any overtime and penalty shootouts. This bet type can also be applied to the First Half and Second Half

    1. 1 - Home team to win.
    2. X - The match ends in a draw.
    3. 2 - Away team to win

    Double Chance: The result at the end of regular time must be indicated, excluding any overtime and penalty shootouts. This type of bet can also be used for the First Half and Second Half.

    1. 1X - Team to win on the left side of the offer or a draw.
    2. X2 - Team to win on the right side of the offer or a draw.
    3. 12 - Victory of the team on the left side of the offer or victory of the team on the right side of the offer.

    Handicap: The result at the end of the regular playing time after applying the handicap must be indicated. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied for the First Half and the Second Half.

    1. 1 - Home team to win at the chosen handicap
    2. 2 - Away team to win at the chosen handicap

    Total (Over/Under): You must indicate whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value specified in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals in the match will be over the total specified in the offer.
    2. Under - You must indicate whether the total number of goals in the match will be under the total specified in the offer.

    Individual Team Total: It must be indicated whether the total number of goals of the home/away team will be over or under the value mentioned in the offer. This type of bet can also be applied for the first half or the second half. Any overtime or penalty shootouts are not taken into account.

    1. Over - It must be indicated whether the total number of goals in the match of the home/away team will be over the value of the total mentioned in the offer.
    2. Under - It must be indicated whether the total number of goals in the match of the home/away team will be below the total indicated in the offer.

    Even/Odd : It must be indicated whether the total number of goals will be even or odd at the end of regular time. This type of bet can be applied to the first half or the second half. Any overtime and penalty shootouts are not taken into account.

    1. Even - The total number of goals will be even at the end of regular time.
    2. Odd - The total number of goals will be odd at the end of regular time.

    Correct Score: You must indicate the correct score at the end of regular playing time. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

    Both to Score : You must indicate whether both the home and away teams will score in the match. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

    1. Yes - Both teams will score in the match.
    2. No - At least one team will not score in the match.

    To Score In Both Halves: You must indicate which team will score at least one goal in both the first and the 2nd half.

    Half-time/Final: You must indicate the result at the end of the first half and the end of the match. Any overtime and penalty shootouts are not taken into account.

    1. 1/1 - The home team leads at the end of the first half and wins the match.
    2. 1/X - The home team leads at the end of the first half and the match ends in a draw.
    3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
    4. X/1 - The first half ends in a draw and the home team wins the match.
    5. X/X - Both the first half and the match end in a draw.
    6. X/2 - The first half ends in a draw and the away team wins the match.
    7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
    8. 2/X - The away team leads at the end of the first half and the match ends in a draw.
    9. 2/2 - The away team leads at the end of the first half and wins the match.

    In case of software malfunctions when bets are accepted (obvious errors in odds, discrepancies between the odds displayed in the Sport / Live / Virtual Sports sections and those displayed on the betting slip, etc.) or should there be other indications that bets were accepted incorrectly, the Operator is entitled to declare the bets in question void.

    Official tournament websites:

    8.26. E-Hockey

    Ice Hockey e-Tournaments are held on the gaming platform using electronic hockey simulators.

    All tournaments are organized online and offline as a round-robin tournament (each tournament participant will play with each of the other participants).

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are located in the same location, the tournament taking place via the Internet (online)).

    Offline tournaments are held in a location established by the tournament organizer (Ex organizer: ESL (Electronic Sports League)), all participants being located at that location. The tournament can also be held in an offline environment (without an internet connection), through networks that interconnect the game platforms.

    Competitors who are at least 18 years old participate in the tournament.

    The competitions are held online, in the form of a "Player vs. Player" tournament.

    Tournament rules:

    1. Each competitor is assigned a team for the duration of the tournament.
    2. Competitors face each other in a round-robin tournament.
    3. The winners of the match are designated in regular time.
    4. If a match ends in a draw during regular time, the competitors end the match by selecting the "Match Ends in a Draw" option.
    5. The match result is added to the tournament statistics as a draw with that score.
    6. Match results are added to the tournament statistics as soon as a match ends (in regular time).
    7. The term "regular time" refers to 3 halves, each of which is 20 minutes of playing time. Since 20 minutes of playing time equals 4 minutes of real time, each match lasts 12 minutes of real time.

    Tournament Winner:

    Determining the Winner of a Tournament

    11. Competitors play each other twice in a tournament:

    1. one home match;
    2. one away match.

    12. Competitors are awarded the following points based on the match results:

    1. 3 points for a win;
    2. 1 point for a draw;
    3. 0 points for a draw.

    17. Ice hockey bets are accepted online during the live stream. If two competitors have the same number of points, the competitor with a higher goal difference is deemed the winner.

    In the event of technical problems and a tournament cannot be held, all bets on matches that will not take place will be void (settled at odds of 1.00).

    Matches that are cancelled are not rescheduled to be played and are deemed to have been cancelled.

    If a competitor does not show up for a tournament or is unable to participate in the tournament due to force majeure circumstances, the aforementioned competitor is replaced, either at short notice or in advance, depending on when it becomes apparent that he/she will not be able to participate in the tournament.


    Bets available during regular time are, but are not limited to:


    Match Winner:

    1X2: The final result of the match must be indicated.

    1. 1 - Victory of the player on the left side of the offer.
    2. X - The match ends in a draw.
    3. 2 - Victory of the player on the right side of the offer.

    Double Chance: Can be offered for both the final and each half (period)

    1. 1X - Victory of the player on the left side of the offer or a draw.
    2. X2 - Victory of the player on the right side of the offer or a draw.
    3. 12 - Victory of the player on the left side of the offer or victory of the player on the right side of the offer

    Handicap:

    1. 1 - Victory of the player on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player on the right side of the offer at the chosen handicap.

    Total points (Over/Under) the total number of points must be indicated if it will be over or under the total value indicated in the offer.

    1. Over - It must be indicated whether the total number of points will be over the total indicated in the offer
    2. Under - It must be indicated whether the total number of points will be under the total indicated in the offer

    This type of bet can be applied for the first half or the second half.

    Even/Odd It must be indicated whether the total number of points scored will be even or odd at the end of the match.

    If software errors occur when bets are accepted (i.e. obvious errors in the odds, discrepancies between the odds on different selections, etc.) or if there is any other indication that a bet has been accepted in error, the bookmaker has the right to declare such bets void.

    Official tournament websites:

    https://www.cyberarena.live/

    https://www.esportclub.pro/

    8.27. Basketball (E-Basketball)

    General Terms

    e-Basketball tournaments are held on the gaming platform using electronic basketball simulators.

    The competitions are held online and offline, in the form of a tournament of the type "Player vs. Player".

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are in the same location, the tournament taking place via the Internet (online)).

    Offline tournaments are held in a location established by the tournament organizer, (Ex organizer: ESL (Electronic Sports League)), all participants being in that location. The tournament can also be held in an offline environment (without an internet connection), via networks that interconnect the game platforms.

    Only e-Sports players who are at least 18 years old at the time of the game participate in tournaments.

    Tournament Procedure

    Each player in the tournament is assigned a team.

    The winner of the match is determined in regular time, including extra time (overtime).

    The result of the match is entered into the tournament statistics at the end of the regular time.

    Regular time includes: 1 quarter - represents 5 minutes of real life, 4 quarters - each quarter represents 5 minutes of real life. Extra time (overtime) is 3 minutes of real life.

    Tournament Winner

    Each player plays 2 matches with each player in the tournament: one match at home and one match away.

    At the end of the matches, a winning percentage is calculated for each player.

    In the event that two players have an equal winning percentage, the player with the largest difference in points will be declared the winner.

    All match results are added to the official online statistics of the tournament.

    Exceptional cases:

    • If there are technical problems and the tournament cannot take place, bets on the matches that did not take place will be declared void (odds 1).
    • Cancelled matches will not be rescheduled and will be displayed as "Cancelled".
    • The participants of the following tournaments will be announced closer to the start of the respective tournaments.


    Participant substitutions, tournament cancellation:


    In the event that a player does not show up or cannot register for the tournament due to force majeure circumstances, he will be replaced immediately or in advance, depending on the length of notice provided.

    If a player cannot be replaced, the tournament will take place without the player who failed to show up.

    The bets available in regular time (including overtime)/in each quarter are:

    Winner: To determine the winner, extra time is also taken into account

    1. 1 - Home team victory.
    2. 2 - Away team win

    1X2: Offered for final result, quarter or half

    1. 1 - Home team win.
    2. X - Match ends in a draw.
    3. 2 - Away team win

    Double Chance : Offered for final result, but can also be offered on quarter/half.

    1. 1X - ended in favor of the home team or in a draw
    2. X2 - ended in favor of the away team or in a draw
    3. 12 - ended in favor of the away team or in favor of the home team

    Handicap: Offered for Final Result. Quarter or Half

    1. 1 - Home team victory.
    2. X - The match ends in a draw.
    3. 2 - Away team to win

    Total: You must indicate whether the total number of goals in the match, excluding any overtime or penalty shootouts, will be under or over the value mentioned in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total value indicated in the offer

    In the event of software malfunctions while bets are being accepted (obvious odds errors, inconsistencies between the odds displayed in the Sport/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare the bets in question as void.

    Official tournament websites:

    https://www.cyberarena.live/

    https://www.esportclub.pro/

    8.28. E-Tennis

    e-Tennis tournaments are held on the gaming platform using electronic tennis simulators.

    All matches are held online and offline.

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are in the same location, the tournament taking place via the Internet (online)).

    Offline tournaments are held in a location established by the tournament organizer (Ex organizer: ESL (Electronic Sports League)), all participants being in that location. The tournament can also be held in an offline environment (without an internet connection), through networks that interconnect the game platforms.

    Matches are held between competitors who are at least 18 years old, at the time of the game.

    All game results are added to the official statistics in real time.

    Bets on E-Tennis are accepted online during the live stream.

    Decisions:

    1. In the event that a match cannot take place due to a technical failure, all bets will be settled at odds of 1.00

    Game Rules:

    1. Each competitor is assigned a player.
    2. - The winner of the match is determined by the final result of the set.
    3. - The player who wins 6 games is considered the winner. If the set reaches a score of 6: 5, another game is played. This set ends if the score is 7:5. However, if the score is 6:6, a tie-break is played.
    4. - Each game starts with a score of 0:0. If the first serve is won, the server wins the first point and the score becomes 15:0, if it is lost, the score is 0:15. Two subsequent serves lead to a score of 30 and, respectively, 40 points. If the server's score is 40 and the opponent's score is 30 or less, the server wins the game provided that he wins the next point. If the score reaches deuce (i.e. both players' scores are 40), the score is an advantage for the player who wins the next point. If the player with the advantage wins the next point after that, he wins the game.
    5. - Bets stand if the court surface changes.
    6. - 1.7 If the match format is changed, all bets on “full time” and handicap bets will receive odds of 1. Bets on “match winner”, as well as bets on total games played, are paid according to the stated odds.

    Bet types available for betting:

    Match winner: It must be indicated which competitor will win the match.

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    Set Winner: It must be indicated which of the competitors will win the set indicated in the betting offer (Ex: Set 1, Set 2 etc.)

    1. 1 - The player on the left side of the offer wins the set indicated in the offer.
    2. 2 - The player on the right side of the offer wins the set indicated in the offer.

    Total Games: It is necessary to indicate whether the total number of games will be under or over the value indicated in the betting offer. This type of bet can also be applied for the First Set.

    1. Over - It is necessary to indicate whether the total number of games in the match will be over the value of the total indicated in the offer.
    2. Under - It is necessary to indicate whether the total number of games in the match will be under the value of the total indicated in the offer.

    Total Games Over/Under Player: Must indicate whether the total number of games of the player mentioned in the offer will be over or under the value indicated in the betting offer.

    1. Over - Must indicate whether the total number of games of the player will be over the value of the total indicated in the offer.
    2. Under - Must indicate whether the total number of games of the player will be under the value of the total indicated in the offer.

    Total Games Even/Odd: Must indicate whether the total number of games of the match/set will be even or odd.

    1. Even - The total number of games in the match/set will be even.
    2. Odd - The total number of games in the match/set will be odd.

    Total Sets: You must indicate whether the total number of sets will be under or over the value indicated in the betting offer.

    1. Over - You must indicate whether the total number of sets in the match will be over the value of the total indicated in the offer.
    2. Under - You must indicate whether the total number of sets in the match will be under the value of the total indicated in the offer.

    Handicap Games: The final result after the handicap is applied must be indicated.

    This type of bet can be applied for the First Set/ Second Set

    1. 1 - Victory of the player on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player on the right side of the offer at the chosen handicap

    Official tournament websites:

    https://www.cyberarena.live/

    https://www.esportclub.pro/

    8.29. MORTAL KOMBAT

    General Terms

    Mortal Kombat 11 competitions are held on the Sony PlayStation 4 pro gaming platform, using the officially licensed Mortal Kombat 11 game, developed by Warner Bros. Games

    The competitions are held online and offline.

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are in the same location, the tournament taking place via the Internet (online)).

    Offline tournaments are held in a location established by the tournament organizer (Ex organizer: ESL (Electronic Sports League)), all participants being in that location. The tournament can also be held in an offline environment (without an internet connection), through networks that interconnect the game platforms.

    Only e-Sports players aged at least 18 years old at the time of the game participate in the competitions.

    Competition Procedure

    Each player in the competition is assigned a character.

    The winner of the competition is determined by the number of rounds won. The number of rounds in the competition is limited to a maximum of 3, 5 and 9 (if the winner is determined by the results of the rounds played, the following rounds are not organized). If a round is tied, two players are considered the winners of that round.

    All competition results are added to the official online statistics of the tournament.

    Exceptional cases:

    If there are technical problems and the competition cannot take place, bets on matches that did not take place will be declared void (odds 1).

    Bets on Mortal Kombat competitions are accepted online during the live broadcast.

    Bets available for are:

    Match/Round Winner

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer.

    Round Handicap:

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    Total Rounds:

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    Total Individual Rounds:

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    In case of software malfunctions while bets are being accepted (obvious odds errors, inconsistencies between the odds displayed in the Sport/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare the affected bets as void (odds 1).

    Official tournament websites:

    https://www.cyberarena.live/

    https://www.esportclub.pro/

    8.30. FIFA

    General Terms

    The e-Football tournaments are held on the PlayStation 4 pro gaming platform using the officially licensed FIFA game, developed by Electronic Arts.

    The competitions are held online in the form of a "Player vs. Player" tournament.

    Tournaments are open to 5 eSports players who are at least 18 years old at the time of the game.

    Tournament Procedure

    Each player is assigned a team in the tournament.

    ESports players compete against each other in a "Player vs. Player" schedule.

    The winner of the match is determined in regular time.

    If regular time ends in a draw, players must select: "I agree to a draw." The following additional modes are not available: "Golden Goal", "Classic" or "Shoot-Out".

    When a match ends in a draw, its score is included in the tournament statistics.

    The match result is entered into the tournament statistics at the end of regular time.

    Regular time includes one 45-minute half of virtual time, which is equivalent to 5 minutes in real life; two 90-minute halves of virtual time, equivalent to 10 minutes in real life.

    Only injury time awarded by the in-game FIFA virtual referees can be added to the regular time of a half. This injury time is considered regular time.

    Tournament Winner

    Each player plays 8 matches in a tournament: 4 matches as the home team and 4 matches as the away team.

    Each tournament consists of 20 unique matches in which all 5 players participate.

    At the end of each match, players earn points as follows:

    1. Victory - 3 points;
    2. Draw - 1 point;
    3. Losing - 0 points.

    If two players have an equal number of points, the tiebreaker will be based on goal difference.

    All match results are added to the official tournament statistics in real time.

    In the event of a technical failure, which means that it is impossible to organize a tournament, bets on matches that did not take place will be declared void (odds 1).

    Cancelled matches will not be replayed, they will be displayed as "Cancelled".

    Future tournaments with new starting lineups will be scheduled for the following dates.

    If a player does not show up or is unable to show up for a tournament due to force majeure circumstances, then he will be replaced immediately or in advance, depending on when this was notified.

    If a player cannot be replaced or if at least 1 out of 5 players does not show up, the tournament will be cancelled, as the rules stipulate that 5 eSports players must participate in a tournament.

    Bets on eFootball events are accepted online during the live broadcast.

    Available bets (regular time/half) are:

    1X2: Match Winner

    1. 1 - Home team wins.
    2. X - Match ends in a draw.
    3. 2 - Away team victory

    Double Chance: For the Final and each half separately can be offered

    1. 1X - ended in favor of the home team or with a draw
    2. X2 - ended in favor of the away team or with a draw
    3. 12 - ended in favor of the away team or in favor of the home team

    Handicap: Offered for Final Result. Quarter or Half

    1. 1 - Home team victory.
    2. X - The match ends in a draw.
    3. 2 - Away team to win

    Total: You must indicate whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value mentioned in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - It must be indicated whether the total number of goals in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total value indicated in the offer.

    Individual Total Away/Home: It must be indicated whether the total number of goals of the home or away team, at the end of the match (regular time), will be under or over the total value indicated in the offer. Any overtime and penalty shootouts are not taken into account.

    1. Over : It must be indicated whether the total number of goals will be over the total value indicated in the offer.
    2. Under : It must be indicated whether the total number of goals will be below the total indicated in the offer.

    Even/Odd: It must be indicated whether the total number of points will be even or odd at the end of the match.

    Correct Score.

    Next Goal: It must be indicated which team will score the next goal, or whether no more goals will be scored.

    Both To Score: It must be indicated whether in regular time, excluding any extra time and penalty shootouts, both the home and away teams will score at least one goal in the match. Own goals do not count.

    1. YES - Both teams will score at least one goal in the match.
    2. NO - At least one team will not score in the match.

    To Score In Both Halves: You must indicate whether both teams will score in the first half and in the second half.

    Half-Time/Full-Time ; You must indicate the result at the end of the first half and at the end of the match. Any overtime and penalty shootouts are not taken into account.

    1. 1/1 - The home team leads at the end of the first half and wins the match.
    2. 1/X - The home team leads at the end of the first half, and the match ends in a draw.
    3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
    4. X/1 - The first half ends in a draw and the home team wins the match.
    5. X/X - Both the first half and the match end in a draw.
    6. X/2 - The first half ends in a draw and the away team wins the match.
    7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
    8. 2/X - The away team leads at the end of the first half and the match ends in a draw.
    9. 2/2 - The away team leads at the end of the first half and wins the match.

    In the event of software failures when accepting bets (obvious errors in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been incorrectly accepted, the Operator has the right to declare these bets void (odds 1).

    Official tournament sources:

    Official organizer website: http://egamings.co/

    YouTube: Esport statistics FIFA, Esport statistics FIFA 2

    8.31. E-Futsal

    General conditions for tournaments:

    1. The tournaments are held on the game platform using electronic football simulators (Play Station 4, PC, etc.)
    2. The competitions are held online and offline, in the form of a "Player vs Player" tournament
    3. Online tournaments can be held remotely (tournament participants can be located remotely, e.g., each at their own location) or in the same location (tournament participants are located in the same location, the tournament being held via the Internet (online)).

      Offline tournaments are held in a location established by the tournament organizer (e.g., ESL (Electronic Sports League)), with all participants being in that location. The tournament can also be held offline (without an internet connection), through networks that interconnect the game platforms.

    4. Competitors who are at least 18 years old, at the time of the game, participate in the tournament.
    5. Tournament procedure:

    6. A team is assigned to each tournament participant.
    7. E-Sports players compete against each other in a round-robin schedule.
    8. Each participant plays a total of 2 matches with each tournament participant: 4 home matches and 4 away matches.
    9. The winner of the match is determined in regular time.
    10. If the regular time ends in a draw, eSports players must select: "I agree to a draw", with no additional overtime modes available.
    11. When a match ends in a draw, its score is included in the tournament statistics.
    12. The match result is entered into the tournament statistics at the end of regular time.
    13. Exceptional cases:

    14. If there are technical problems and the competition cannot take place, bets on matches that did not take place will be declared void (odds 1).
    15. Cancelled matches will not be replayed, they will be displayed as "Cancelled".
    16. Replacement of tournament participants, tournament cancellation:

    17. In the event that a player does not show up or cannot register for the tournament due to force majeure circumstances, he will be replaced immediately or in advance, depending on the length of notice provided.
    18. If a player cannot be replaced, the tournament will take place without the player who failed to show up.
    19. Bets on E-Futsal are accepted before the start of the match, as well as online during the live broadcast.
    20. The available bets (regular time / half-time) are:

      1. 1Х2.
      2. Double Chance.
      3. Handicap.
      4. Total.
      5. Individual Team Total.
      6. Odd / Even.
      7. Next Goal.
      8. Both To Score.
      9. Half-time / Full-time.

    21. In the event of software failures while bets are being accepted (obvious errors of the odds, inconsistencies between the odds displayed in the Sport/Live/Virtual Sports sections and those displayed on the betting slip, etc.) or if there are other indications that the bets were accepted incorrectly, the Operator has the right to declare the bets in question as void.

    Official tournament websites:

    https://www.cyberarena.live/

    https://www.esportclub.pro/

    8.32. Counter Strike (CS:GO)

    1. Information

    1.1 CS:GO matches are held on gaming platforms using the PC multiplayer game.

    1.2 All tournaments are organized online and offline.

    Online tournaments can be held remotely (tournament participants can be located remotely Ex: each at their own location) or in the same location (tournament participants are located in the same location, the tournament taking place via the Internet (online)).

    Offline tournaments are held in a location established by the tournament organizer (Ex organizer: ESL (Electronic Sports League)), all participants being located at that location. The tournament can also be held in an offline environment (without an internet connection), via networks that interconnect the gaming platforms.

    1.3 The tournament is open to competitors who are at least 18 years of age, at the time of the game.

    2. Competition procedure:

    2.1 Players compete against each other in a round-robin schedule in 2 rounds.

    2.2 There are two opposing sides, “counter-terrorists” and “terrorists” who participate in the matches.

    2.3 For competitive purposes, the first team in the match name (hereinafter referred to as "first") plays for the "Terrorists" team, and the second team in the match name (hereinafter referred to as "second") plays for the "Counter-Terrorists" side. ".

    2.4 Each side, "Terrorists" and "Counter-Terrorists", respectively, has its own specific objectives:

    2.5 The goal of the "Terrorists" is to detonate explosives or destroy the opposing side.

    2.6 The goal of the "Counter-Terrorists" is to destroy the opposing side or defuse explosives.

    2.7 Each team plays 2 matches with each team participating in the tournament:

    1. 1 match starts for the "Counter-Terrorists";
    2. 1 match starts for the "Terrorists".

    2.8 The side for which the team starts playing is determined as a result of a draw.

    2.9 The map on which the match will take place is determined as a result of a draw.

    2.10 Each match consists of 30 rounds. One round lasts 1 minute and 30 seconds.

    2.11 The round can be ended before the end, only if the conditions of the objectives have been fulfilled by one of the participants.

    2.12 The time until the end of the round can be extended or reduced by planting or defusing explosives.

    2.13 Round time reduction: If the "Terrorist" side plants explosives regardless of the round time, the time until the end of the round becomes equivalent to an explosive timer, which is 40 seconds.

    2.14 Round time extension: If the "Terrorist" side plants explosives no more than 3 seconds before the end of the round, the round time is extended by the equivalent of the explosive timer, which is 40 seconds.

    2.15 Victory in the round is determined by the achievement of the opposing side's objectives

    2.16 Victory in the round in which time expires before the team playing for the "Terrorists" manages to plant the bomb will count for the team playing for the "Counter-Terrorists".

    2.17 According to the results of the first 15 rounds, the teams switch opposing sides and continue to play for them until the end of the match.

    2.18 The result of the match is determined by the result of 30 rounds. To win a match, it is enough to win in 16 rounds out of 30 possible. If each of the teams wins 15 rounds, then the result of the match is recorded as a "draw".

    3. Determining the winner of a tournament

    3.1. Each participating team plays 2 matches with each other team participating in the tournament:

    1. 1 match starts for "Counter-Terrorists";
    2. 1 match starts for "Terrorists".

    3.2 At the end of the match, each team receives points:

    1. Victory: 3 points;
    2. Draw: 1 point;
    3. Loss: 0 points.


    3.3 If it is impossible to host or finish the match due to force majeure circumstances according to paragraphs 21, 22, 24, 26 the participants in the match are awarded 0 points

    3.4 If the match is interrupted for technical reasons, the actual match score at the time of interruption is calculated in the tournament category of the season in the "Round Wins" section and is taken into account when determining the winner of the tournament season according to paragraph 3.5.

    3.5 If two teams have the same number of points, the winner of the tournament season as well as all other places in the tournament season are defined according to the rules listed below (by ranking):

    1. according to the highest number of rounds won in ties held with all opposing teams. In other words, the team, which won more rounds, will be higher in the tournament season;
    2. by the difference between rounds won and lost in ties held with all opposing teams. In other words, the team, which won more rounds than it lost in all ties with all teams, will be higher in the tournament category.

    3.6 All match results are entered into the official statistics of the online tournament.

    4. Determination of the best 3 teams of the month

    4.1 At the end of each calendar month, the "TOP 3" best teams are determined among all participants in CS: GO tournaments,

    4.2 Separately among all participants in competitions held in "Group A" and "Group B".

    4.3 Teams, which have participated in more than 20 season tournaments per calendar month, participate in the "TOP 3" rating.

    4.4 The place in the "TOP 3" ranking is determined according to the results of the teams:

    1. by the total percentage of victories in matches per calendar month;
    2. by higher rounds won in draws held with all opposing teams per calendar month. More precisely, the team, which won more rounds per calendar month, will be higher in the tournament.

    Official tournament websites:

    https://www.cyberarena.live/ https://www.esportclub.pro/


    8.33. Short Football

    1. The rules and format of short football tournaments are established by the leagues that organize the tournaments.

    2. The winner of a match is determined during regular time.

    3. In the case of playoff matches, where applicable, one more match is played to decide advancement to the next round.

    4. If a match was canceled (not started) due to a team's refusal to enter the game or the disqualification of a team, or for any other reason, all bets placed on the match will receive odds of 1.

    5. If a match started, but was interrupted and was not resumed and completed for any reason within a maximum of 6 hours, only bets decided up to the moment of interruption will be validated. All other undecided (unplayed) bets will receive odds of 1.

    6. A match is considered interrupted, only if this is announced by the official source (official website) of the tournament

    Bet types:

    1.1 Victory, Draw and Handicap

    • you must indicate who will win the match

    1.2. Total goals.

    *If the result of the match exactly sums up the "total goals" displayed in the offer, then the bets receive odds of 1, and the stake is returned.

    1.3. Correct score - You must indicate the correct score recorded at the end of the regular playing time. On "Multiple" and "System" type tickets, it is not allowed to select several correct results from Short Football on the same ticket.

    1.4. Halftime/Final. The result recorded at the end of the first half and at the end of the regular playing time must be indicated. In the offer, the letters are used to indicate this prediction: V – victory (home team or away team), E – draw. The first will be the prediction of the first half, and the second - of the end of the match. On "Multiple" and "System" type tickets, it is not allowed to select several Halftime/Final predictions on the same ticket.

    1.5. Next goal. It must be indicated which team will score the next goal. If a team scores a goal into its own goal (own goal), it is considered as a goal scored by the opposing team. If the "next goal" is not scored, then the bet is considered "no goal".

    1.6. Penalty shootouts (shootouts). The penalty shootout after the end of regular time is a method used to determine the winner in a match that ended in a draw, when the competition rules do not allow a draw and it is necessary to decide a winning team (e.g. win the tournament, qualify for the next round, etc.).

    Types of bets offered for penalty shootouts:

    • Qualify or Win the tournament (team 1 / team 2);
    • "Total number of penalties" (Under / Over) - the total number (sum) of penalty shots taken by both teams
    • Result of the last penalty shot (score / no score) - it must be indicated whether the last penalty shot in the series will be scored or not;
    • Who will take the last penalty shot penalty shootout (team 1 / team 2);
    • Number of penalty kicks – The exact number of penalty kicks taken after the end of regular time must be indicated;

    1.7. Penalty kick No. X. in the penalty shootout – The penalty kick number (the penalty kick number in order) and how it will be completed (scored, crossbar, wide, saved by the goalkeeper) must be indicated

    1.8. In the event of any error (technical, display, odds display, translation, etc.) during the bet placement (obvious error in the odds, inconsistency in the display of odds in different positions, etc.) or other arguments confirming the incorrectness of the bet, the Organizer reserves the right to declare these placed bets void (odds 1).



    Chapter IX – LIVE BETS


    9.1. «LIVE» BETS are a type of fixed-odd bets in which the Player indicates the results of the events proposed by the Organizer during their development. The events are selected from the list and are announced to the public as events on which live betting is possible.

    9.2 «Live» Bets - are a type of bets offered by the Organizer – in real time of the sporting events or other events from the betting offer. Bets accepted by the Organizer after the results for the respective event are known will be considered void (in such cases, odds of 1.0 are awarded).

    9.3 Odds for bets in «Live» mode are constantly changing, reflecting the development of events within the match. The update of informative announcements and results within the sporting event/competition is of an informative nature. Indicating an incorrect intermediate result for the event does not constitute a reason for cancelling the bet.

    9.4 For «Live» bets, the acceptance time may vary depending on the type of sport, tournament and other particularities, and is determined solely by the Organizer for security and protection reasons.

    9.5 For «Live» bets, the results on the basis of which the winnings are calculated are those results that became known after the end of the event/competition. All subsequent changes are not taken into consideration when deciding to offer «Live» bets.

    9.6 The Organizer calculates the «Live» bet independently based on its own statistical data regarding the actual development of the event. Unless otherwise stated, within the framework of «Live» bets, all bets on athletes who do not participate in the competitions are considered invalid. For calculating the results of certain live bets, placed on events held in fractions of the match (Example: scoring a goal in the interval 15’-30’) whose result can be found out during the development of the match, the validation of the winnings is carried out, as far as possible, at the end of the event on which the bet was placed.

    9.7 «Live» bets on specific events (in particular bets on: the next goal, whether a yellow card will be awarded, whether a total «for more» has occurred or whether a certain half of the match will be won, etc.), are considered valid and are validated even if the tournament or event has been interrupted, if the interruption occurred after the completion of the event on which the bet was placed (example: a bet is placed on the result of the first half and the match is interrupted in the 60th minute, after the end of the first half).

    9.8 Complaints regarding bets placed on «Live» events are accepted within 24 hours from the start of the event

    9.9 In the case of an interrupted «Live» event that has not been played within 24 hours, all bets that have been determined up to the time of the interruption will be approved. For bets whose outcome has not been determined, which did not take place and/or were not completed – odds of 1.0 are given.

    9.10 The Organizer reserves the right to correct obvious errors (even after the end of the event) that were committed when entering information regarding betting odds or calculating amounts (for example, errors in handicaps, totals, odds, etc.) and to announce the respective bets as void (in these cases, odds 1.0 are awarded).

    9.11 Obvious and technical errors

    9.11.1 The most common types of technical errors are the following:

    1. Errors when entering odds – if the odds (or handicap/total parameter, etc.) are displayed without the delimiting punctuation mark (period) or with a certain additional digit.
    2. Example: instead of odds 1.8, 18 is indicated, instead of 2, 23 is indicated, instead of 3, 30 is displayed, etc.

    3. «Mirror effect errors» - are identified if the odds are displayed in the diametrically opposite order. In this case, the favorite of the match (including the current favorite of the live event) is presented with an odds, which exceeds the odds of the outsider of the given event.
    4. Example: Basketball. Barcelona-Unicaja. Match winner. Instead of 1.24 41.2 is displayed.

    5. Registration errors – occurs when all odds are indicated correctly, and the teams are registered in the incorrect order (a special case of «mirror effect errors»).

    Example: Registration. Basketball. Unicaja-Barcelona. Match winner. 1.24 instead of Basketball. Barcelona-Unicaja. Match winner. 1.24

    9.12 The organizer reserves the right to propose other types of bets related to sports disciplines by including them in the list.

    9.13 The organizer may accept bets on the same ticket on «Live» and Prematch events.

    9.14. Live betting types

    9.14.1. FOOTBALL - Betting types:

    • 1X2 - Which team will win the match (1-X-2) Home; Draw; Away
    • Total (only total goals *.5) - Ex: 0.5, 1.5, 2.5, 3.5, ...
    • Handicap- European Handicap (ex: Handicap 0:2, Handicap 5:0, …..)1-X-2
    • Asian Total - Total (ex: 2.00, 2.25, 2.75, …)
    • Asian Handicap- Asian Handicap Bets (ex: -2.00/+2.00, -2.25/2.25, -2.50/2.5 …)
    • Also Asian Handicap 0 (levelball, pick-em)
    • Who will win the rest of the match? The result of the time interval from the moment the bet is placed until the end of regular playing time
    • Which team will score more goals in the remaining time?
    • Next goal The team that will score the next goal
    • Who will score goal 1, 2, ...? (1 - X (No goal) - 2)
    • Double chance (1X-12-X2) - Home or draw; home or away; draw or away
    • Correct score, fixed result (3:0, 2:0, 1:0, 3:2, 3:1, 2:1, 0:0, 1:1, 2:2, 3:3, 1:2, 1:3, 2:3, 0:1, 0:2, 0:3 and “any other”)
    • Flex correct score - Similar to correct score but extended by the current score
    • Home goals - How many goals will the home team score - 0, 1, 2, 3+
    • Away goals - How many goals will the away team score - 0, 1, 2, 3+
    • Both teams to score
    • Goal/No goal; (yes; no)
    • Odd/Even - Odd/Even number of goals
    • Which team will kick off? - Home/Away
    • Half 1 – 1 X 2
    • Which team will win the first half?
    • Half 1 - Total (only totals *.5) - Only goals scored in the first half
    • Half 1 - Asian Total - Total (ex: 2.00, 2.25, 2.75, …)
    • Half 1 - Asian Handicap - Asian Handicap bets for half 1 (ex: -2.00/+2.00, -2.25/2.25, - 2.50/2.5 …)
    • Half 1
    • Who will win the rest of the match?
    • Who will win the rest of the first half?
    • Half 1 - Next Goal - Home; No goal; away
    • Half 1 - Correct Score Flex - Similar to Correct Score Flex
    • Overtime - 1 X 2 - Only goals scored in overtime
    • Overtime - Total - Only goals scored in overtime
    • Overtime - Who will win the rest of the match? - Only goals scored in overtime
    • Overtime - Next Goal - Only goals scored in overtime
    • Which team will win in the penalty shootout? - Only goals scored in penalty shootouts - Extra Time - Asian Handicap
    • Only goals scored in extra time
    • Asian Handicap bets (e.g. -2.00/+2.00, -2.25/2.25, -2.50/2.5 …)
    • Overtime Half 1 – 1 X 2 - Only goals scored in extra time of the 1st half - Extra Time - Correct Score Flex
    • Only goals scored in extra time
    • Extended by current score
    • Overtime Half 1 - Correct Score Flex
    • Only goals scored in extra time 1st half
    • Extended by current score
    • Overtime 1st Half - Asian Handicap
    • Only goals scored in extra time 1st half
    • Asian Handicap Betting (e.g. -2.00/+2.00, -2.25/2.25, -2.50/2.5)
    • Corners - Which team will receive the most corners
    • Cards - Which team will receive the most cards
    • Corners Handicap - Handicap 12 in units *.5
    • Total Corners - Total number of corners in units *.5
    • Total Corners (agreed) - Total number of corners in fixed range (<9, 9-11, 12+)
    • Total Home Corners - Total number of corners for the home team in fixed range (<9, 9-11, 12+)
    • Total Away Corners - Total number of corners for the away team in fixed range (<9, 9-11, 12+)
    • Total Home Corners - Total number of corners for the home team in units *.5
    • Total Away Corners - Total number of corners for the away team in units *.5
    • Odd/Even Corners - Odd/Even number of corners
    • Half 1 – Corners - Which team will receive the most corners in half 1
    • Half 1 - Corners Handicap - Handicap 12 in half 1 in units *.5
    • Half 1 - Total Corners - Total number of corners in half 1 in units *.5
    • Half 1 - Total Corners (agreed) - Total number of corners in half 1 fixed range (<5, 5-7, 7+)
    • Half 1 - Home Corners - Total number of corners for the home team in half 1 fixed range (0-1, 2, 3, 4+)
    • Half 1 - Away Corners - Total number of corners for the away team in half 1 fixed range (0-1, 2, 3, 4+)
    • Half 1 - Total Home Corners - Total number of corners for the home team in half 1 in units *.5
    • Half 1 - Total Away Corners - Total number of corners for the away team in half 1 in units*.5
    • Half 1 - Odd/Even Corners - Odd/Even number of corners in half 1
    • Home Total - Total number of goals for the home team in units *.5
    • Away Total - Total number of goals for the away team in units *.5
    • Exact number of goals - Exact number of goals (0, 1, 2, 3, 4, 5, 6+)
    • Half 1 - Home goals
    • How many goals will the home team score in half 1 - 0, 1, 2, 3+
    • Half 1 - Away Goals
    • How many goals will the away team score in half 1 - 0, 1, 2, 3+
    • Half with the most goals
    • Half with the most goals scored (half 1, half 2, draw)
    • Only regular time counts
    • When will the next goal be scored?
    • In what time frame will the next goal be scored (0-15, 16-30, 31-45, 46-60, 61-75, 76-90, no goal)
    • Declined in the minute the goal was scored. Ex: 0 -15 minutes is decided if the goal was scored in the interval 0:00-15:00 (15:01 is considered 16-30), 31 - 45 and 76 - 90 include overtime.
    • Total Cards - Total number of cards in units *.5
    • Total Cards (Exact) - Total number of cards, fixed (<4, 4, 5, 6, 7, 8, 9, 10, 11, 12+)
    • Elimination - A red or yellow-red card will be awarded in the match
    • Home Cards - Total number of cards for the home team in units of *.5
    • Away Cards - Total number of cards for the away team in units of *.5
    • Total Points for Cards - Total number of points for cards in units of *.5
    • Total Points for Cards (Agreed) - Total number of points for cards in a fixed range (0-30, 31- 45, 46-60, 61-75, 76+)
    • Half 1 - Total Cards - Only cards awarded in half 1
    • Half 1 - Total Cards (Exact) - Exact number of Cards awarded in half 1 (0, 1, 2, 3, 4, 5, 6+)
    • Half 1 - Home Cards - Total number of cards awarded in half 1 for the home team in units *.5
    • Half 1 - Away Cards - Total number of cards awarded in half 1 for the away team in units *.5
    • Half 1 - Total Points for Cards - Total number of points for cards in half 1 in units*.5
    • Half 1 - Total Points for Cards (Agreed) - Total number of points for cards in half 1 in fixed range (0-10, 11-25, 26-40, 41+)
    • Half 1 - Exact Goals - Exact number of goals scored in the 1st half (0, 1, 2, 3, 4, 5, 6+)
    • Final Result and Totals - Combination of 1X2 and Total 2.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)
    • Which team qualifies for the next round? - home; away
    • How will the match be decided? - “Home/Away” after “Regular Time/Extra Time/Punishment Shootout”
    • To Score Anytime - Home Player X, Away Player X, None
    • Next Scorer - Home Player X, Away Player X, None IMPORTANT

    The first/next corner and total corners will only take into account the corners taken in regular time including the overtime dictated by the referee. Corners that, after being taken, are repeated will not be taken into account. Also, these corners will not be counted towards the total number of corners. Corners awarded but not taken subsequently will not be taken into account.

    First/next yellow card and total yellow cards: only yellow cards shown in regular time, including time-out periods given by the referee to make up for lost time, will be taken into account.

    Cards shown by the referee during regular time are calculated as follows:

    1. If a player receives 1 yellow card and 1 red card, these are calculated as 3 cards ( 1 yellow card + 1 red card = 3 cards)
    2. If a player receives 2 yellow cards followed by a red card, these are calculated as 3 cards (( 1 yellow card + 1 yellow card = 1 red card) = 3 cards).
    3. If a player receives a direct red card (without any yellow cards), it counts as 2 cards

    Yellow cards shown during the break between the parts of the event (half, quarter, third) are also taken into account, but yellow cards shown after the expiration of the regular time are not taken into account. Yellow cards are taken into account only if they are shown to direct participants in the game (field, floor) and those shown to coaches or members of the technical bench are not taken into account. All cards and dismissals given during the break between the first and second half are considered as belonging to the second half and are taken into account only for the settlement of markets related to it.

    If, in the same interruption, several yellow cards are shown to both teams, the bet on the first/next yellow card is void. If in the same interruption one or more yellow cards are given to a single team, then the bet is valid. In both cases, the number is taken into account in the total number of yellow cards.

    The first/next red card, red card and total red cards, only red cards in regular playing time will be taken into account, including overtime dictated by the referee to recover time lost due to interruptions and injuries. Red cards shown in the break between the halves of the event (half, quarter, third) are also taken into account, but red cards shown after the end of regular time are not taken into account. Cards shown in breaks after the first half are not taken into account as a number in the total number of cards in the first half. Red cards are taken into account only if they are shown to the participants directly in the game (field, court) and those shown to the coaches or members of the technical bench are not taken into account.

    If, in the same interruption, several red cards are shown to both teams, the bet on the first/next red card is void. If in the same interruption one or more red cards are given to a single team, then the bet is valid. In both cases, the number is taken into account in the total of red cards.

    First/next sent off and total sent offs, in handball, polo, hockey this bet refers to the sending off of a team member in regular time. It refers only to direct participants and not to coaches and members of the reserve bench. The number of sending offs in an interruption will only be considered if it refers to a single team. If it refers to two teams that are warned at the same time, then these sending offs will not be taken into account, and the bet becomes void. In both cases, the number of eliminations is taken into account in the total eliminations bet.

    First/next free kick and total free kicks, for football, this bet refers only to the regular playing time. The free kick must be taken by the team to which it was awarded. If, after a kick is awarded, the referee does not allow it to be taken the bet is void. Free kicks taken, but which are repeated for certain reasons (the wall moves or other reasons), will not be taken into account.

    First/next penalty and total penalties, for football, penalties refer to those in the regular playing time or any overtime to determine a winning team in the match. In the case of the first/next penalty bet type there are 2 possibilities: Score (option 1) or not score

    (option 2)

    BETS ON CARDS - LIVE

    A yellow card counts as 1 card, and a red card counts as 2. Consequently, a player cannot have more than 3 cards.

    • If a player receives 1 yellow card and 1 red card, these are counted as 3 cards ( 1 yellow card + 1 red card = 3 cards)
    • If a player receives 2 yellow cards followed by a red card, these are counted as 3 cards (( 1 yellow card + 1 yellow card = 1 red card) = 3 cards).
    • If a player receives a red card directly (without any yellow cards), this is counted as 2 cards

    Settlement is based on all card evidence shown during the regular 90 minutes. Cards shown after regular time are not taken into account.

    Cards received by non-players (players who have been substituted, coaches, players on the bench) are not taken into account.

    CARD POINTS BETTING - LIVE

    A yellow card counts as 10 points and a red or yellow-red as 25. A player's second yellow card does not count. Consequently, a player cannot have more than 35 card points.

    Settlement is based on all card evidence shown during the regular 90 minutes. Cards shown after regular time do not count.

    Cards received by non-players (players who have been substituted, coaches, players on the bench) do not count.

    CORNER BETTING - LIVE

    Corners awarded but not taken do not count.

    NEXT SCORESER

    Own goals do not count towards the settlement of "Next Scorer" bets and will be ignored.

    All players who have taken part in the match since the kick-off or the previous goal are considered eligible.

    All players who are actively participating are listed. If an unlisted player scores, all bets on listed players will stand.

    Bets will be settled on the basis of statistics and information that are displayed on the official competition websites, unless there is clear evidence that these statistics are incorrect.

    TO SCORE ANYTIME

    Own goals do not count towards the settlement of "To Score Anytime" bets and will be ignored. All players who played in the match will be considered eligible. If for any reason an unlisted player scores, all bets on listed players will stand.

    If a match has not been completed within 24 hours of the kick-off date, all bets will be void.

    Bets will be settled based on statistics and information displayed on the official competition websites, unless there is clear evidence that these statistics are incorrect.

    9.14.2. TENNIS

    Types of bets:

    • 1 or 2 - Player 1; Player 2
    • Which player will win the set? - Player 1; Player2
    • Which player will win games x and y in set n?
    • Always for the next 2 games (e.g. Which player will win games 3 and 4 in set 2?
    • Only available before the start of the first of the 2 games
    • Final Score (in sets - best of 3)- 2:0, 2:1, 1:2 and 0:2
    • Final Score (in sets - best of 5)- 3:0, 3:1, 3:2, 2:3, 1:3 and 0:3
    • Number of sets (best of 3) - 2 or 3 - Number of sets (best of 5) - 3, 4 or 5 - Set X - Who will win game X?
    • Winner of the next game (e.g. Which player will win game 3 of set X?)
    • Only available before the game starts
    • Total number of games
    • Total games bets *.5
    • Only for the best of 3 matches so far (will extend to the best of 5 immediately)
    • Set X – Total - Total games bets for set X *.5 (e.g. under/over 9.5)
    • Odd/Even number of games
    • Games from the entire match are considered
    • Only for the best of 3 matches so far (will extend to the best of good out of 5 immediately)
    • Odd/Even number of games in set n - Only games in set n (the current set) are taken into account - Set X - Score of game X
    • Player 1 to 0, Player 1 to 15, Player 1 to 30, Player 1 to 40, Player 2 to 0, Player 2 to 15, Player 2 to 30, Player 2 to 40
    • Only available before the start of the game
    • Set X - Score of game X or break
    • Server to 0, Server to 15, Server at 30, Server at 40 or break
    • Available only before the start of the game

    9.14.3. BASKETBALLBet types:

    • 1 X 2 - Home; Draw; Away
    • Total - Only points in regular time are taken into account
    • 1 or 2 (including overtime) - Home; Away
    • Total (including overtime) - Over/Under
    • Asian Handicap (only handicap *.5) - Handicap *.5 bets (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Asian Handicap (including overtime) (only handicap *.5) - Home; Away
    • Odd/Even (including overtime) - Odd; Even - Will there be overtime? - Yes; No - Who will score the X point? - X in 10, 15, 20, 25, ...
    • Which team will score point X (e.g. current score 40-28, away team scores 3 points, then away team scores 70th point).
    • If a match ends before point X is scored, then the bet is void. - Which team will win the kickoff? - Home team; Away
    • Which team will win the race to X points? - X in 20, 30, 40, ...
    • Which team will surpass X points first (e.g. current score 20-19, home team wins the race to 20 points).
    • If a match ends before either team scores X points, then the bet is void.
    • Quarters 1-2 - Draw bet receives odds of 1 - Only points scored in half 1 and half 2 are considered
    • Quarters 1-2 - Asian Handicap (handicap *.5 only) - Only points scored in half 1 and half 2 are considered
    • Quarters 1-2 - Total - Only points scored in half 1 and half 2 are taken into account
    • Quarters 1-2 - Odd/Even - Only points scored in half 1 and half 2 are taken into account
    • Half X - Draw bet receives odds 1 - Only points scored in half X are taken into account
    • Half X - Total - Only points scored in half X are taken into account
    • Half X - Asian Handicap (handicap *.5 only) - Only points scored in half X are taken into account
    • Half X - Odd/Even - Only points scored in half X are taken into account

    9.14.3.1 Basketball 3x3

    Bets on the match result (1X2) are settled based on the result obtained at the end of regular time or the final result obtained when the reference point established by the regulation is reached in regular time.

    All other bets are settled based on the official result of the match, including overtime.

    9.14.4. AMERICAN FOOTBALL

    Types of bets:

    • 1 or 2 (including overtime) - Home; Away
    • Total (including overtime) - Only x.5
    • Handicap (including overtime) - Only x.5
    • Double Chance (1X-12-X2) - Home or draw; home or away; draw or away
    • Win on difference (including overtime)
    • Which team will win the race to X points? (including overtime) - X in 5, 10, 15, ...
    • Home total (including overtime) - Only x.5
    • Away total (including overtime) - Only x.5
    • Odd/Even (including overtime) - Odd; Even
    • Next points (team) (including overtime) - Home; No points; Away
    • Next points (type) (including overtime) - Touchdown, Fieldgoal, Safety, None
    • Will there be overtime? - Yes; No
    • Highest scoring half- 1, 2, Draw
    • Half/Fulltime - 1/1, 1/2, 1/X, 2/1, X/X, X/1, X/2, 2/1, 2/2
    • Half 1 - 1 X 2 - Home; Draw; Away
    • Half 1- Handicap - Only x.5
    • Half 1- Total - Only x.5
    • Half 1- Draw bet receives odds 1
    • Half 1- Home Total - Only x.5
    • Half 1- Away Total - Only x.5
    • Half 1- Odd/Even - Odd; Even
    • Half 1- Next points (team) - Home; No points; Away
    • Quarter with the most entries - 1, 2, 3, 4, Draw
    • Quarter X - 1 X 2 - Home; Draw; Away
    • Quarter X - Total - Only x.5

    9.14.5. HOCKEY

    Bet types:

    • 1 X 2 - Home; Draw; Away
    • Total- Only points from regular time are taken into account
    • Handicap - European Handicap (e.g. Handicap 0:1, Handicap 1:0, …)
    • Draw bet gets odds 1 - If the match ends in a draw after regular time , all bets are void
    • Double Chance (1X-12-X2) - Home or draw; home or away; draw or away - Next goal - Who will score the next goal?
    • Who will win the half? - Who will win the current half?
    • Who will win the rest of the match? - Which team will score the most goals in the remaining time?

    Home goals:

    • How many goals will the home team score? : 0, 1, 2, 3, +

    Away Goals:

    • How many goals will the away team score?>: 0, 1, 2, 3, +
    • Home Total- Total number of goals for the home team in units *.5
    • Away Total- Total number of goals for the away team in units *.5 Odd/Even - Odd/Even number of goals
    • Half 1 - Total - Only goals scored in half 1 are taken into account
    • Who will win the rest of Half 1? - Only goals scored in the 1st half
    • Half 2 - Total - Only goals scored in the 2nd half
    • Who will win the rest of Half 2? - Only goals scored in the 2nd half
    • Next goal (overtime only!) - Only goals scored in overtime
    • Who will win the rest of the match? (overtime only!) - Only goals scored in overtime are taken into account
    • Which team will win in the shootout? - Only goals scored in the shootout are taken into account
    • Which team will win the match, including overtime and shootout? - Only goals scored in regular time, overtime and shootout are taken into account - Correct Score Flex - Only the 10 most likely results will be activated

    9.14.6. BASEBALL

    Bet Types:

    • 12 (including overtime) - Home; Away
    • Asian Handicap (including overtime)
    • Handicap bets *.5 (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Who will win the rest of the game, including overtime? - Home; Draw; Away
    • Total (including overtime) - Totals only *.5
    • Odd / Even (including overtime) - Odd / Even number of runs
    • Win by margin (including overtime) - Predefined range for the margin by which a team wins >=+3,+ 2, +1, -1, -2, <=-3
    • Which team will have the best half score - Home; Draw; Away
    • Which team will have the highest score in an inning?
    • Maximum total score per inning 0, 1, 2, 3, 4, 5+
    • What will be the maximum number of runs in an inning?
    • Who will score the Xth run? - Home; Draw; Away - X in 1, 2, ... ; also takes into account possible extra innings
    • Which team will win the race to X points? - X in 3, 5 and 7; bet is void if a set ends before X points are scored (including extra innings)
    • Will there be an 18th half-inning (baseball)? - Yes; No
    • Will there be overtime? - Yes; No
    • Which team will lead at halftime? - Home; Tie; Away Halftime – Total - Totals only *.5
    • Who will win the half? - Home; Tie; Away
    • Inning X - Total (only totals *.5) - Ex: 0.5, 1.5, 2.5, 3.5, …
    • Which team will lead after 5 innings? - (home; tie; away)
    • Total after 5 innings - over; under

    *The names of the bets do not reflect the current terms used in baseball. Please see legend for current terms used in baseball:

    BET NAME TERMS USED IN BASEBALL:

    1. Half Inning
    2. Extra Innings
    3. Points Runs
    4. Half Time Result after 9th Half-Inning

    9.14.7. HANDBALL

    Bet Types:

    • 1X2 - Home; Draw; Away
    • Handicap - European Handicap (e.g. Handicap 0:2, Handicap 5:0, ...) - Total - Only points from regular time are taken into account
    • Half 1 - 1X2 - Which team will win half 1?
    • Half 1 - Total (only totals *.5) - Only goals scored in the 1st half
    • Asian Handicap (only handicap *.5) - Handicap *.5 bets (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Half 1 - Asian Handicap (only handicap *.5) - Handicap Asian *.5 bets (ex: -2.5/+2.5, 0.5/-0.5,…)
    • Who will score the Xth point? - X in 10, 15, 20, 25, ...
    • Which team will score the Xth goal in the match?
    • If a match ends before the Xth goal is scored, then the bet will be void.
    • Which team will win the race to X points? - X in 10, 20, 30, 40, ...
    • Which team will first surpass X goals (e.g. current score 20-19, then the home team wins the race to 20 goals)
    • If a match ends before a team reaches X goals, then the bet will be void.
    • Odd/Even - Odd/Even number of goals
    • Half 1 - Odd/Even - Only goals scored in the first half are taken into account
    • Win by difference - Predefined range of goals by which a team wins (e.g. HT wins by >10, 9-5, 4-1, 0, AT wins by 1-4, 5-10, >10)

    9.14.8. VOLLEYBALL

    Bet types:

    • 1 or 2 - Home; Away
    • Which team will win the set? - Home; Away
    • Asian Handicap (only handicap *.5) - Handicap *.5 bets (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Set X - Asian Handicap (only handicap *.5) - Asian Handicap bets for set X *.5 (ex: - 2.5/+2.5, 0.5/-0.5, …)
    • Set X - Which team will win the race to X points? - X in 5, 10, 15, 20
    • Which team will reach X points first? - Set X - Who will score the Xth point? - X in 5, 10, 15, 20, 25, ...
    • Which team will score the Xth point in set X?
    • If a set ends before the Xth point is scored, then the bet will be considered void.
    • Final result (in sets - best of 5) - 3:0, 3:1, 3:2, 2:3, 1:3 and 0:3
    • Number of sets (best of 5) - 3, 4 or 5
    • Total - Over; Under
    • Set X - Total - Only points from set X are taken into account
    • Set X - Odd/Even - Only points from set X are taken into account
    • How many sets will the score exceed the limit?- In how many sets will at least one team exceed the limit score of 25 (15 in set 5).

    9.14.9. BEACH VOLLEYBALL

    Types of bets:

    • 1 or 2 - Home; Away
    • Which team will win the set? - Home; Away
    • Asian Handicap (only handicap *.5) - Handicap *.5 bets (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Set X - Asian Handicap (only handicap *.5) - Asian Handicap bets for set X *.5 (ex: - 2.5/+2.5, 0.5/-0.5, …)
    • Set X - Which team will win the race to X points? X in 5, 10, 15, 20
    • Which team will reach X points first? - Set X - Who will score the Xth point? X in 5, 10, 15, 20, 25, ...
    • Which team will score the Xth point in set X?
    • If a set ends before the Xth point is scored, then the bet will be considered void.
    • Final result (in sets - best of 3) - 2:0, 2:1, 1:2 and 0:2
    • Number of sets (best of 3) - 2 or 3
    • Total - Over; Under
    • Set X - Total - Only points from set X are taken into account
    • Set X - Odd/Even - Only points from set X are taken into account
    • How many sets will the score exceed the limit? - In how many sets will at least one team exceed the limit score of 25 (15 in set 3).

    9.14.10. Futsal

    Types of bets:

    • 1X2- Home; Draw; Away
    • Total (only totals *.5) - Ex: 0.5, 1.5, 2.5, 3.5, ...
    • Handicap - European Handicap (ex: Handicap 0:2, Handicap 5:0, ...) 1-X-2
    • Asian Total - Total (ex: 2.00, 3.00, 4.00)
    • Asian Handicap - Asian Handicap bets (ex: -2.00/+2.00, -2.25/2.25, -2.50/2.50)
    • Tie bet gets odds of 1.00
    • If the match ends in a draw after regular time, all bets are void - Also Asian Handicap 0 (levelball, pick-em)
    • Who will win the rest of the match? - Which team will score the most goals in the remaining time
    • Next Goal - Who will score goal 1, 2, ...? (1-X (No goal)-2)
    • Double Chance (1X-12-X2) - Home or draw; home or away; draw or away
    • Home goals: How many goals will the home team score?: 0, 1, 2, 3+
    • Away goals: How many goals will the away team score?: 0, 1, 2, 3+
    • Both teams to score - Goal/No goal; (yes; no)
    • Odd/Even - Odd/Even number of goals
    • Flex Correct Score - Only the 10 most likely results will be activated Halftime 1 – 1 X 2
    • Which team will win the first half?
    • Halftime score 1-X-2
    • Half 1 - Total (only totals *.5) - Only goals scored in the first half
    • Half 1 - Asian Total - Total (ex: 2.00, 3.00, 4.00, ...)
    • Half 1 - Asian Handicap - Asian Handicap bets for the first half (ex: 2.00, 2.50, 3.00, ...)
    • Half 1 - Who will win the rest of the match? - Who will win the rest of the first half?
    • Half 1 - Next Goal - Home team; No goal; away
    • Half 1 - Correct Score flex - Similar to Correct Score flex

    9.14.11. BADMINTON

    Bet Types:

    • Total - Over; Under
    • Which player will win the match? - Home; Away
    • Which player will win the set?- Home; Away
    • Asian Handicap - Handicap bets *.5 (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Asian Handicap for Set X - Asian Handicap bets for Set X *.5 (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Set X- Who will win the race to X points? X in 5, 10, 15, 20
    • Which team will reach X points first? - Set X - Who will score the Xth point? X in 5, 10, 15, 20, 25, ...
    • Which team will score the Xth point in set X?
    • If a set ends before X point is scored, then the bet will be considered void.
    • How many sets will the score exceed the limit? - In how many sets will at least one team exceed the limit of 21
    • Final result (in sets - best of 3) - 2:0, 2:1, 1:2 and 0:2
    • Number of sets (best of 3) - 2 or 3
    • Set X - Total - Only points from set X are taken into account
    • Set X - Odd/Even - Only points from set X are taken into account

    9.14.12. RUGBY

    • 1X2 - Home; Draw; Away
    • Double Chance (1X-12-X2) - Home or draw; home or away; draw or away
    • Die bet gets odds 1 - Home; Away
    • Who will win the rest of the match? - Home; Draw; Away
    • Asian Handicap - Only *.5
    • Win by difference - (>14; 14–8; 7–1; 0; -1– -7; -8– -14;<-14)
    • Final Result and Totals - Combination of 1X2 and Total x.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)
    • Total - Only x.5
    • Total Difference- (<28; 28–34; 35–41; 42–48; 49–55; 56–62; >62)
    • Total Away - Only x.5
    • Odd/Even - Odd; Even
    • Half 1 - 1X2 - Home; Draw; Away
    • Half 1 - Double Chance (1X-12-X2) - Home or draw; home or away; draw or away
    • Half 1 - Draw bet receives odds of 1.00 - Home; Away
    • Half 1 - Who will win the rest of the match?- Home; Draw; Away
    • Half 1 - Asian Handicap - Only *.5
    • Half 1 - Win on Difference - (>14; 14-8; 7-1; 0; -1- -7; -8- -14;<-14)
    • Half 1 - Total - Only x.5
    • Half 1 - Total Difference - (<7; 7-13; 14-20; 21-27; 28-34; 35-41; >41)
    • Half 1 - Home Total - Only x.5
    • Half 1 - Total guests - Only x.5
    • Half 1 - Odd/Even - Odd / Even

    9.14.13. DARTS

    Bet Types:

    • 1 X 2 - Who will win the match (1-X-2) - Player 1, draw, Player 2
    • Set Handicap - European Handicap for the set (e.g. Handicap 0:2, Handicap 5:0, ...) 1-X-2
    • To win the rest of set X - Who will win the most remaining legs of set X?
    • Who will win the match? - Player 1, Player 2
    • Who will win the set? - Player 1, Player 2
    • Asian Leg Handicap for Set X - Asian Leg Handicap for Set X (ex: -1.5/+1.5, 2.5/-2.5)
    • Who will win Leg X of Set X - Player 1, Player 2
    • Asian Set Handicap - Asian Handicap for Set (ex: -1.5/+1.5, 2.5/-2.5); Player 1 - Player 2
    • Correct Score in Sets - Correct Score in Sets (only possible results will be activated)
    • Correct Score Legs in Set - Correct Score in Legs (only possible results will be activated)
    • Total Legs for Set X - Only legs in Set X are taken into account
    • Total Sets - Only totals x.5

    9.14.14. SNOOKER

    Bet Types:

    • Who will win the match? - Player 1, Player 2
    • Who will win frame x? - Player 1, Player 2
    • Asian Frame Handicap - Asian Frame Handicap (ex: -1.5/+1.5, 2.5/-2.5)
    • Total Frames - Over / Under
    • Who will win the rest of the match? - Player 1, Player 2
    • Correct Score - Correct Score in Frames (only possible results will be activated);

    9.14.15. TABLE TENNIS

    Bet Types:

    • Total - Over; Under
    • Who will win the match? - Home; Away
    • Who will win the set? - Home; Away
    • Asian Handicap - Handicap bets *.5 (ex: -2.5/+2.5, 0.5/-0.5, …)
    • Asian Handicap for Set X - Asian Handicap bets for Set X (ex: -2.5/+2.5, 0.5/-0.5,…)
    • Set X - Which player will win the race to X points?
    • X in 3, 5, 7, 9
    • Which player will reach X points first?
    • Set X - Who will score the Xth point?
    • X in 5, 10, 15, 20
    • Which player will score the Xth point in set X?
    • If a set ends before point X is scored, then the bet is void.
    • How many sets will go over the limit? (in sets - best of 5) - In how many sets will at least one player exceed the 11-point limit
    • How many sets will the limit be exceeded? (in sets - best of 7) - In how many sets will at least one player exceed the 11-point limit
    • Final Score (in sets - best of 5) - 3:2, 3:1, 3:0, 0:3, 1:3, 2:3
    • Final Score (in sets - best of 7) - 4:3, 4:2, 4:1, 4:0, 0:4, 1:4, 2:4, 3:4
    • Number of sets (best of 5) - 3, 4 or 5
    • Number of sets (best of 7) - 4, 5, 6 or 7
    • Set X - Total - Only points from set X are taken into account
    • Set X - Odd/Even - Only points from set X are taken into account

    9.14.16. E-Football

    The types of bets available in LIVE mode (regular time/half) are, but not limited to:

    1X2: The result must be indicated at the end of the regular playing time without any overtime and penalty kicks. This type of bet can also be applied for the First Half and Second Half.

    1. 1 - Home team wins.
    2. X - Match ends in a draw.
    3. 2 - Away team wins.

    Double Chance: The result at the end of regular time must be indicated, excluding any overtime and penalty shootouts. This type of bet can also be used for the First Half and the Second Half.

    1. 1X - Victory of the team on the left side of the offer or a draw.
    2. X2 - Victory of the team on the right side of the offer or a draw.
    3. 12 - Victory of the team on the left side of the offer or a win for the team on the right side of the offer.

    Handicap: The result of the final game time after the handicap has been applied must be indicated. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the First and Second Half.

    1. 1 - Home team to win at the chosen handicap
    2. 2 - Away team to win at the chosen handicap

    Total (Over/Under): You must indicate whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value specified in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals in the match will be over the total specified in the offer.
    2. Under - You must indicate whether the total number of goals in the match will be under the total specified in the offer.

    Individual Team Total: You must indicate whether the total number of goals scored by the home/away team will be over or under the value stated in the offer. This type of bet can also be applied to the first half or the second half. Any overtime or penalty shootouts are not taken into account.

    1. Over - You must indicate whether the total number of goals scored by the home/away team in the match will be over the value stated in the offer.
    2. Under - You must indicate whether the total number of goals scored by the home/away team in the match will be under the value stated in the offer.

    Even/Odd: You must indicate whether the total number of goals will be even or odd at the end of regular time. This bet type can be applied to the first half or the second half. Any overtime and penalty shootouts are not taken into account.

    1. Even - The total number of goals will be even at the end of regular time.
    2. Odd - The total number of goals will be odd at the end of regular time.

    Correct Score: You must indicate the correct score at the end of regular time. Any overtime or penalty shootouts are not taken into account. This type of bet can also be applied to the first half or the second half.

    Next Goal: Who will score the next goal?

    1. 1 - Home Team
    2. 2 - Away Team
    3. None - No more goals will be scored

    Both to Score: You must indicate whether both the home and away teams will score in the match. Any extra time or penalty shootouts are not taken into account. This bet type can also be applied to the first half or the second half.

    1. Yes - Both teams will score in the match.
    2. No - Neither team will score in the match.

    To Score In Both Halves: You must indicate which team will score at least one goal in both the first and the 2nd half.

    Half-time/Full-time: You must indicate the result at the end of the first half and at the end of the match. Any overtime and penalty shootouts are not taken into account.

    In case of software malfunctions when accepting bets (obvious errors in odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare these bets void.

    Official tournament sources:

    Official website of the organizer: http://stats.cyberarena.live/

    YouTube: CyberLive!Arena #FIFA1 , CyberLive!Arena #FIFA2

    9.14.17. E-Hockey

    LIVE bets available during regular time are, but are not limited to:

    Winner of the match;

    1X2: The final result of the match must be indicated.

    1. 1 .- Victory of the player on the left side of the offer.
    2. X .- The match ends in a draw.
    3. 2- Victory of the player on the right side of the offer.

    Double Chance:

    1. 1X - Victory of the player on the left side of the offer or a draw.
    2. X2 - Victory of the player on the right side of the offer or a draw.
    3. 12 - Victory of the player on the left side of the offer or a win of the player on the right side of the offer.

    Handicap:

    1. 1 - Victory of the player on the left side of the offer at the chosen handicap.
    2. 2 - Victory of the player on the right side of the offer at the chosen handicap

    Total Points (Over/Under): You must indicate whether the total number of points will be over or under the total indicated in the offer

    1. Over - You must indicate whether the total number of points will be over the total indicated in the offer
    2. Under - You must indicate whether the total number of points will be under the total indicated in the offer

    This type of bet can also be applied for the first half or the second half.

    Even/Odd: You must indicate whether the total number of points scored will be even or odd at the end of the match.

    If software errors occur when bets are accepted (i.e. obvious errors in odds, discrepancies between odds on different selections, etc.) or if there is any other indication that a bet has been accepted in error, the bookmaker has the right to declare such bets void.

    Official tournament sources:

    Official organizer website: http://stats.cyberarena.live/

    YouTube: CyberLive!Arena #NHL

    9.14.18.. E-Basketball

    LIVE bets available during regular time (including overtime)/each quarter are:

    Match Winner; You must indicate which team will win the match. Any overtime and penalty shootouts are also taken into account.

    1. 1 - Home team will win the match.
    2. 2 - Away team will win the match.

    1X2: The result at the end of the regular playing time must be indicated, excluding any overtime and penalty kicks. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

    1. 1 - Home team will win.
    2. X - The match will end in a draw.
    3. 2 - Away team to win

    Double Chance:

    1. 1X - Away team to win or draw.
    2. X2 - Away team to win or draw.
    3. 12 - Away team to win or draw.
    4. 12 - Away team to win or draw.

    Handicap: The final result after the handicap is applied must be indicated. Any overtime and penalty shootouts are also taken into account. This type of bet can also be applied for the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

    1. 1 - Home team wins at the chosen handicap.
    2. 2 - Away team wins at the chosen handicap.

    Total Points (Over/Under): It must be indicated whether the total number of points in the match will be under or over the value mentioned in the offer including any overtime and penalty shootouts. This type of bet can also be applied to the First Half, Second Half, Quarter 1, Quarter 2, Quarter 3 and/or Quarter 4.

    1. Over - The total number of points in the match will be over the total value indicated in the offer.
  • Under - The total number of points in the match will be less than the total indicated in the offer
  • Even/Odd: You must indicate whether the total number of points will be even or odd at the end of the match. Any overtime and penalty shootouts are taken into account. This type of bet can be applied to the first half, the second half, quarter 1, quarter 2, quarter 3, quarter 4 and to the individual team totals.

    1. Even - The total number of points will be even at the end of the match.
    2. Odd - The total number of points will be odd at the end of the match

    In case of software malfunctions while bets are being accepted (obvious odds errors, discrepancies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare the affected bets as void.

    Official tournament sources:

    Official organizer website: http://stats.cyberarena.live/

    YouTube: CyberLive!Arena #NBA

    9.14.19. E-Tenis

    LIVE bets available, but not limited to:

    Match winner: It is necessary to indicate which competitor will win the match.

    1. 1 - Victory of the player on the left side of the offer.
    2. 2 - Victory of the player on the right side of the offer

    Set Winner: It is necessary to indicate which of the competitors will win the set indicated in the betting offer (Ex: Set 1, Set 2 etc.)

    1. 1 - The player on the left side of the offer wins the set indicated in the offer.
    2. 2 - The player on the right side of the offer wins the set indicated in the offer.

    Total Games: It is necessary to indicate whether the total number of games will be under or over the value indicated in the betting offer. This type of bet can also be applied for the First Set.

    1. Over - It must be indicated whether the total number of games in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of games in the match will be under the total value indicated in the offer.

    Total games over/under player : It must be indicated whether the total number of games of the player mentioned in the offer will be over or under the value indicated in the betting offer.

    1. Over - It must be indicated whether the total number of games of the player mentioned in the offer will be over or under the value indicated in the betting offer.


      1. Over - It must be indicated whether the total number of games of the player mentioned in the offer will be over the total value indicated in the offer.
      2. Under Must indicate whether the total number of games of the player will be under the total value indicated in the offer.

      Total Games Even/Odd: Must indicate whether the total number of games of the match/set will be even or odd.

      1. Even - The total number of games of the match/set will be even.
      2. Odd - The total number of games of the match/set will be odd.

      Total Sets : Must indicate whether the total number of sets will be under or over the value indicated in the bet offer


    1. Over - It is necessary to indicate whether the total number of sets in the match will be over the total value indicated in the offer.
    2. Under - It is necessary to indicate whether the total number of sets in the match will be under the total value indicated in the offer.

    Handicap Games: It is necessary to indicate the final result after the application of the handicap.

    This type of bet can be applied for the First Set.

    1. - Victory of the player on the left side of the offer at the chosen handicap .

    2. - Victory of the player on the right side of the offer at the chosen handicap .

    Official tournament sources:

    Official organizer website: http://stats.cyberarena.live/

    YouTube: CyberLive!Arena #Tennis

    9.14.20. MORTAL KOMBAT

    General Terms

    Mortal Kombat 11 competitions are held on the Sony PlayStation 4 pro gaming platform, using the officially licensed Mortal Kombat 11 game, developed by Warner Bros. Games

    The competitions are held online.

    Only e-Sports players who are at least 18 years old at the time of the game participate in the competitions.

    Competition Procedure

    Each player in the competition is assigned a character.

    The winner of the competition is determined by the number of rounds won. The number of rounds in the competition is limited to a maximum of 3, 5 and 9 (if the winner is determined by the results of the rounds played, the following rounds are not organized). If a round is tied, two players are considered the winners of that round.

    All competition results are added to the official online statistics of the tournament.

    Exceptional cases:

    If there are technical problems and the competition cannot take place, bets on the matches that did not take place will be declared void (odds 1).

    Bets on Mortal Kombat competitions are accepted online during the live broadcast.

    The available bets are:

    Match/Round Winner

    1 - Victory of the player on the left side of the offer.

    2 - Victory of the player on the right side of the offer.

    Round Handicap:

    1 - Victory of the player on the left side of the offer.

    2 - Victory of the player on the right side of the offer.

    Total Rounds;

    1 - Victory of the player on the left side of the offer.

    2 - Victory of the player on the right side of the offer.

    Total Individual Rounds.

    1 - Victory of the player on the left side of the offer.

    2 - Victory of the player on the right side of the offer

    In case of software malfunctions while bets are being accepted (obvious odds errors, inconsistencies between the odds displayed in the Sport/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare the affected bets as void (odds 1).

    Official tournament sources:

    Official organizer website: http://egamings.co/

    YouTube: Esport statistics Mortal Kombat , Esport statistics Mortal Kombat 2

    9.14.21. FIFA

    General Terms

    The e-Football tournaments are held on the PlayStation 4 pro gaming platform using the officially licensed FIFA game, developed by Electronic Arts.

    The competitions are held online in the form of a "Player vs. Player" tournament.

    Tournaments are open to 5 eSports players who are at least 18 years old at the time of the game.

    Tournament Procedure

    Each player is assigned a team in the tournament.

    ESports players compete against each other in a "Player vs. Player" schedule.

    The winner of the match is determined in regular time.

    If regular time ends in a draw, players must select: "I agree to a draw." The following additional modes are not available: "Golden Goal", "Classic" or "Shoot-Out".

    When a match ends in a draw, its score is included in the tournament statistics.

    The match result is entered into the tournament statistics at the end of regular time.

    Regular time includes one 45-minute half of virtual time, which is equivalent to 5 minutes in real life; two 90-minute halves of virtual time, equivalent to 10 minutes in real life.

    Only injury time awarded by the in-game FIFA virtual referees can be added to the regular time of a half. This injury time is considered regular time.

    Tournament Winner

    Each player plays 8 matches in a tournament: 4 matches as the home team and 4 matches as the away team.

    Each tournament consists of 20 unique matches in which all 5 players participate.

    At the end of each match, players earn points as follows:

    1. Victory - 3 points;
    2. Draw - 1 point;
    3. Loss - 0 points.

    If two players have an equal number of points, the tie will be decided by goal difference.

    All match results are added to the official tournament statistics in real time.

    In the event of a technical failure, which means that it is impossible to organize a tournament, bets on matches that did not take place will be declared void (odds 1).

    Cancelled matches will not be replayed, they will be displayed as "Cancelled".

    Future tournaments with new starting lineups will be scheduled for the following dates.

    If a player does not show up or is unable to show up for the tournament due to force majeure circumstances, then he will be replaced immediately or in advance, depending on when he was notified.

    If a player cannot be replaced or if at least 1 out of 5 players does not show up, the tournament will be cancelled, as the rules stipulate that 5 eSports players must participate in a tournament.

    Bets on eFootball events are accepted online during the live broadcast.

    Available bets (regular time/half) are:

    1X2: Match Winner

    1. 1 - Home team wins.
    2. X - Match ends in a draw.
    3. 2 - Away team victory

    Double Chance: For the Final and each half separately can be offered

    1. 1X - ended in favor of the home team or with a draw
    2. X2 - ended in favor of the away team or with a draw
    3. 12 - ended in favor of the away team or in favor of the home team

    Handicap: Offered for Final Result. Quarter or Half

    1. 1 - Home team victory.
    2. X - The match ends in a draw.
    3. 2 - Away team to win

    Total : You must indicate whether the total number of goals in the match, excluding any extra time or penalty shootouts, will be under or over the value mentioned in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - It must be indicated whether the total number of goals in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total value indicated in the offer.

    Individual Total Away/Home: it must be indicated whether the total number of goals of the home or away team, at the end of the match (regular time), will be under or over the total value indicated in the offer. Any overtime and penalty shootouts are not taken into account.

    Over : It must be indicated whether the total number of goals will be over the total value indicated in the offer.

    Under : It must be indicated whether the total number of goals will be below the total indicated in the offer.

    Even/Odd: It must be indicated whether the total number of points will be even or odd at the end of the match.

    Correct Score;

    Next Goal: It must be indicated which team will score the next goal, or whether no more goals will be scored

    Both To Score: It must be indicated whether in regular time, excluding any extra time and penalty shootouts, both the home and away teams will score at least one goal in the match. Own goals do not count.

    1. YES - Both teams will score at least one goal in the match.
    2. NO - At least one team will not score in the match.

    To Score In Both Halves: You must indicate whether both teams will score in the first half and in the second half.

    Half-Time/Full-Time: You must indicate the result at the end of the first half and at the end of the match. Any overtime and penalty shootouts are not taken into account.

    1. 1/1 - The home team leads at the end of the first half and wins the match.
    2. 1/X - The home team leads at the end of the first half, and the match ends in a tie.
    3. 1/2 - The home team leads at the end of the first half and the away team wins the match.
    4. X/1 - The first half ends in a tie and the home team wins the match.
    5. X/X - Both the first half and the match end in a tie.
    6. X/2 - The first half ends in a tie and the away team wins the match.
    7. 2/1 - The away team leads at the end of the first half and the home team wins the match.
    8. 2/X - The away team leads at the end of the first half and the match ends in a draw.
    9. 2/2 - The away team leads at the end of the first half and wins the match.

    In case of software failures when accepting bets (obvious errors in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been incorrectly accepted, the Operator has the right to declare these bets void (odds 1).

    Official tournament sources:

    Official organizer website: http://egamings.co/

    YouTube: Esport statistics FIFA, Esport statistics FIFA 2

    9.14.22. Basketball (online basketball)

    General Terms

    The e-Basketball tournaments are held on the Sony PlayStation 4 pro gaming platform using the officially authorized NBA game, developed by 2K Sports.

    The competitions are held online, in the form of a "Player vs. Player" tournament.

    Only eSports players who are at least 18 years old at the time of the game participate in tournaments.

    Tournament Procedure

    Each player in the tournament is assigned a team.

    The winner of the match is determined in regular time, including extra time (overtime).

    The match result is entered into the tournament statistics at the end of the regular time.

    Regular time includes: 1 quarter – represents 5 minutes of real life, 4 quarters – each quarter represents 5 minutes of real life. Extra time (overtime) is 3 minutes of real life.

    Tournament Winner

    Each player plays 2 matches with each player in the tournament: one match at home and one match away.

    At the end of the matches, a winning percentage is calculated for each player.

    In the event that two players have an equal winning percentage, the player with the largest point difference will be declared the winner.

    All match results are added to the official online statistics of the tournament.

    Exceptional cases:

    If there are technical problems and the tournament cannot take place, bets on the matches that did not take place will be declared void (odds 1).

    Cancelled matches will not be rescheduled and will be displayed as "Cancelled".

    Future tournaments, with new lineups, will be scheduled for the following dates.

    Participant Replacements, Tournament Cancellation:

    In the event that a player does not show up or is unable to register for the tournament due to force majeure circumstances, he will be replaced immediately or in advance, depending on the length of notice provided.

    If a player cannot be replaced, the tournament will take place without the player who failed to show up.

    Bets on eBasketball events are accepted online during the live broadcast.

    The bets available in regular time (including overtime)/in each quarter are:

    Winner: To determine the winner, extra time is also taken into account

    1. 1 - Home team wins.
    2. 2 - Away team wins.

    1X2: Offered for the final result, quarter or half.

    1. 1 - Home team wins.
    2. X - The match ends in a draw.
    3. 2 - Away team win

    Double Chance : Offered for the final result, but can also be offered for quarter/half.

    1. 1X - ended in favor of the home team or in a draw
    2. X2 - ended in favor of the away team or in a draw
    3. 12 - ended in favor of the away team or in favor of the home team

    Handicap: Offered for the final result. Quarter or Half

    1. 1 - Home team victory.
    2. X - The match ends in a draw.
    3. 2 - Away team to win

    Total: You must indicate whether the total number of goals in the match, excluding any overtime or penalty shootouts, will be under or over the value mentioned in the offer. This type of bet can also be applied to the first half or the second half.

    1. Over - You must indicate whether the total number of goals in the match will be over the total value indicated in the offer.
    2. Under - It must be indicated whether the total number of goals in the match will be under the total value indicated in the offer

    In the event of software malfunctions while bets are being accepted (obvious odds errors, inconsistencies between the odds displayed in the Sport/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or if there are other indications that bets have been accepted incorrectly, the Operator has the right to declare the affected bets as void.

    Official tournament sources:

    Official organizer's website: http://egamings.co/

    YouTube: Esport statistics NBA

    9.15. Most of the bet types offered in Prematch mode can be found in the Live betting offer.


    Chapter X - SPECIAL BETTING RULES


    Except for the special betting rules set out below, the general betting rules also apply. However, the special rules will have priority over the general rules.


    10.1. American Football

    1. Favbet offers betting on Match Winner and Handicap. If, after applying the handicap, the result of the match is equal, the bet will be void (odds 1).
    2. Favbet also offers betting on the total number of points scored ("Total") in a match. If the result is equal to the designated total, the bet will be void (odds 1).
    3. Favbet offers betting on the total number of points scored by a team (Individual). If the result is equal to the designated total for that team, the bet will be void (odds 1).
    4. Overtime is included for all American Football bets unless otherwise specified. Exceptions to this are: bets on "first half/match", "winning margin" and bets on the fourth quarter.
    5. It is not accepted to include different types of bets/outcomes related to the same match in multiple and system bets, even if they are not directly linked to each other. If two or more such bets/outcomes are included in a multiple or system bet, the bets are void (odds 1) even if they were not initially blocked from the offer

    10.2. Archery

    Favbet offers bets on the winner of the match (series), the total of the match (series), the handicap of the match (series) and who will win the first "n" points in a match (series).

    Head-to-Head (Duel). When placing such bets, customers must predict which athlete will achieve the best result in a certain round of the competition.

    All bets placed on the final winner remain valid. In case an event has started but not finished for any reason, the results decided before the game was stopped are validated accordingly, while undecided bets will be validated void (odds 1).

    Bets placed on Handicap and Total are validated using the points awarded in a draw round.

    If a declared participant in the match is replaced before the start of the match (series), bets on this match are void.

    10.3. Athletics

    Only results displayed on official websites or sources after the end of an event are considered valid. Results that have either been annulled or annulled at a later date after the event for various reasons (e.g. protests, doping investigations, etc.) are not considered to be a reason for recalculating bets already settled.

    For the Duel market "Who is better" (between the two proposed participants), the participant who achieves a higher place in the official final ranking is deemed to be the winner.
    If both participants fail to make any valid attempts or do not complete the competition, bets will be returned.
    If both participants are eliminated at the same early stage, the participant with the better result at that stage will be deemed to be the winner.
    In the event of a tie on this indicator, all bets will be returned, and in the case of "Express" or "System" bets, the respective selections will be removed from the ticket.
    If participants are eliminated at different stages, then the one who reached the more advanced stage is deemed to be the winner, regardless of the result obtained at that stage.

    The final ranking of athletes is determined by the official records published immediately after an event. Disqualifications of athletes / teams or other subsequent changes to the results made at a later date are not taken into account.

    It is not accepted to combine bet types / results available on the same race in multiple and system bets. If two or more bet types / results are included in either a multiple bet or a system bet, bets are declared void (odd 1) even if they were not initially blocked from the displayed offer.

    10.4. Australian Rules Football

    All bets are settled including overtime, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this is bets on a match winner with a "draw" option, for which only regular time is taken into account.

    If a match is interrupted before the end of regular time and is not resumed within 25 hours, all bets on results that have not been decided by the time the match is interrupted will be void (odds 1). All bets placed on results that have already been decided by the time the match is interrupted, remain valid and are settled according to the result. As for live bets, if a match is interrupted, then only bets on results decided before the match is interrupted are settled according to the result and undecided bets will be declared void (odds 1).

    If a match is postponed for a period longer than 25 hours, then all bets placed on that match are declared void (odds 1). If this is not the case, bets remain valid.

    In the event of a change of venue, bets already placed on the match will stand, provided that the home team remains the home team.

    Winner:

    The result of a match must be indicated. If the offer includes the following options:

    "Team 1", "Team 2" and "Draw", then only regular time will be taken into account for the settlement of bets. If only the options "Team 1", "Team 2" are available for the bet, then extra time will be taken into account for the settlement of bets.

    Total points:

    If the total number of points in a match is equal to the total of the bet offered for betting, then bets are declared void (odds 1). The same is valid for the individual total of a team or a player.

    Handicap:

    If the score/result is equal after the handicap is applied, all bets are void (odds 1), regardless of the period in which bets are placed.

    Individual total (Total team points):

    To place a bet on "Individual total" ("Team total"), it is necessary to indicate whether the number of points scored by a selected team will be "over" or "under" the value indicated in the betting offer. If the total number of points scored by a team is equal to the total indicated in the offer, bets are declared void (odds 1).

    In which half will more points be scored?

    Overtime is taken into account when calculating the total points of the second half. The entire Regular Time must be played for bets to stand.

    In which quarter will more points be scored?

    All four quarters of the match must be played in full for bets to stand. Overtime is taken into account when bets placed on the 4th quarter are settled.

    Total Even/Odd:

    You must indicate whether the total number of points, either in the entire match, or in a specific period of a match (quarter/half/whole match) will be an "even" or "odd" number.

    What will be the margin of victory?

    If the match is abandoned and does not resume within 25 hours, all bets placed on this type of bet will be void (odds 1).

    10.5. Car and motorcycle racing (Formula 1, MotoGP, Superbike, Speedway, Rally, Supercars)

    Race winner: The participant who finishes first according to the official results is considered the winner. Bets on drivers/participants who have not recorded a time in a certain classification are declared void (odds 1).

    Podium ranking (Top 3) - It must be indicated which of the drivers/teams displayed in the offer of the organizer, will be ranked in the first 3 places at the end of the race/stage/tournament.

    For bets placed on Qualifications, the winner is the pilot/participant who records the best time in Qualifications according to the results displayed on the official websites.

    Head to head (Duel): You must indicate which participant in a duel displayed in the offer by the Organizer will rank best at the end of a race, according to the official websites. If both participants withdraw from the race, the participant who has completed the most laps is considered the winner.

    If both participants withdraw from the race in the same lap, bets will be void (odds 1). If one participant completes more laps than the other, but is disqualified during the race, then the participant who is not disqualified during the race is considered to be higher in the standings (even if he does not complete any laps due to various problems) and is declared the winner.

    If both participants are disqualified during the race, bets will be void (odds 1). If a bet is placed on teams, the team that earns more points is deemed to be the winner.

    If neither team wins any points, the team for which the total sum of the positions of its participants in the official standings is lower is considered the winner. In case neither team wins any points, then the bet will be calculated based on the total sum of the positions occupied by the team's participants in the standings. The team with the lowest sum in the official standings is considered the winner:

    Example: If the participants of team 1 occupy the 3rd and 4th places in the standings, then the sum of the participants' positions will be 7.

    If the total sum of the participants' positions of the teams is equal for both teams, then bets will be declared void (odds 1).

    Will the race finish? It must be indicated whether a designated participant will finish the race or not. If a participant withdraws from the race a few laps before the finish, but is included in the final standings with "n" laps behind the leader, it is considered that he has finished the race and the bet will be validated according to the standings.

    The final standings of the competitors/drivers are determined by the official results displayed at the end of the race. Disqualifications of participants that occur after the end of the race or any other subsequent changes to the results displayed in the official standings are not taken into account for the validation of bets.

    If a driver participates in the warm-up lap, it is considered that the race has started. In the event of a delayed start/restart of the race leading to multiple warm-up laps, the last warm-up lap preceding the official start of the race will be taken into account for settlement of bets.

    In Formula 1, it is possible to bet on the number of drivers ranked at the end of the race.

    • If the number of drivers ranked is exactly equal to the value of the "total" offered in the bet placed, the stake is returned.
    • If the number of drivers starting in the race is less than the value of the total offered in the offer, bets on this total are returned.
    • In all other cases, bets remain valid.

    It is not accepted to combine the types of bets / results available on the same race in multiple and system bets. If two or more types of bets / results are included in either a multiple bet or in a system bet, bets are declared void (odds 1) even if they were not initially blocked from the offer displayed.

    Bets on "Safety Car will enter the track" refer only to the presence of the Safety Car on the track. The "Virtual Safety Car" does not take into account for the settlement of bets. If the race starts with the Safety Car, all bets placed on this option will be settled as "YES".

    10.6. Badminton

    1. If a match is abandoned (does not start) due to a player's withdrawal/disqualification or any other reason, all bets on this match will be void (odds 1).

    2. If a participant declared to play a match is replaced for any reason by another participant before the match starts, all bets placed on this match will be void (odds 1).

    3. A match is considered to have taken place from the moment the first point is scored. If the first point is not scored, then that match is considered not played.

    4. If a match is started, but is interrupted in the first set and has not been completed for any reason, such as the withdrawal/disqualification of a participant, bets placed on the results that were decided at the time the game was stopped will remain valid. Bets on any undecided (not played) result will be declared void (odds 1).

    5. If a match is started but is interrupted after the first set and is not completed for any reason, such as the withdrawal/disqualification of a participant, bets placed on the winner of the match remain valid. Bets on results that have been decided by the time the match is stopped also remain valid. Bets placed on undecided (unplayed) results will be declared void (odds 1).

    Bets on the results of sets that have not been played will also be declared void (odds 1).

    In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored by the time the match is stopped. The match total is calculated by adding the total number of points scored in the previous sets to the minimum total of possible points that could have been scored in the set(s) that were not completed when the match was stopped. Handicap bets on interrupted (unfinished) sets and handicap bets on the match are calculated in the same way.

    Example:

    A match is abandoned at the score of 15:10 in the 3rd set.

    Team 1 loses.

    Team 1 – Team 2 1-1 (21-15, 17-21, 15-10).

    Minimum total in the match = 105 points (74 from the sets already played + 31 total points minimum that could have been scored in the 3rd set) (21:15, 17:21, 21:10).

    Minimum individual total of team 1 = 53.

    Minimum individual total of team 2 = 46.

    Based on this, bets on the results are settled as follows:

    Match bets:

    • Match winner: "Team 1 will win" – defeat; "Team 2 will win" – victory.
    Set of bets: - 2:0, 0:2 – loss, 2:1, 1:2 – draw (odds 1).
  • Total points: bets on totals with a value less than 105 standard. Bets on totals with a value greater than 105 will be declared void (odds 1).
  • Individual total (Team 1): bets with a value less than 53 will be validated according to the result. Bets with a value greater than 53 will be declared void (odds 1).
  • Individual total (Team 2): bets with a value less than 46 will be validated according to the result. Bets with a value greater than 46 will be declared void (odds 1).
  • Set Handicap: bets on the following handicaps "-1.5/+1.5", "+1.5/-1.5" remain valid;

  • Handicap: In this example, the maximum possible handicaps for the match are as follows:
    1. 2-1 (21-15, 17-21, 21-10) - Team 1 winning by a margin of 13 points;
    2. 1-2 (21-15, 17-21, 15-21) - Team 2 winning by a margin of 4 points.

    Results for handicaps between "-12.5/+12.5" and "+3.5/-3.5" cannot be validated, and bets will be declared void (odds 1). Other bets on "handicap", which do not fall within this range, remain valid.

    Bet on the 3rd interrupted set:

    • Win the set: "Team 1 will win" - void (odds 1); "Team 2 will win" - void (odds 1).
    • Total Points: The minimum possible total number of points that could have been scored when play was stopped is 31. Bets on totals with a value of less than 31 remain valid. Bets on totals with a value of more than 31 will be declared void (odds 1).

    • Handicap: In this example, the maximum possible difference in points for both teams in this set is as follows:
      1. 21:10 - Team 1 winning by a margin of 11 points;
      2. 15:21 - Team 2 winning by a margin of 6 points.

    Based on this, results for handicaps between "-10.5/+10.5" and "+5.5/-5.5" cannot be decided and bets will be void (odds 1). Other bets placed on handicaps that do not fall within this range will remain valid.

    • "Individual Total" (Team 1): bets on the set with a value less than 15 will remain valid. Bets on the set with a value greater than 15 will be void (odds 1).
    • "Individual Total" (Team 2): bets on the set with a value less than 10 will remain valid. Bets on the set with a value greater than 10 will be void (odds 1).
    • "Correct Score": bets on results that have been determined (e.g. 13:21) remain valid. Bets on results that have not been decided when the game was stopped will be void (odds 1).
    • "Set Result": bets on results that have been determined (e.g., team 2 will win by 8-11 points) remain valid. Bets on results that have not been decided when the game was stopped will be void (odds 1).

    6. The following bets are available:

    Match bets:

    • "Match winner" – Who will win the match.
    • "Correct score" – The exact score based on the number of sets won by both/both players/teams in the match.
    • "Total" – The total number of points to be scored in the match.
    • "Individual total" – The total number of points to be scored by a specific player/team in the match.
    • "Set handicap" – The result of the set after applying the handicap value displayed in the offer must be indicated.
    • “Handicap” – The result must be indicated after applying the handicap value displayed in the offer.
    • “Total Odd/Even” – It must be indicated whether the total number of points at the end of the match will be Odd/Even.

    Set Bets:

    • “Set Winner” – Who will win the set.
    • “Total” – How many points will be scored in the set.
    • “Individual Total” – The total number of points to be scored in the set by a specific player/team.
    • “Handicap” – The result of the set must be indicated after applying the handicap value displayed in the offer.
    • “Total Odd/Even” – It must be indicated whether the total number of points at the end of the set will be Odd/Even.
    • “First to X points” - Who will be the first to reach a certain number of points in the set.
    • “Who will win point no. “n”?” - Who will win a specified point (for example, the 3rd, 4th or 5th point) in the set.
    • “Correct score” – What will be the correct score of points in the set.
    • “Set Result” – Who will win the set and by what margin.
    • “Who will be higher after “n” points” - Who will be higher after a certain number of points have been scored by the teams in the set.

    10.7. Field Hockey

    Unless otherwise stated, all bets include regular time only and do not include overtime or shootouts. Shootouts are only included in bets on the winner in overtime.

    If the match format is changed from 2 halves of 45 minutes to 3 halves of 30 minutes for any reason, all bets remain valid, except for those placed in the first or second half of a match. If a change in the match format affects the total playing time for a match (i.e. changes from 2 halves of 45 minutes to 2 halves of 30 minutes), all bets will be void (odds 1).

    If the venue of the match is changed, all bets will stand.

    Bets can be placed on "To qualify" to the next round. This bet is offered in various competitions (Cup) that are played over several matches. Bets on a team's qualification to the next round of a competition include extra time and penalty shootouts.

    Bets cannot be placed on: Highest scoring half.

    It is not accepted to combine bet types / outcomes available on the same match in multiple and system bets. If two or more bet types / outcomes are included in either a multiple bet or a system bet, bets are declared void (odds 1) even if they were not initially blocked from the displayed offer. Bets on the advancement of a team from the group stage can only be placed on one team per group in a multiple or system bet. If bets on the advancement of a team from the group stage are placed on two or more teams from the same group in a multiple or system bet, bets are declared void (odds 1).

    10.8. Baseball

    1. Bets on Match Winner or Handicap bets are offered.

    2. Bets are also offered on the total number of points scored by both teams in a match ("Total"). If the result is equal to the designated total, bets will be void (odds 1).

    3. If a match is not completed within 10 hours of the start, all bets will be void (odds 1).

    4. If two matches involving the same teams are played on the same day and the offer displayed by the Organizer only offers bets for one match, then bets will be validated according to the result of the first match played. If the declared pitcher is replaced, all bets will stand.

    5. Bets are offered on the total number of points scored by a team (“Individual Total”). If the number of points scored by a team equals the designated total (displayed in the offer), bets will be void (odds 1).

    6. All bets are validated according to the official results, including extra innings, unless otherwise stated. In friendly matches, it is possible that a match may have ended in a draw. If a friendly match ends in a draw and no odds on “Draw” have been made available by the Organizer, bets placed on the winner of the match will be void (odds 1).

    7. A match must last at least 7 full innings or 6.5 innings if the home team is leading at the start of the second half of the 7th inning. This applies to all baseball leagues except MLB.

    An MLB league game must last at least 9 full innings or 8.5 innings if the home team is leading at the start of the second half of the 9th inning.
    If the game has lasted less than the specified periods, the event will be settled according to the rules.

    For suspended games, paragraph 3 applies, except for bets where the result is determined at the time the game was stopped.

    Where the 'Mercy Rule' applies, all bets will stand and bets will be settled based on the score at that time.

    8. It is not accepted to combine the types of bets / outcomes available on the same match in multiple and system bets. If two or more types of bets / outcomes are included in either a multiple bet or a system bet, the bets are declared void (odd 1) even if they were not initially blocked from the displayed offer.

    9. In baseball, the first five completed innings of a match constitute the first half of the match. Bets on the first half of the match include "Total" and the win with a zero handicap (in case of a tie, bets with a zero handicap will be void (odd 1)).

    10. "Home-Away". This applies to matches taking place on a specific day and only those matches are included in the offer for that day. If 8.5-9 innings are not completed in at least one match, bets will be void (odds 1). Bets are settled by comparing the number of points accumulated by the home team with that of the away team. In case of a tie, bets on the winner will be void (odds 1).

    11. Unless otherwise specified in the offer, all bets are calculated according to the results displayed on the official websites, including all extra innings. In friendly matches and in the Japanese NPB and South Korean KBO championships, after extra innings, matches may end in a "Draw". In this case, bets placed on Victory will be validated at odds of 1. This only applies if the forecast "X" (tie) is not offered by the organizer in the displayed offer.

    10.9. Basketball

    1. All bets placed on this sport will be settled with overtime included, unless otherwise stated. Bets placed on the second half of the match will be settled with overtime included. The only exception to this is bets placed on "1X2", for which only regular time will be considered. If a match ends in a draw in regular time and no overtime is played, either due to the rules of the tournament or due to a prior decision in the case of a friendly match, all bets will be settled based on the final result of the match. Exceptions are bets placed on "Match Winner" including overtime, which will be void (odds 1).

    Overtime played after the 2nd match is only taken into account for bets on the team that qualifies for the next round, the winner of the tournament, etc.

    2. If the bet offered by the Organizer includes a draw result (1, Х, 2, 1Х, 12, Х2), then only the regular time is taken into account for the validation of bets.

    3. For bets on the 2nd half, overtime is taken into account when validating bets, if offered according to the tournament rules. Bets on the 4th quarter will not include overtime when validating bets on this quarter.

    4. If a match is not completed, bets on quarters and halves that have been decided remain valid and will be validated according to the registered result.

    5. Match winner and handicap bets are available. If, after applying the handicap value, the match result is equal, the bet will be declared void (odds 1) and will be excluded from multiple and system tickets. Handicap bets are also available on match quarters.

    6. Bets are available on the total number of points scored ("Total") in a match or in a specific quarter. If the result is equal to the designated total , the bet will be declared void (odds 1).

    7. Bets can be placed on the total number of points to be scored by a team ("Individual Total" or "Team Total"). If the result is equal to the designated/offered total of points, bets will be void (odds 1).

    8. Bets can also be placed on the total number of points to be scored by a player ("Individual Total" or "Player Total"). If the result equals the designated total or the player does not participate in the match, bets will be void.

    9. Bets on player totals, head-to-head bets include overtime, unless otherwise stated.

    10. Bets on player statistics (over/under rebounds, assists, fouls, blocks, turnovers, etc.) will be void (odds 1) if the player in question does not participate in a match. Also, a head-to-head bet (which player will make the most rebounds/assists/fouls/blocks/turnovers) will be void (odds 1) if one of the players included in the bet does not participate in the match.

    11. Combining available bet types/outcomes on the same match in multiple and system bets is not accepted. If two or more bet types/outcomes are included in either a multiple or a system bet, the bets are declared void (odds 1) even if they were not initially blocked from the displayed offer. Bets on the advancement/qualification of a team from the group stage can only be placed on one team per group in a multiple or system bet. If bets on a team's advancement/qualification from the group stage are placed on two or more teams from the same group as part of a multiple or system bet, bets are declared void (odds 1).

    12. For "Home-Away" bets, only the matches offered on that day are taken into account. If one or more matches displayed in the offer are rescheduled or cancelled, the "Home-Away" bets (Home-Away) will be void (odds 1).

    13. When calculating bets placed on "3-point shots", "2-point shots", rebounds and team fouls, any overtime (extra time, extra periods, etc.) is also taken into account, unless otherwise specified in the offer. The results are validated according to the results displayed on the official websites of the competitions.

    10.10. Beach Handball

    Bets on a match include only regular time, excluding overtime, unless otherwise stated. Overtime has no influence on the results of the second half and is not taken into account for the validation of bets on the second half.

    All results are determined by the official website of each league or tournament and are verified with the records of the games that are broadcast live (live streaming). If the statistics/results of the Organizer (based on live streaming) do not correspond to the statistics/results of the official website of the league or tournament in question, bets will be validated according to the results recorded by the Organizer.

    If a match is interrupted and not completed within 25 hours, all bets on this match, except for bets that have already been decided at the time of the interruption of the match, will be void (odds 1).

    If the start time of a match is postponed by less than 25 hours, bets on this match will remain valid. Otherwise, bets on this match will be void (odds 1).

    Bet types offered:

    1. Winner:

    1. Players must indicate a winner of the match. Bets include only regular time. Extra time is not taken into account for the validation of bets.

    2. Total:

    1. If the total number of goals scored in the match is equal to the designated total, bets will be declared void (odds 1). The same applies to the individual total of a team or a player.

    3. Individual Total (Team Total)

    1. If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void (odds 1).

    4. Handicap

    1. If, after applying the selected handicap value, the match result is a draw, the bet will be void (odds 1), regardless of the half in which the bets are placed.

    5. Which team will score first?

    1. You must indicate which team will score the first goal.
    2. If a team scores an own goal, this goal is considered to have been scored by the opposing team.
    3. If a match ends in a goalless draw (0-0), bets on the first goal are lost.

    6. Which team will score the last goal?

    1. You must predict which team will score the last goal in a match.
    2. The bets offered include regular time only. Extra time (e.g. extra-time, etc.) is not taken into account for the settlement of bets.

    7. Who will be the first to score 5 (10/15/20, etc.) goals in the match?

    1. You must predict which team will be the first to score a certain number of goals. If the specified number of goals is not scored by the end of the match, all these types of bets will be void (odds 1).

    8. Double chance.

    The following outcomes are possible for this type of bet:

    1. 1X - if a match ends with either a home team win or a draw, bets on this outcome are winners.
    2. X2 - if a match ends with either a home team win or draw, bets on this outcome are winners.
    3. 12 - if a match ends with either a home team win or a home team win, bets on this outcome are winners.

    9. Period/Match

    The result of the first half and the final result of the match must be indicated.

    The following letters are used to indicate the results of the Half/Match bet type: W – win, X – draw. For such bets, the result of the first half is declared first and is followed by the final result of the match.

    Customers are not allowed to include more than one "Half/Match" outcome in multiple or system bets.

    10. In which half will more goals be scored?

    If an equal number of goals are scored in each half, the bets placed will be declared void (odds 1).

    11. Total Even/Odd

    Also includes Odd/Even Team 1 (Team 2) Total. If the total score is 0, the total is considered "Even". The total number of goals/points must be Even or Odd.

    10.11. Beach Volleyball

    1. If a match is abandoned (does not start) due to a player's withdrawal/disqualification or any other reason, all bets on this match will be void (odds 1).

    2. If a match is rescheduled or postponed for any reason, all bets stand until the match is played, but no more than 25 hours from the originally scheduled starting time.

    3. If a declared participant in the match is replaced for various reasons by another participant before the start of the match, all bets placed on that match will be void (odds 1).

    4. A match is considered to have taken place from the moment the first point is scored . If the first point is not scored, that match is considered as uncontested.

    5. If a match is started in the first set and is not completed for any reason, such as the withdrawal/disqualification of a participant, the bets placed that were decided up to the moment the match was interrupted remain valid. Bets on any undetermined (undecided) result will be declared void (odds 1).

    If a match has started but is abandoned after the first set and is not completed for any reason, such as a participant's withdrawal/disqualification, bets placed on the Match Winner will stand. bets that have been decided up to the time the match was abandoned will also stand. bets placed on undecided (undecided) results will be void (Odd 1).

    Bets on the results of sets that have not been played will also be void (Odd 1).

    In the event of an abandoned set, the set total is calculated based on the minimum total number of points that could have been scored when play was stopped. The match total is calculated by adding the total number of points scored in the previous sets to the minimum possible total of points that could have been scored in the sets that were not completed/finalized when the match was stopped. Bets on interrupted (undecided) "handicap sets" and bets on "handicap matches" are calculated in the same way.

    Example:

    A match is abandoned with the score 10:5 in the 3rd set.

    Team 1 loses (retires or is disqualified, etc.)

    Team 1 – Team 2 1-1 (21-19, 17-21, 10-5).

    Minimum match total = 98 points (78 from the sets already played + 20 minimum total points that could have been scored in the 3rd set).

    Minimum individual total of team 1 = 48.

    Minimum individual total of team 2 = 45.

    Based on this, bets are settled as follows:

    Match bets:

    Match winner: "Team 1 will win" - loser; "Team 2 will win" - winner.

    Total odd/even - receives odds 1 (refund).

    Set bet - 2:0, 0:2 – loser, 2:1, 1:2 – odds 1 (refund).

    Total: bets on totals with a value less than 98 will be validated. Bets on totals with a value greater than 98 will be void (odds 1).

    Individual total (Team 1): bets with a value less than 48 will be validated. Bets with a value greater than 48 will be void (odds 1).

    Individual total (Team 2): bets with a value less than 45 will be valid. Bets with a value greater than 45 will be void.

    Set Handicap: Bets on the following handicaps "-1.5/+1.5", "+1.5/-1.5" will stand;

    Handicap: For the example above, the maximum possible handicaps for the match are as follows:

    1. 2-1 (21-19, 17-21, 15-5) - Team 1 winning by a margin of 8 points;
    2. 1-2 (21-19, 17-21, 10-15) - Team 2 winning by a margin of 7 points.

    Based on this, the results for handicaps between "-7.5/+7.5" and "+6.5/-6.5" cannot be determined and bets will be void (odds 1). Other handicap bets, which do not fall within this range, will stand.

    Bet on the 3rd set interrupted:

    Bets on the winner of the set: "Team 1 will win" - odds 1; "Team 2 will win" - odds 1.

    Total: The minimum possible total number of points that could have been scored when the game was stopped is 20. Bets on totals with a value less than 20 will stand. Bets on totals greater than 20 will be void (odds 1).

    Handicap: In this example, the maximum possible difference in points for both teams in this set is as follows:

    1. 15-5 - Team 1 winning by a margin of 10 points;
    2. 10-15 - Team 2 winning by a margin of 5 points.

    Based on this, results for handicaps between "-9.5/+9.5" and "+4.5/-4.5" cannot be determined and bets will be void (odds 1). Other handicap bets that do not fall within this range remain valid.

    "Individual Total" (Team 1): bets on the set with a value less than 10 remain valid. Bets on the set with a value greater than 10 will be void.

    "Individual Total" (Team 2): bets on the set with a value less than 5 will remain valid. Bets on the set with a value greater than 5 will be void (odds 1).

    "Correct Score": bets that have been decided (e.g. 8-15) remain valid. Bets that have not been decided when play is stopped will be declared void (odds 1).

    “Set Result”: bets that have been decided (e.g. Team 2 will win by 8-11 points) remain valid. Bets on results that have not been decided at the time the match is stopped will be declared void (odds 1).

    6. Available bets for Beach Volleyball, but not limited to:

    Match Bets:

    “Match Winner” – Who will win the match.

    “Set Bet” – The correct score of the match must be indicated

    “Total” – The total number of points that will be scored in the match.

    "Individual Total" – The total number of points that will be scored by a specific team in the match.

    "Set Handicap" – Handicap on the number of sets that will be won/lost by the teams in the match.

    "Handicap" – handicap bet based on points scored in the match.

    "Total Odd/Even" – Whether the total number of points in the match will be odd/even.

    Set bets:

    "Set Winner" - Who will win set X.

    "Total" - How many points will be scored in the set.

    "Individual Total" - The total number of points that will be scored by a specific team in the set.

    "Handicap" - A handicap bet based on points scored in the set.

    "Total Odd/Even" - Whether the total number of points in the set will be odd/even.

    "First to “n” points" - Who will be the first to reach a specific number of points in the set.

    “Who will win point no. “n”?” - Who will win a specified point (e.g. 3rd, 4th or 5th point) in the set.

    “Correct score” - What will be the correct score of points in the set.

    “Set result” - Who will win the set and by what margin.

    “Who will lead with the match total of “n” points” - Who will be in the lead after a certain number of points have been scored by the teams in the set.

    “Total sets” - how many sets there will be in the match

    10.12. Bowls

    If one of the declared participants is replaced before the start of a match, bets on this event will be void (odds 1).

    If a match is rescheduled or interrupted, all bets, except bets that were already decided when the game was stopped (applies only in the case of interruption) will be declared void (odds 1). If a match is interrupted due to an injury or disqualification and leads to the advancement of the opposing participant to the next round, bets on the winner of the match will remain valid, and the winner will be the bet placed on the one who advanced to the next round.

    If a match is postponed for more than 25 hours, all bets on this match will be void (odds 1).

    Available bets include, but are not limited to:

    1. Match Winner.

    The winner of a match must be predicted.

    Bets on Match Winner are accepted provided that the player in question takes part in the match. If a player retires or is disqualified before the match starts, all bets on Match Winner will be void (odds 1). If a player either retires or is disqualified during the match, all bets on Match Winner will stand. The winner will be the bet placed on the player who advances to the next round.

    2. Final Winner.

    The final winner must be indicated.

    If the final starts but is interrupted due to the withdrawal or disqualification of a player, bets on the winner will stand. Bets undecided at the time of the match interruption will be declared void (odds 1).

    10.13. Boxing

    1. The fight is considered to have started after the first gong.

    Bet types Victory (1 X 2) and Fight Winner include:

    – victory on points

    – victory by knockout

    – victory by technical knockout

    – disqualification of the opponent or refusal to continue the fight.

    The term “Victory (1 X 2)” refers to the victory of one of the fighters or a draw.

    The notion “Fight Winner” assumes the victory of one of the fighters, excluding the draw (in case of a tie, bets are returned).

    2. If the fight was interrupted before the end of the scheduled time and is not resumed within 25 hours, all bets whose result is not clearly determined at the time the fight was stopped will be returned.

    Bet whose result is known at the time the fight was stopped will remain valid. In the case of "Live" bets, settlement is made only for bets with an already determined result, and the others will be returned.

    3. All results are calculated according to the official statistics taken from the official websites of the tournament organizers and verified with the records of the fights held in "Live" mode.

    4. If the start time of the fight is postponed by more than 25 hours, all bets on that fight will be returned; otherwise, bets will remain valid.

    5. If the fight is moved to another arena, all bets will stand.

    6. The concept of "premature victory" includes:

    – knockout

    - technical knockout

    - disqualification of the opponent or refusal to continue the fight.

    7. The concept of "win on points" refers to a victory awarded by the judges' decision after all rounds have been completed, including the "technical decision of the judges".

    The types of decisions are:

    • unanimous decision (all judges award the victory to the same fighter).
    • split decision (two judges award the victory to one fighter, the third to the other).
    • majority decision (one or two referees award a draw, and the other a winner), draw.

    8. In the case of bets on the number of rounds, the rounds that have started are taken into account. Example: for the bet “over 8.5 rounds” to be a winner, round 9 must start. If a fighter does not show up at the start of a round (after the gong), the fight is deemed to have ended in the previous round.

    9. If the planned number of rounds is changed, bets on the outcome of the fight remain valid, and bets on the number of rounds will be returned.

    10. The option "Victory in a specific round" involves predicting the round and the fighter who will win the fight.

    This also includes victory by "technical decision of the referees".

    If victory is awarded at the end of the last round by the referees' decision, bets on victory in that round are considered lost.

    11. Handicap bets are calculated according to the referees' scores according to the full result of the fight, as indicated in the official sources of the competition.

    If the fight ends prematurely, handicap bets will be returned (odds 1).

    12. If the referees declare the result "No Contest" (without an official result), only bets with a clearly determined result by the time the fight is stopped will be settled. All other bets will be returned.

    13. Fights offered before the official date is set will be displayed as of December 31 of the current year, until the official date is published.

    Bet on such fights will stand until the first fight of that year. After an official date is confirmed, rule 4 applies.

    If the scheduled fight does not take place by the end of the current year, bets will be returned.

    10.14. Chess

    Bet types available, but not limited to:

    1. On the result (win, draw, lose – 1X2, double chance – 1X, 12, X2) and handicap bets.

    2. On the total number of moves in a game ("Total"). If the total number of moves is equal to the total of the designated bet, all bets will be void (odds 1). The total number of moves in a game is determined by the number of moves made by the whites.

    3. If one of the participants withdraws or is disqualified before the start of a match, all bets on this match will be void (odds 1) and excluded from multiple and system bets.

    10.15. Cricket

    1. All bets are settled on the basis of the official results displayed by the organizer of the competition/tournament/match.

    2. If a match is interrupted before the end of regular time for various reasons and is not resumed within 25 hours, all bets on results that have not been decided by the time the game is stopped will be void (odds 1). All bets that have been decided by the time the game is stopped will remain valid.

    Regarding Live betting, if a match is interrupted, only bets decided by the time the game is stopped will be validated, and undecided bets will be declared void (odds 1).

    3. If a match is interrupted/postponed for a period longer than 25 hours, then all bets placed on this match are void (odds 1). Otherwise, bets remain valid.

    4. In the event of a change of venue, bets already placed on this match will stand, provided that the home team is still designated as the Home team of the match.

    5. For bets to stand, the minimum number of overs must be played, as follows:

    - Twenty20 - all 20 overs for each team

    - ODI - a minimum of 40 overs for each team

    - The Hundred – 100 balls for each team

    - Test Series and County Championship matches – the complete match counts. At least 200 overs must be played in the event of a draw.

    6. In Cricket, the Duckworth- Lewis method is used, which involves reducing the number of regular overs to determine the final result of the match. When this method is used, bets on overs (even if they have been played) may be void due to the official reduction in the number of overs.

    7. Points scored in the Super Over (runs or other points) are not taken into account when calculating bets for standard markets. The Super Over is only taken into account for settlement of bets on the winner of the match.

    8. There are two types of draws in cricket:

    - "Tie" - perfect equality of points (runs)

    - "Draw" - end of the game due to the expiration of the scheduled time (applicable only in Test Series and Class A competitions) Draw is indicated in the offer with "X" in markets of type 1X2 (winner in 3 ways)

    9. Bets on the total of runs scored in the first X overs: If the selected number of overs is not completely played due to external reasons or adverse weather conditions, bets will be void, unless their settlement was already possible.

    10. If an innings lasts less than the selected number of overs (e.g. the team is completely dismissed early or meets the target), bets remain valid.

    11. Regardless of when they are made, additional points and penalties (extras) are taken into account when calculating bets.

    12. Types of cricket competitions:

    12.1. One Day International Match (Twenty20) – fast-paced game, with an average duration of 3.5 hours;

    12.2. One Day International (ODI) – long-term match, over 8 hours;

    12.3. Test Matches – 5 days of play, each team plays a minimum of 90 overs per day, twice.

    To win, a team must eliminate the opponent twice.

    13. Top players

    13.1. The best batsman (the team's batsman) is the player who has scored the most points (runs) in the match.

    13.2. The best bowler (the team's bowler) is the player who has scored the most points.

    13.3. If two or more players have the same number of points, the winner will be the one with the best efficiency, where efficiency is calculated as the ratio of points scored to the number of overs bowled.

    10.16. Curling

    1. Curling bets include extra "ends", unless otherwise stated.

    2. Bets on matches that are postponed or rescheduled for any reason (e.g. melting ice, problems with electricity or the game schedule, etc.) will remain valid until the end of the tournament.

    10.17. Cycling

    1. For the validation of bets, only the results displayed on the official websites of the competition are taken into account. The results of races/stages that have either been cancelled or rescheduled to a later date due to protests, doping investigations, etc., are not considered to be a reason for re-analyzing the settled bets.

    2. The winner of the race. The participant who finishes first according to the official results is considered the winner.

    3. If no participant finishes a stage, the participant who has completed the most stages will be deemed the winner.

    4. If two or more participants complete the same number of stages, the participant who is ranked higher in the standings in the last stage he completed will be deemed the winner.

    5. Head to head/Duel. Both participants must enter the race for bets to stand. The participant who finishes the race in the best position will be deemed the winner. If no participant qualifies (i.e. is not included in the final standings), bets will be void (odds 1).

    6. If a stage of a race is interrupted, all bets, except for the results that have already been decided when the event is stopped, will be void (odds 1).

    7. If a race is interrupted (the number of stages set in the regulations have not been completed), all bets, except for the results that have already been decided when the race is stopped, will be void (odds 1).

    10.18. Darts

    1. If a match is interrupted or shortened, the player who advances to the next round or who is declared the winner by the referees, etc., according to the official website of the competition, is considered the winner.

    2. All bets on the tournament winner remain valid. If a player withdraws before the tournament starts, all bets placed on that player are declared losers.

    3. All bets on the winner of the match are valid if at least one dart is thrown at the start of the first round of the match. Otherwise, all bets will be void (odds 1).

    4. If a match is not completed for any reason, bets decided up to the time the game is interrupted will remain valid. All other bets will be declared void (odds 1).

    10.19. Elections, contests, nominations, etc.

    Bets can be placed on the results of elections, contests and other such events taking place in different countries.

    Bet types available, but not limited to:

    1. Whether a political party will win a certain percentage of votes in an election.

    2. Whether a candidate will win a certain percentage of votes in an election.

    3. Direct comparison of the percentage of votes that parties or candidates need to win in an election.

    4. Betting on the winner of a specific contest/award (e.g., the winner of "Miss Universe", winner of the Ballon d'Or, etc.).

    5. Whether a nominee will win a certain percentage of votes in a contest or award category.

    6. Direct comparison of the percentage of votes to be won by different nominees in a contest.

    10.20. Field Hockey

    1. All bets accepted include Regular Time, unless otherwise stated in the betting section. Bets on qualification to the next round are excluded from this rule.

    2. If a match is not completed, then bets decided at the time of the match interruption remain valid. All other undecided bets will be declared void (odds 1).

    10.21. Football

    1. All football bets include regular time only. Extra-time awarded after the end of regular time is not taken into account when validating bets placed on Regular Time. Also, penalty kicks awarded after the end of regular time are not taken into account when validating bets placed on Regular Time.

    Bets placed on regular time include the extra time indicated by the referee. This extra time indicated by the referee at the end of each half, is taken into account in the calculation of half bets.

    2. Bets can be placed on: 1X2, 1X, X2 and handicap, but not limited to these.

    3. Bets can be placed on the total number of goals to be scored in the match ("total"). If the result is equal to the designated total of the bet, bets will be void (odds 1).

    4. Bets can be placed on the total number of cards that can be received by a player ("individual total"). If the result is equal to the designated individual total, bets will be void (odds 1). Bets can be placed on both the starting 11 and the substitutes. Bets placed on players who are not brought on/sent onto the field will be declared void.

    A yellow card is considered the first yellow card and a red card is the second yellow card. If a player receives a second yellow card, the card is not included in the total bet calculation (for example, the maximum number of cards a single player can receive will be counted as three). Cards only count when calculating bets if they were given to players who were on the field, not on the bench, at the time they were given.

    Cards shown by the referee during regular playing time are calculated as follows:

    1. If a player receives 1 yellow card and 1 red card, these are calculated as 3 cards ( 1 yellow card + 1 red card = 3 cards)
    2. If a player receives 2 yellow cards followed by a red card, these are calculated as 3 cards (( 1 yellow card + 1 yellow card = 1 red card) = 3 cards).
    3. If a player receives a red card directly (without any yellow cards), this is calculated as 2 cards.

    5. Bets can be placed on the qualification of teams to the next round. You must indicate whether a team qualifies or not to the next round of a competition. This type of bet is validated based on the results of both matches (e.g. home/away). If the results of the 2 matches played in regular time have not decided the team that has qualified for the next round, the qualification will be decided in the extra time and/or penalty shootouts.

    6. Half with the most goals

    You must indicate in which half more goals will be scored.

    7. Correct score.

    You must indicate the correct score of a match at the end of regular time. Adding multiple predictions on the correct score on the same match in multiple and system bets is not accepted.

    8. First Half/ Full Time. The winner after the first half and the winner at the end of the match must be indicated. The result at the end of the first half is displayed first and is followed by the final result of the match. It is prohibited to include more than one “HT/FT” result for the same match on multiple and system tickets.

    9. First Half Winner and “Total” – The winner of the match and the total number of goals scored in the First Half must be indicated.

    10. Second Half Winner and “Total” – The winner of the match and the total number of goals scored in the Second Half (2nd Half) must be indicated.

    11. Both Teams To Score – You must indicate whether both teams will score at least 1 goal in the match or not. If the final result after regular time is 0-0, bets on "No" are validated as winners.

    12. First Goal Interval. You must indicate the time interval (from those displayed in the betting section) in which the first goal will be scored. If a match ends 0-0 at the end of regular time, all bets on "First Goal" are validated as losers.

    13. "Which Team to Score First" and "Scorer". You must indicate which team will score first.

    You must indicate which team will score first.

    If a team scores an own goal, the goal is considered to have been scored by the opposing team. If a match ends in a 0-0 draw, all bets on "team to score most goals" are void.

    Bets on "Scorer" are only valid if the player takes part in the match and scores/does not score. Own goals are not taken into account for settlement of bets. If a player does not take part in a match, bets on this player will be void (odds 1). These types of bets only apply to players who are in the starting 11. Bets on the number of goals scored by a player or on the cards received by him (Individual Player Total) are valid for both players in the starting 11 and for those who come on as a substitute. If the bet is on a player who did not play in the match (was not introduced onto the field), the bet will be void and refunded (odds 1.00).

    If the player reaches exactly the value of the individual Total offered in the line (example: “Total goals 1”), the bet is considered void and will be refunded. In this type of bet, only goals scored against the opposing team are taken into account - own goals are not taken into account.

    14. First card - You must indicate the team that will receive the first card. Cards will only be taken into account if the player is in the game. Players on the bench are not taken into account for the validation of bets.

    15. First card interval - You must indicate the time interval (from those displayed in the betting section) in which the first card will be given to players already in the game. Only cards shown to players on the field will be taken into account for the validation of bets. Players on the bench, who did not enter the game for a single second, but were given a card for various reasons, will not be taken into account for the validation of bets.

    16. Last card interval - You must indicate the time interval (from those displayed in the betting section) in which the last card will be given. Only cards shown to players on the field will be taken into account for the validation of bets. Players on the bench, who did not enter even a single second of the game, but were given a card for various reasons, will not be taken into account for the validation of bets.

    17. Total number of cards, Total number of corners, shots on goal, shots on goal, shots on goal, offsides, throw-ins, number of hits on the bar, penalties or ball possession, but not limited to these.

    It must be indicated whether the total number of corners, shots on goal, shots on goal, shots on goal, shots on goal, offsides, throw-ins, number of hits on the bar, penalties, ball possession of the teams etc., will be higher or lower than the number displayed in the offer. If the number is exactly the same as the one displayed in the offer (e.g.: prediction over 3 cards, and the number of cards shown is exactly 3), bets will be considered void (odds 1).

    In the case of "sidebar (goalpost) and crossbar" all kicks in which the ball is still in play (touched a player, referee, sidebar (goalposts) or crossbar) are taken into account.

    The sidebar ((goalposts) or crossbar is not taken into account if: before the ball hit the sidebar (goalposts) or crossbar, the game was stopped; after hitting the sidebar (goalposts) or crossbar, the ball went out of the field or entered the goal (it was recorded as a goal scored).

    In the case of the bet type "Shots on goal" shots that hit the sidebar (goalpost) or crossbar will not be taken into account for the validation of bets.

    "There will be a Penalty" in the match - it must be indicated whether or not a Penalty will be awarded in the match (Regular Time).

    18. First corner - it must be indicated which team will have the first corner in the match. If there will be no no corner awarded in the match, bets will be declared void (odds 1) and excluded from multiple and system tickets.

    19. Time of first corner - must indicate whether the first corner will be taken within the time frame shown in the offer.

    20. Red card (Sending off) - must indicate whether at least one player (either a starter or a substitute) will receive a red card. When validating bets, red cards (sending off) given to team members (coaches/medical staff) are not taken into account.

    21. First substitution - must indicate which team will make the first substitution. If no substitutions are made in the match, bets will be void (odds 1).

    If both teams make a substitution at the same time or during the interval between halves, bets will be void (odds 1).

    22. Total number of fouls (over/under) - it is necessary to indicate whether the number of fouls in a match will be higher or lower than the value offered by the organizer in the offer. If the result is equal to the designated total, bets will be void (odds 1).

    23. Total number of cards - it is necessary to indicate the total number of cards given to teams in a championship stage. If the total number is equal to the total value displayed in the offer, bets will be void (odds 1). If one or more matches in a championship stage are rescheduled or canceled, bets will be void (odds 1). The second yellow card shown to the same player will not be taken into account.

    24. Total number of red cards - The total number of red cards awarded to teams in a championship stage must be indicated. If the result is equal to the total value displayed in the offer, bets will be void (odds 1). If one or more matches in a championship stage are rescheduled or cancelled, bets will be void (odds 1).

    25. Total number of penalties awarded in a stage of a given championship. Missed penalties are taken into account when validating bets. If the result is equal to the total displayed in the offer, bets will be void (odds 1). If one or more matches in a stage are rescheduled or cancelled, bets will be declared void (odds 1).

    26. The total number of goals to be scored in a championship round. If the result is equal to the total displayed in the offer, then bets will be void (odds 1). If one or more matches in a round are rescheduled or cancelled, bets will be declared void (odds 1).

    • Double – you must indicate whether a player will score two goals in a match.
    • Hat trick - you must indicate whether a player will score three goals in a match. If a player scores a hat-trick, then the bet on "double" is a loser.
    • Poker - you must indicate whether a player will score four goals in a match. If a player scores four goals in a match, the bets on "Hat-Trick" and "Double" are declared losers.
    • Penta-Trick- it is necessary to indicate whether a player will score five goals in a match. If a player scores five goals in a match, the bets on "Poker", "Hat-Trick" and "Double" are declared losers.

    27. It is not accepted to include other types of bets related to the same match in multiple and system bets. If two or more such types of bets/outcomes are included in a multiple or system bet, the bets are declared void (odds 1) even if they have not been removed from the offer by the Organizer for various reasons.

    For multiple or system tickets, bets on a team's qualification to a higher stage can only be placed on one team per group. If bets on a team's qualification to a higher stage are placed on two or more teams from the same group within a multiple or system ticket, the bets will be declared void (odd 1).

    28. Other types of bets may be offered, but are not limited to those mentioned.

    29. Head-to-Head (head-to-head) bets in the World Cup and European Championship are subject to the following rules:

    1. If both teams are eliminated from the tournament in the same knockout stage of the competition, Head-to-Head bets will be void (odd 1).
    2. If both teams are eliminated in the group stage of the tournament, the team with the higher ranking in the group is deemed the winner.
    3. If both teams finish with the same points in the group, Head-to-Head bets will be void (odds 1).

    30. Bets on the outcome of the first half of a match include the first 45 minutes, as well as any additional minutes awarded by the referee due to interruptions during the half for various reasons (example: injury, conflicts on the field, etc.). If the first half is not completed, bets will be void (odds 1).

    31. All yellow or red cards shown, as well as any other events, that occur after the final whistle of regular playing time, are not taken into account. All yellow or red cards, as well as any other events, which take place in the interval between the halves, are taken into account when calculating the overall results of the match, but are not taken into account for the calculation of bets placed on the first or second half of a match.

    32. In friendly matches, the terms “home team” and “match format” are for informational purposes only and are not considered grounds for voiding (odds 1) bets. Bets on the first half of the match are settled according to the results recorded in the first half of the match, as well as any extra time shown by the referee.

    33. “Home vs Away” duel bets can be placed on the results of a championship stage, on a match day or on several match days. It must be indicated whether the difference in goals scored by the “Home” and “Away” teams will be greater or less than the handicap displayed in the offer. For the validation of bets, the “Home” vs. Away” order of the matches will be taken from the betting offer.

    Note:

    1. Home – All teams that play as hosts in matches held in a championship stage.
    2. Away – All teams that play as guests in matches held in a championship stage.

    34. Under/Over “Home vs Away” – You must indicate whether the total number of goals scored by “Home vs Away” will be higher or lower than the total displayed in the offer.

    35. If one or more matches are cancelled, interrupted and are not completed within 25 hours of the start, all bets on “Home vs Away”, Total Matchday/Return of Matches” will be void (odds 1).

    36. Bets on "Home vs Away", "Total Matches" and "Total Matches of the Day" cannot be combined with other bet types related to the same stage of the championship as part of a multiple or system bet.

    37.Punishment shootouts

    Punishment shootouts - is a method by which the winner of a match is determined or which team wins a trophy or qualifies for a higher stage of a competition. In the event that the match ends in a draw (this can be: a single match, a match with two (round-robin) or more legs).

    Each team takes five penalty kicks (ABAB) (ABBA) in turn. If a team has a lead of scored shots that can no longer be equalized, the execution of penalty kicks may be terminated.

    If a winner has not been determined after both teams have each taken 5 penalties, the penalty shootout will continue, and the winner will be the team that first reaches a 1-point difference after a series of penalties.

    Example:

    A team's 7th penalty shootout. The score is 6-6.

    Team 1 scores kick number 7

    Team 2 misses kick number 7

    The result of the penalty shootout will be 7 - 6, and the winning team will be Team 1.

    The rules for the penalty shootout are the same as for penalty shootouts taken during regular time.

    Penalty kicks are taken from the penalty spot (which is 11 meters from the goal).

    Types of bets available on Penalty kicks include, but are not limited to:

    1) Qualification for the next round/Winner of the tournament (Team 1/Team 2)

    2) Total number of penalty kicks (over/under). You must indicate whether the total number of penalty kicks taken will be Over or Under the total offered by the Organizer in the betting offer.

    3) Result of the last penalty kick (Scored/Missed) – You must indicate whether the last penalty kick was scored or missed.

    4) Last penalty kick (Team 1/Team 2) – You must indicate who will have the last penalty kick.

    5) Number of penalty kicks (6, 7, 8, 9, 10, 12 +) – You must indicate the exact number of kicks to be taken.

    6) Result of the penalty kick “N” - You must indicate the result of the kick “N” (will it be scored, hit the bar, miss or be saved by the goalkeeper).

    Note:

    "N" - the number of a specific penalty kick taken by either team.

    1. Scored. A penalty kick taken that results in a goal being scored (either directly, by a touch by the goalkeeper or by a deflection from the goalpost or crossbar leading to the ball entering the goal).
    2. Saved by the Goalkeeper. A penalty kick taken that is saved by the goalkeeper (i.e. when the goalkeeper catches the ball in his hands, deflects the ball away from the goal and it comes back onto the field, kicks the ball out of the field or deflects the ball towards the goalposts without it crossing the goal line).
    3. Missed. Taking a penalty kick outside the goal (i.e. over or outside the goal) and/or not touching the goalkeeper.
    4. Hits the bar. Taking a penalty kick that results in hitting the goalposts (post or crossbar) without touching the goalkeeper or without scoring a goal.

    38. "First Goalscorer of the Match" Betting Bets on the player who will score the first goal in the match are considered winners if the selected player scores the first goal of the match (exclusively against the opposing team).

    Bet is accepted for both starting players (starting eleven) and substitutes. If the first goal is scored by a player who was not included in the list available for this type of bet, if it is an own goal or if the match ends without a goal, all bets on this market are considered lost.

    Exceptions:

    • If the selected player has not entered the field by the time the first goal is scored, the bet will be voided and refunded (odds 1.00);
    • If the player was a substitute and was not introduced into the game before the first goal, the bet is also voided (odds 1.00).

    39. "Last Goal Scorer of the Match" Betting Bets on the player who will score the last goal of the match are considered winners if the selected player scores the last goal of the match (only against the opposing team).

    Bet is accepted for both starting players (from the starting eleven) and for those who come into the game as substitutes.

    If the last goal is scored by a player who is not available in the list of options for this type of bet, if it is an own goal or if no goals are scored in the match, all bets on this market will be considered lost.

    Exceptions:

    • If the selected player has not been introduced to the field by the time the last goal is scored, the bet will be void and refunded (odds 1.00);
    • If the selected player remained a substitute and did not enter the game until the last goal, the bet will be returned (odds 1.00).

    40. Bets on individual indicators of a team player These types of bets refer to the individual performances of a player in a match: shots on goal, total shots (including on goal, wide or blocked), decisive passes (assists), recoveries, completed passes, fouls committed and fouls suffered.

    Bet on whether the number achieved by the player for each indicator will be higher or lower than the value proposed in the line ("individual total").

    Validation rules:

    • If the selected individual indicator is reached exactly, the bet will be returned (odds 1.00);
    • These betting options are only valid for the players in the starting team (first 11);
    • If the bet is placed on a player who entered the field from a substitute position, the bet will be voided and refunded (odds 1.00).

    41. VAR – Video Assistant Referee The following type of VAR bet is proposed in a match:

    • “Over/Under – How many times will the Referee refer to VAR”

    The bet is considered a winner only if:

      -The central referee shows the official VAR signal, namely the gesture of drawing a rectangle in the air (symbolizing the video screen) and the central referee personally views the video recording to make a decision based on it.

    The following are not considered official video reviews:

      – Displaying the message "Goal Check" on the scoreboard;

      – Cases in which the referee raises his hand to the headset or talks to the assistants via the audio system, without stopping the game for a visual review;

      – Situations in which the referee only communicates with the assistants without actually watching the video replay

    42. xG (Expected Goals)

    1. Bets on expected goals (xG / Expected Goals) are offered.

    The calculation is made based on the data published on the official websites.

    In the absence of information from official sources, the organizer reserves the right to use alternative sources to determine the result.

    2. The following betting options on xG are available in the offer:

    • 1X2 (final result after xG)
    • Handicap xG
    • Total xG (total expected goals)
    • Individual totals xG (for each team)

    3. The calculation of these bets is made in absolute value (with hundredths).

    If the exact result of xG falls within the handicap or total betting line value, bets will be settled at odds of 1 (stake returned).

    43. "PLAYER VS PLAYER" Duel

    1. The "player vs player" duel is a special offer of the Operator. The player is invited to bet on which of the two proposed players will perform better, more precisely, who will score more goals / will perform more decisive actions in the match or map.

    2. Bets on "player vs player" are accepted both before the start of the event and in live mode (during the event).

    3. The date and time indicated in the offer (Line) represent the cut-off time for accepting bets and do not necessarily coincide with the actual start time of the event. For the calculation of bets, the official start time, confirmed by official documents or protocols of the competition organizer is considered.

    4. The operator may change the betting odds (offer) at any time. Bets placed before the changes retain their initial conditions.

    5. Unless otherwise specified in the Rules related to the respective sport, bets are valid only for the regular time of the match.

    6. Particularities regarding the acceptance and settlement of bets on "player vs player"

    6.1. Bets can be placed on one of the 3 available options:

    • "Player 1 is better"
    • "Die"
    • "Player 2 is better"

    6.2. The bet on "Player 1" is a winner if he scores more goals than Player 2.

    6.3. The bet on "Player 2" is a winner if he scores more goals than Player 1.

    6.4. The bet on "Draw" is only a winner if both players score the same number of goals.

    6.5. Only goals scored in the opponent's goal are taken into account. Own goals are not counted.

    6.6. Only the individual actions of each player are taken into account. Actions made by teammates are not attributed to the player being compared.

    6.7. For the bet to be valid, both players must be starters (start the match in the first "11" / starting team). If one of the players does not start as a starter, the bet will be void and returned (odds 1).

    6.8. If a player is substituted during the match (or is sent off / suspended), bets on that player remain valid.

    44. Duel "Player vs Team"

    1. Duel "Player vs Team" is a special offer of the Operator. The Player can place a bet on who will score more goals in a match: a specific player or the entire opposing team.

    2. Bets on "Player vs Team" are accepted both before the start of the event and in live mode (during the event).

    3. The date and time indicated in the offer (Line) are the cut-off time for accepting bets and do not necessarily correspond to the actual start time of the event. For the calculation of bets, the actual start time, confirmed by official documents (protocols) of the competition organizer, is considered.

    4. The Operator may change the betting offer (odds) at any time. Bets placed before the change retain their initial conditions.

    5. Unless otherwise specified in the Rules of the respective sport, bets are only valid for the regular time of the match.

    6. Particularities regarding the acceptance and settlement of "Player vs Team" bets

    6.1. There are 3 betting options available:

    • "Player Win"
    • "Draw"
    • "Team Win"

    6.2. The bet on "Player Win" is a winner if the indicated player scores more goals than the opposing team. Example: Ibrahimovic 2 – 0 Swansea → the bet on Ibrahimovic is a winner.

    6.3. The bet on "Draw" is a winner if the player and the opposing team score the same number of goals. Example: Ibrahimovic 2 – 2 Swansea → the bet on the draw is a winner.

    6.4. The bet on "Team Win" is a winner if the opposing team scores more goals than the player. Example: Ibrahimovic 0 – 2 Swansea → the bet on Swansea (team) is a winner.

    6.5. For the bet to stand, the player indicated must be a starter (start the match in the first "11").

    If the player does not start in the starting team, the bet is void and returned (odds 1).

    If the player is substituted during the game or is sent off (red card, suspension), bets on him remain valid.

    10.22. Futsal

    Tournament Winner: You must indicate which team will win the tournament.

    1X2 : You must indicate the result at the end of regular playing time without any extra time or penalty kicks. This type of bet can also be applied to the First Half or Second Half.

    • 1: Home team wins.
    • X: The match ends in a draw.
    • 2: Away team wins.

    Handicap: The final result after the handicap is applied must be indicated.

    • 1: Victory of the team on the left side of the offer at the chosen handicap.
    • 2: Victory of the team on the right side of the offer at the chosen handicap.

    Over/Under: It must be indicated whether the total number of goals in the match will be under or over the value mentioned in the offer.

    • Over It must be indicated whether the total number of goals in the match will be over the value of the total indicated in the offer.
    • Under It must be indicated whether the total number of goals in the match will be under the value of the total indicated in the offer.

    Even/Odd It must be indicated whether the total number of goals in the match will be even or odd at end of match.

    • Even The total number of goals will be even at the end of match.
    • Odd The total number of goals will be odd at the end of match.

    10.23. Golf

    1. "Tournament Winner": The golfer who finishes first in a tournament is deemed the winner.

    If two or more players are tied at the end of a match, the tournament winner is usually determined by a "Dead Heat" playoff. In this case, the golfer who wins the playoff is deemed the tournament winner. All other players will finish second or lower.

    In some tournaments, officials may require players to play a certain number of additional holes to determine the winner. In such cases, the golfer with the lowest score on those holes is deemed the winner. All other competitors rank second or lower.

    2. Head to head: It is necessary to indicate which golfer (of a designated pair) will rank higher in the standings. The golfer who completes a full round (18 holes) with the fewest points is deemed the winner.

    If a player starts a game but fails to play all 18 holes, he is deemed to have lost, regardless of the score. The game is deemed to have started when the first stroke is made. If a player withdraws before the start of a game, bets on all participants in his group will be void (odds 1).

    If the group that originally started the game reform at any time during the match, bets on them will stand.

    3. If the start of a tournament is rescheduled or a game is postponed during a tournament, all bets stand for 48 hours. If an event is postponed for more than 48 hours, all bets will be void (odds 1).

    10.24. Artistic Gymnastics

    1. Only results displayed on official websites published after the end of an event are taken into account. Results that have been annulled or cancelled at a later date due to protests, doping investigations, etc., are not considered to be a reason for recalculating settled bets.

    2. Head-to-Head (Duel - which of the two athletes listed is ranked higher). It is necessary to indicate which athlete will finish higher in the standings in a stage, tournament, etc. If both participants either have no results recorded or fail to complete a stage, event, etc., bets will be void (odds 1). If both participants are eliminated from the competition in a previous stage (i.e. before the final), the athlete who ranked higher in the standings is considered the winner. If there is no difference in the standings between the two participants, then bets are declared void (odds 1).

    3. The final standings are determined by the official results displayed after a stage, event, etc. Disqualifications of athletes or teams or other subsequent changes to the results made at a later date are not taken into account.

    4. It is not accepted to include more than one type of bet/outcome from the same competition in multiple and system tickets. If two or more types of bet/outcome are included either on a multiple or a system ticket, the bets are declared void (odds 1).

    10.25. Handball

    1. Match winner – bets can be placed either on the match winner (e.g. 1X2,1X,X2,12), or on the match winner with handicap (e.g. H(1.5) H(2.5), etc.) available in the offer of the organizer. Bets are accepted only for regular time, unless otherwise specified in the betting offer.

    2. Total goals scored ("Over/Under") in a match. If the result is equal to the designated total, the bet will be void (odd 1).

    3. Total number of goals scored by a team ("Individual Total" or "Team Total"). If the result is equal to the total displayed in the offer, bets will be void (odd 1).

    4. If the "Mercy Rule" is applied in a match (i.e. a team leads by 15 points or more at half-time and the match is declared over), bets placed will remain valid and are settled according to the result.

    5. Statistics Betting

    Red cards, yellow cards and 2-minute suspensions received by coaches or players who were not on the field (were substitutes at the time of the penalty) are not taken into account for the settlement of bets.

    Red card:

    • It is possible to predict whether a red card will be given in the match.
    • A red card given as a result of the third 2-minute suspension for the same player is not taken into account.

    Yellow card:

    • Which team will receive a yellow card first/last, if no yellow card is given, the bet will be returned.

    7-meter throw:

    • Which team will take the first/last 7-meter throw, if no 7-meter throw takes place, the bet will be returned.
    • Whether the first 7-meter throw will be converted into a goal, if no throw takes place – the bet will be returned.
    • Comparison of teams by the number of 7-meter throws – all throws made are taken into consideration, regardless of whether they were scored or not.

    2-minute suspension:

    • 2-minute suspensions given following a direct red card are not taken into account for this type of bet.
    • Which team will receive a 2-minute suspension first/last, if there are no 2-minute suspensions in the match – bets will be returned.
    • Comparison of teams by the number of 2-minute suspensions – only the number of suspensions is taken into consideration, not the total duration (minutes) of these sanctions.

    6. Total points scored by a single handball player (individual total of a player). If a player does not play, then bets placed on individual player totals will be settled at odds of 1. If a player scores exactly the amount of points shown in the offer, then the bet will be settled at odds of 1.

    10.26. Gaelic Football, Hurling

    Bets include regular time only (i.e. a 70-minute game with 2 halves of 35 minutes or a 60-minute game with 2 halves of 30 minutes), unless otherwise stated.

    All results are based on the official website of each league or tournament.

    If a match is interrupted and not resumed/completed within 25 hours, all bets on this match, except for bets that have already been decided at the time of the match being stopped, will be void (odds 1).

    If the start time of a match is postponed by less than 25 hours, bets on this match are valid. Otherwise, bets on this match will be void (odds 1).

    Customers can bet on the following types of bets:

    1. Winner

    The result of a match must be indicated. If the following options are included in the offer: "Team 1 or 1", "Team 2 or 2" and "Equal or X", only regular time is taken into account for the validation of bets. If not, extra time is included for the validation of bets.

    2. Total goals

    It is necessary to indicate whether the number of goals scored will be Under or Over the value displayed in the offer.

    If the total number of goals scored in the match is equal to the total displayed, bets will be void (odds 1).

    3. Individual total (Team total).

    It is necessary to indicate whether the number of goals scored will be Under or Over the value displayed in the offer.

    If the number of goals scored by a team in the match is equal to the individual total displayed, bets will be void (odds 1).

    4. Handicap.

    If, after applying the handicap, the match result is equal, the bet will be void (odds 1, regardless of the period on which the bets are placed).

    10.27. Ice Hockey

    1. The following bet types are available but not limited to: Match Winner (1x2), Winner (12), Handicap, Team Bets, Match Period Bets.

    2. Total goals ("Under/Over"). It must be indicated whether the number of goals scored will be "Under or Over" the total displayed in the betting offer.

    If the total number of goals scored is equal to the total available in the offer, bets will be void (odds 1).

    3. Total number of Shots on goal for each team in regular time or including extra time. If the result is equal to the total displayed in the betting offer, bets will be void (odds 1).

    Shots on goal - the total number of shots on goal by a team or a player during a match.

    4. Individual total goals - If the total of a team is equal to the total displayed in the offer, then bets will be void (odds 1). If a match is rescheduled or cancelled, bets will be void (odds 1).

    5. Individual total of a selected player "goals + assists" (if odds offered). If a player's individual total is equal to the total available in the offer, bets will be void (odds 1). If a player does not participate in a match, bets will be void (odds 1). If a match is rescheduled or cancelled, bets will be void (odds 1).

    6. It is not accepted to combine bet types/outcomes offered on the same match, on multiple and system tickets, even if they are not directly linked to each other. If two or more such bets/outcomes are included in a multiple or system ticket, the bets placed are void (odds 1) even if they were not initially removed from the betting offer by the organizer or due to an error, the tickets were accepted by the system. Bets on the advancement of a team from the group stage can only be placed on one team per group in a multiple or system ticket. If bets on the advancement of a team from the group stage are placed on two or more teams from the same group within a multiple or system ticket, the bets are void (odds 1).

    7. The available bet types do not include extra time or penalty shootouts, with the exception of bets on "Match Winner", a bet type that does not include the option of Draw (X).

    8. For bets on winner/total/handicap for a specific period and, also for bets on penalties and other statistics of the period, only goals, penalties, etc. that occur in the specified period are taken into consideration for the validation of placed bets.

    9. Only matches displayed in the betting offer, on a day of a match of a stage in a specific League, are included in the "Total of the day" bets. If one or more matches are rescheduled or cancelled, bets will be declared void (odds 1).

    10. "Qualify" – The winner is the team that advances to the next round.

    11. Highest scoring period - If the same number of goals is scored in all available periods, bets will be void (odds 1).

    12. "Home vs Away" - the result of a game stage, of a day or several days on which matches are played must be indicated.

    It must be indicated whether the goal difference scored by the "Home" and "Away" teams will be higher or lower than the handicap offered in the offer. For the validation of bets, the order used will be "Home vs Away".

    13. "Match(es) of the day/Total matches per stage". It must be indicated whether the total number of "Home"/"Away" pucks will be higher or lower than the total displayed in the offer. For the validation of bets, the order used will be "Home vs Away".

    Bets on total shots on goal and total penalty time awarded (either individually by team or overall total) are accepted for regular time only.

    When calculating the "total penalty time awarded", only 2-minute penalties and 2-minute double eliminations are taken into account for ticket validation.

    A double 2-minute elimination is equivalent to two separate 2-minute eliminations.

    14. If one or more matches are postponed for more than 25 hours from the start of the last match of the round of matches or are interrupted and not completed within 25 hours of their start, all bets on "Home vs. Away", "Total Matches/Total Stage" will be void (odds 1).

    15. Bets on "Home vs Away", "Total Matches" and "Total Day/Days" cannot be combined with other bets placed on events in the same stage as part of a multiple bet.

    10.28. Kabaddi

    1. Bets on Kabaddi are accepted during regular time, unless otherwise specified in the offer displayed by the organizer.

    2. If a match is not completed, then only bets decided up to the moment the match is interrupted will be validated. All other undecided bets will be void (odds 1).

    10.29. Korfball

    Bets are accepted only on regular time (two 30-minute halves with a 10-minute break). The bet type "Match Winner" with the "Draw" option is only offered on the first half of a game. Bets on the second half of a game include "Golden Goal", unless otherwise stated.

    If a game is abandoned before the end of regular time and is not resumed within 25 hours, all bets on results that have not been determined when the game is stopped will be void (odds 1). All bets on results that have been decided when the game is stopped will stand. Regarding live betting, if a game is abandoned, only bets on results decided before the game is stopped will be settled according to the result and all other bets will be declared void (odds 1).

    If a match is postponed for more than 25 hours, then all bets placed on this match are void (odds 1).

    If the total number of points scored in the match is equal to the bet total displayed in the betting offer, bets will be void (odds 1). The same applies to bets on quarter/half totals, individual team and player totals, bets with a handicap on the whole match/half/quarter, bets on players and other types of bets where a handicap/total value is mentioned.

    "Home vs Away" only includes matches displayed in the betting offer on a specific match day. If one or more matches listed in the betting offer on a match day are rescheduled or cancelled, all bets will be declared void (odds 1).

    1. Match Result (No Draw).

    The result of a match must be indicated. If there is a tie in Korfball, play continues until a "Golden Goal" is scored, unless otherwise specified (e.g. in friendly matches).

    2. Total:

    If the total number of points in a match is equal to the total of the designated bet, bets are void (odds 1). The same applies to the individual total of a team or a player.

    3. Handicap:

    If the score/result is equal after applying the handicap, bets are void (regardless of the period in which bets are placed). The same applies to head-to-head (duel) bets (points / fouls / blocks / rebounds / assists, etc. scored/made by players).

    4. Individual Total (Team Total):

    “Individual Total” (“Team Total”) – it must be indicated whether the number of points scored by a selected team will be over or under the value offered by the organizer. If the total number of points scored by the team is equal to the total offered, bets are void (odd 1).

    5. Total Odd/Even:

    You must indicate whether the total number of points in either the entire match or a specific period of a match (i.e. quarter/half/entire match) will be an odd or even number.

    6. Double Chance: (only for the first half of the match).

    The following options are available for this type of bet:

    1. 1X - if the first half ends with either a home team win or a draw.
    2. X2 - if the first half ends with either a home team win or a draw.
    3. 12 — if the first half ends with a home team victory or a away team victory.

    10.30. Rugby

    1. Bets on rugby matches include only regular time (80 minutes + extra time), unless otherwise stated in the game rules or in the betting offer.

    2. Handicap on the number of points scored in the match and on the match winner. If the score is equal after applying the handicap, bets will be declared void (odds 1).

    3. Total number of points ("Under/Over"). If the total number of points scored is equal to the total available in the offer, bets will be void (odds 1).

    10.31. Snooker

    1. If a match is stopped/abandoned for various reasons (Ex: withdrawal of one of the players/teams) then bets placed on the Winner of the match remain valid and the winning prediction is the one related to the player who advanced to the next round or who was designated the winner of the match.

    Bets will be valid for the frames in which the results were decided at the time the game was stopped and will be validated according to the result. All other undecided bets will be void (odds 1).

    Bets on the winner of the "Next Frame" - If a frame is not completed, then bets on that frame will be declared void (odds 1).

    2. Handicap and totals are calculated in frames, unless otherwise specified in the offer.

    10.32. Table Tennis

    1. If a match is abandoned (does not start) due to the loss/disqualification of a player or for any other reason, all bets on this match will be void.

    2. If a declared participant in the match is replaced by another player before the match has started, all bets placed on this match will be void (odds 1).

    3. A match is considered to have taken place from the moment the first point is scored. If the first point is not scored, the match is considered not to have taken place.

    4. If a match is started but is interrupted in the first set and is not completed for any reason, such as a participant's withdrawal/disqualification, bets placed on results decided when the game is stopped will be validated according to the recorded result. Undecided (not played) bets will be declared void (odds 1).

    5. If a match is started but is interrupted after the completion of the first set and is not completed for any reason, such as a participant's withdrawal/disqualification, bets on the winner of the match will remain valid, and the winner will be the one who advances to the next round.

    Bets decided up to the time the game is stopped will also remain valid. Undecided (not played) bets will be declared void (odds 1).

    Bets on the results of sets that have not been played will also be void (odds 1).

    In the event of an abandoned set, the set total is calculated based on the minimum total number of points that could have been scored when play was stopped. The match total is calculated by adding the total number of points scored in the previous sets to the minimum possible total number of points that could have been scored in the sets that were not completed/unplayed when play was stopped. Handicap bets on abandoned (unfinished) sets and match handicap bets are calculated in the same way.

    In the event of an abandoned set, the set total is calculated based on the minimum total number of points that could have been scored when play was stopped. The overall match total is calculated by adding the total number of points from the previous sets to the minimum possible number of points that could have been scored in the sets that were not completed/when the game was stopped. Handicap bets for interrupted (unfinished) sets and handicap bets placed on the match are calculated in the same way.

    Example:

    A match is abandoned with the score 8:5 in the 4th set. Player 2 loses.

    Player 1 – Player 2 2:1 (11:9, 12:14, 11:7, 8:5).

    Minimum match total = 80 points (64 from sets already played + 16 points minimum totals that could have been scored in the 4th set).

    Minimum individual total for player 1 (TMI1) =42.

    Minimum individual total for player 2 (TMI2) =35.

    Based on this example, the outcome bets are settled as follows:

    Match bets:

    Match winner: Player 1 will win – win; Player 2 will win – lose.

    Total Odd/Even – nil (odds 1).

    Set bets - 3:0, 0:3, 1:3 – lost, 3:1, 3:2, 2:3 – draw.

    Total Over/Under: bets on totals with a value less than 80 will be validated. Bets on totals with a value greater than 80 will be void (odds 1).

    Individual Total 1: bets on a “TMI1” with a value less than 42 will be validated. Bets on a “TMI1” with a value greater than 42 will be void (odds 1).

    Individual Total 2: bets on a “TMI2” with a value less than 35 will be validated. Bets on a "TMI2" with a value greater than 35 will be void (odds 1).

    Set Handicap: bets on "-2.5/+2.5", "+1.5/-1.5", "+2.5/-2.5" will stand. Bets on "-1.5/+1.5" will be void (odds 1).

    Handicap: In this example, the maximum possible handicaps for the match are as follows:

    1. 3:2 (11:9, 12:14, 11:7, 9:11, 11:0) - Player 1 wins by a margin of 13 points;
    2. 2:3 (11:9, 12:14, 11:7, 8:11, 0:11) - Player 2 wins by a margin of 10 points;

    Based on this example, the results for handicaps between "-12.5/+12.5" and "+9.5/-9.5" cannot be determined and bets will be void (odds 1). Other handicap bets, which do not fall within this range, remain valid and will be validated.

    Bet on the 4th set abandoned:

    Set winner – void (odds 1).

    Total Over/Under: The minimum possible total number of points that could have been scored when the game was abandoned is 16. Bets on totals with a value less than 16 will be validated. Bets on totals with a value greater than 16 will be void (odds 1).

    Handicap: Results for handicaps between "-5.5/+5.5" and "+2.5/-2.5" cannot be determined and bets will be void (odds 1). All other handicap bets will be valid.

    "Individual Total" 1: bets on a "TMI1" in the set with a value less than 8 will be validated. Bets on a "TMI1" in the set with a value greater than 8 will be void (odds 1).

    "Individual Total" 2: bets on a "TMI2" in the set with a value less than 5 will be validated. Bets on a "TMI 2" in the set with a value greater than 5 will be void (odds 1).

    . Customers can bet on the following table tennis markets:

    • "Match Winner" - Who will win the match.
    • “Set Betting” - The exact score based on the number of sets won by both players in the match.
    • “Total Over/Under” - The total number of points scored in the match.
    • “Individual Total” - The total number of points scored by a specific player in the match.
    • “Set Handicap” - The final result after the handicap is applied must be indicated.
    • “Handicap” - A handicap bet based on the points scored in the match.
    • "Total Odd/Even" - You must indicate whether the total number of points in the match will be odd/even.

    Set Bets:

    • "Set Winner" - Who will win the set.
    • "Total Over/Under" - How many points will be scored in the set.
    • "Individual Total" - The total number of points to be scored in the set by a specific player.
    • "Handicap" - Handicap bet based on points per set.
    • “Total Odd/Even” – It must be indicated whether the total number of points in the set will be odd/even.
    • “First to ‚n’ points” - Who will be the first to win a certain number of points in the set.
    • “Who will win point no. “n”?” - Who will win a specified point (for example, the 3rd, 4th or 5th point) in the set.
    • “Who will lead by the match total of “n” points” - Who will first to win ‚n” points in the set.

    10.33. Tennis

    1. If one of the declared players is replaced by another player before the start of a match, bets on this match will be void (except bets on team matches/competitions). For bets on matches/competitions between teams, if one or more players are replaced by other players for any reason, bets on the team's victory (match winner) remain valid.

    2. A match is considered to have taken place after the first point is won. If the first point is not scored, the match is considered not to have taken place.

    3. Bets will remain valid in the following situations:

    1. change of playing surface;
    2. change of venue; and/or
    3. the change from indoor to outdoor court or vice versa.

    4. Bets on the winner of the tournament will be accepted taking into account the player's mandatory participation in the tournament. If a player withdraws from the tournament before the start of the first match in the tournament, the odds for bets on the Tournament Winner will be 1. If a player withdraws or is disqualified after the start of the first match in the tournament, all bets on the winner of the tournament for this player will stand.

    5. If a player withdraws or is disqualified during a tennis match for any reason, then:

    5.1. If a match is abandoned before the end of the first set, all bets on: a set/match winner, as well as the following bet types: Bet on sets, Total Even/Odd, Handicap games, Total Under/Over games,, Total individual games and bets during the set, the result of which has not been determined when the game was abandoned, will be void (odds 1).

    All bets that have been decided up to the moment the match is abandoned remain valid and will be validated according to the result at that moment

    Example:

    A match is played as a "best of three sets". All sets with tie-break.

    A match is abandoned with the score 4:3 in the first set.

    Player 1 retires/disqualified

    Player 1 - Player 2 - 0:0 (4:3).

    Minimum total in the match = 15 games (6:3, 6:0).

    Minimum individual total for player 1 for this match = 4 games.

    Minimum individual total for player 2 for this match = 3 games.

    Based on the example, bets are validated as follows:

    Match bets:

    Match winner: Player 1 Wins the match - nil (odds 1), Player 2 Wins the match - nil (odds 1).

    Total Odd/Even – void (odds 1).

    Set Score: 2:0, 2:1, 1:2, 0:2 – void (odds 1).

    Total Under/Over: bets on totals with a value less than 15 remain valid. Bets on totals with a value greater than 15 will be void (odds 1).

    Individual Total (Player 1): bets with a value less than 4 remain valid. Bets with a value greater than 4 will be void (odds 1).

    Individual Total (Player 2): bets with a value less than 3 remain valid. Bets with a value greater than 3 will be void (odds 1).

    Set Handicap: Bets with handicaps between "-1.5/+1.5" and "+1.5/-1.5" will be void (odds 1).

    Game Handicap. In this example, the maximum possible handicaps for this match are as follows:

    1. 2:1 (6:7, 6:0, 6:0) - Player 1 wins by a margin of 11 games;
    2. 1:2 (7:6, 0:6, 0:6) - Player 2 wins by a margin of 11 games.

    Based on this example, the results for handicaps between "-10.5/+10.5" and "+10.5/-10.5" cannot be determined and bets will be void (odds 1). The rest of the bets placed on handicaps that do not fall within this range will stand.

    Bet on the first set abandoned:

    Set winner - void (odds 1).

    Total Under/Over: The minimum possible total of games that could have been played when the match was abandoned is 9 (6-3). Bets on totals with a value less than 9 will stand. Bets on totals with a value greater than 9 will be void (odds 1).

    Handicap Games: The highest possible scores for this set are as follows:

    1. 6:3 - Player 1 wins by a margin of 3 games;
    2. 4:6 - Player 2 wins by a margin of 2 games.

    Based on the example, the results for handicaps between "-2.5/+2.5" and "+1.5/-1.5" cannot be determined and bets will be void (odds 1). The rest of the handicap games bets, which do not fall within this range, will be valid and settled.

    Individual Total (Player 1): bets with a value less than 4 remain valid. Bets with a value greater than 4 will be void (odds 1).

    Individual Total (Player 2): bets with a value less than 3 will remain valid. Bets with a value greater than 3 will be void (odds 1).

    Correct Score in Set: bets on results that have been determined when play is stopped (6-0; 6-1; 6-2; 0-6; 1-6; 2-6; 3-6) will remain valid. Bets on results that have not been determined when play is stopped will be void (odds 1).

    5.2. If a match is abandoned after the completion of the first set and is not resumed, then bets placed on "Match Winner" will remain valid and the player who advances to the next round will be deemed the winner.

    All bets placed on the first set remain valid and are settled according to the rules. Bets on the second set and the match are settled according to the situation.

    The player who qualifies for the next round is considered the Winner of the match.

    Example:

    A "best of three sets" match is played. All sets with tie-break.

    The match is abandoned with the score 7:6, 4:4 in the 2nd set.

    Player 1 retires or is disqualified.

    Player 1 - Player 2 - 1:0 (7:6, 4:4).

    Total Under/Over minimum in the match = 23 games (7:6, 6:4).

    Individual minimum total for player 1 for this match = 11 games.

    Individual minimum total for player 2 for this match = 10 games.

    Based on the example, bets are validated as follows:

    Match bets:

    Match winner:

    1. Player 1 Match winner - Loser,
    2. Player 2 Match winner - Winner.

    Total Odd/Even – void (odds 1).

    Set Score: 0:2 – Loser, 2:0, 2:1, 1:2 – void (odds 1).

    Total Under/Over: bets with a value less than 23 remain valid. Bets on totals with a value greater than 23 will be void (odds 1).

    Individual Total (Player 1): bets with a value less than 11 remain valid. Bets with a value greater than 11 will be void (odds 1).

    Individual Total (Player 2): bets with a value less than 10 remain valid. Bets with a value greater than 10 will be void (odds 1).

    Set Handicap: Bets with a handicap value of "+1.5/-1.5" will stand. Bets with a handicap value of "-1.5/+1.5" will be void (odds 1).

    Game Handicap. The maximum possible handicaps for this match are as follows:

    1. 2:1 (7:6, 6:7, 6:0) – Player 1 wins by a margin of 6 games;
    2. 1:2 (7:6, 4:6, 0:6) – Player 2 wins by a margin of 7 games.

    On this basis, results for handicaps between "-5.5/+5.5" and "+6.5/-6.5" cannot be determined and bets will be void (odds 1). The rest of the bets placed on handicaps, which do not fall within this range, remain valid.

    2nd set abandoned bets:

    Set winner – void (odds 1).

    Total Under/Over: The minimum total of games that could have been played when the match was stopped is 10 (6-4). Bets on totals with a value less than 10 remain valid. Bets on totals with a value greater than 10 will be void (odds 1).

    Handicap games: the maximum possible scores for this set are as follows:

    1. 6:4 - Player 1 wins by a margin of 2 games;
    2. 4:6 - Player 2 wins by a margin of 2 games.

    On this basis, results for handicaps between "-1.5/+1.5" and "+1.5/-1.5" cannot be determined and bets will be void (odds 1). All other handicap bets, that do not fall within this range, remain valid.

    Individual total (Player 1): bets with a value less than 4 remain valid. Bets with a value greater than 4 will be void (odds 1).


    Individual Total (Player 2): Bets with a value less than 4 will stand. Bets with a value greater than 4 will be void (odds 1).

    Correct Score in Set: Bets on results that have been determined when play is stopped (6-0; 6-1; 6-2; 6-3; 0-6; 1-6; 2-6; 3-6) will stand. Bets on results that have not been determined when play is stopped will be void (odds 1).

    5.3 In the event of a player being disqualified or retiring, bets placed before the match (pre-match):

    1. shall be settled in accordance with 5.1 and 5.2;
    2. special bets on "Total set points in the first set", "Tie-break in the set", "Total set points in the second set", "Tie-break in the match", "Total aces", "Total double faults", "Total match points", "First double fault", "First break in the match", "First ace" shall be settled according to the results of the match (up to the moment the game is stopped). If the results have not been decided when the game is stopped, bets will be void (odds 1).
    3. Bets on 'First serve percentage', 'Average first serve speed (km/h)', 'Average second serve speed (km/h)', 'Win the match from opponent's match point', 'First serve percentage won', 'Second serve percentage won' will be considered void (odds 1).

    In case of changes in the format of a match (number of sets played), bets on the following bet types: Match winner, Set winner, as well as the previously established results within the sets, will remain valid and will be validated in accordance with the match result. The rest of the bets that do not fit into the format, will be validated at odds of 1.00.

    In case of changes in the format of a set (to or from the Fast4 format), bets on the following bet types: Match Winner, Set Winner, Total Sets, Set Handicap, Game Winner, where the result has already been decided, as well as bets previously decided within the sets, will remain valid and will be validated according to the match result. The rest of the bets that do not fit into the format, will be validated at odds of 1.00.

    7. For doubles matches, if the formation of a doubles pair is announced and at least one of the players is substituted, bets will be void (odds 1). If the formation of the pair is not specified, bets remain valid.

    8. A super tie-break is considered a set consisting of one game.

    9. It is prohibited to include different bet types/outcomes related to the same match in multiple and system bets, even if they are not directly related to each other. If two or more such bet types/outcomes are included in a multiple or system ticket, the bets will be void (odds 1) even if they were initially accepted by the system.

    10. If a match is interrupted, not completed on the same day or starts with delay, bets will remain valid until the end of the tournament, when the match is completed or until one of the players abandons the match.

    Exceptions to the above are Exhibition and friendly matches in tournaments without a draw or ranking, and when it is not stated on the official tournament website that the match will be completed within the next few days. In these circumstances, bets will be settled according to the score at the time the match was stopped.

    11. All match results and statistics are taken from the official tournament websites.

    12. Types of bets:

    Match Winner – Who will win the match

    Set Betting – The exact score based on the number of sets won by both players/teams in the match

    Set Winner – Who will win the set

    Set Tie-Break - Yes/No. Whether there will be a set tie-break

    Match Tie-Break - Yes/No. If there will be a tie-break in the match

    Total Games Odd/Even – Whether the total number of games in a match or set will be odd/even

    Handicap Games – Betting on the number of games in a match or set

    Total Games – The total number of games to be played in a match or set

    Total Individual Games – The total number of games to be won by a selected player in a match or set

    Total Aces – The total number of aces

    Total Double Faults – The total number of double faults

    Total Match Points – The total number of match points in a match

    Total Set Points – The total number of set points of a set

    First serve percentage – The percentage of successful (playable) first serves of a tennis player must be indicated. Bets will be settled according to the results displayed on the official websites, as well as information on the tournament websites, where the results are rounded up/down to a whole number.

    Example: 64.35 will be rounded to 64; 80.5 will be rounded to 81

    Highest serve speed (km/h) – Maximum speed of a serve

    Match to be won with an Ace – If a match will be won by an Ace hit

    First double fault – Who will make the first double fault

    First break of match – Who will break the opponent first in the match.

    First Ace - Who will serve the first ace in the match

    Average Speed of First Serve (km/h) - Average Speed of First Serve (km/h)

    Average Speed of Second Serve (km/h) - Average Speed of Second Serve (km/h)

    Who Serves First - Who will be the player to serve first in the match

    Win Match from Opponent's Match Point - If a player will win the match after their opponent has had match point

    First Serve Winning Percentage - Percentage of points won on the first serve

    Second Serve Winning Percentage - Percentage of points won on the second serve

    Game Winner – Who will win the game

    Game Winner – Who will win the game

    Correct Score of Game “n” – The exact score of a specified game

    First to ‚n” Games – Who will be the first to win a specified number of games

    Correct Score in Set – The exact score of a set (in games: e.g. 4-6)

    Tie-break Winner – Who will win the tie-break

    Correct Score in Tie-break – What will be the exact score of a tie-break

    Tie-break Odd/Even – Whether the number of points won in a tie-break will be odd/even.

    First Point in Match: Ace or Double fault? – first time in the match: Ace or Double fault?

    First point in the match: Ace? – Will the first point in the match be won from an Ace?

    First point in the match: Double fault? - will the first point won in the match be after a double fault?

    Who wins the first point in the match (player 1 or 2) - who will win the first point in the match?

    Total points in the first game - the total sum of points in the first game.

    First to win X % points - who will be the first to accumulate X number of points in the match?

    First point in the match: Will it be won on the first serve? - will the first point in the match be won on the first serve?

    Individual total points in the first game - the sum of the points in the first game of a player.

    Break will occur before a Double Fault - will the break occur before a double fault?

    Break will occur before an Ace - will the break occur before an Ace?

    Ace will occur before a Double Fault - will the ace occur before a double fault?

    Break will occur before a Double Fault - will a player's break occur before a double fault?

    Break will occur before an Ace - will a player's break occur before an Ace?

    Ace will occur before a Double Fault - will a player's ace occur before a double fault?

    More Double Faults than Aces - will the number of double faults be greater than the number of aces?

    Medical timeout during the match - will either player take a medical timeout during the match?

    Player X wins serve from 0-40 - will the player win serve, even if he is leading 0-40 in the game?

    Player X loses serve from 40-0 - will the player lose serve, even if he is leading 40-0 in the game?

    Player retires or is disqualified during the match - will either player be unable to finish the match for various reasons or will he be disqualified?

    Serving player loses the game to zero (0) - will either player lose the game in which he serves, without winning a point?

    Total lob shots of - the total number of lob shots of a player.

    Total drop shots of - the total number of drop shots of a player.

    Total volley shots of - the total number of volley shots executed by a player.

    Total passing shots (passing shots) of - the total number of passing shots executed by a player.

    Total overhead shots (overhead shots) - the total number of overhead shots executed by a player.

    Total unforced errors - the total number of unforced errors committed by a player.

    Total winners - the total number of winning shots executed by a player.

    Total backhand winners - the total number of winning backhand shots executed by a player.

    Total forehand winners - the total number of winning forehand shots executed by a player.

    Total match duration in minutes.

    Total first set duration in minutes.

    Longest game (number of total points) - total number of points in the longest game.

    Longest game (total duration in minutes) - duration in minutes of the longest game.

    The match will end with a double fault - the last point of the match will be scored by a double fault.

    The match winner will fall to his knees immediately after winning the last point - the player who wins the match will fall to his knees immediately after winning the last point of the match.

    The winner will lie down on the court immediately after winning the last point - if the match winner will fall to the ground immediately after winning the last point of the match.

    A game will be won with 4 consecutive aces - if there will be a game won with 4 consecutive aces.

    A player will request a medical timeout and win the match - if a player will request a medical timeout during the match and will win the match in the end.

    A player will destroy his racket - if a player will destroy his racket during the match.

    Two consecutive aces in a game - if there will be a game with two consecutive aces.

    Ace on the second serve - if a player will succeed in serving an ace on the second serve.

    First player to win a break point.

    Player will win his first break point - if a certain player will win his first break point.

    Total number of games won on his own serve with a score of 40:0.

    Total number of games won on his own serve with a score of 40:15.

    Total number of games won on his own serve with a score of 40:30.

    Total number of games won on own serve in a 40:40 tie.

    Total games won on own serve with a score of 40:0 - the total number of games won on own serve with a score of 40:0 by a player.

    Total games won on own serve with a score of 40:15 - the total number of games won on own serve with a score of 40:15 by a player.

    Total games won on own serve with a score of 40:30 - the total number of games won on own serve with a score of 40:30 by a player.

    Total games won on own serve with a score of 40:40 - the total number of games won on own serve with a score of 40:40 by a player.

    Score after the first two games - the exact score after the first 2 completed games.

    Who will have more aces - which player will have more aces in the match, or there will be a tie.

    Who will make more double faults - which player will make more double faults in the match, or there will be a tie.

    13. Tennis statistics (Live): aces, double faults

    In the event of a withdrawal or disqualification of one of the participants in the match, bets on aces and double faults played in a set before the match is interrupted will be settled according to the odds played. Bets on markets whose result is not complete and does not allow determining the final result will be refunded.

    Thus, the markets "Win on Aces", "Double Chance on Aces", "Handicap on Aces", "Win on Double Fouls", "Double Chance on Double Fouls", "Handicap on Double Fouls" are subject to refund (odds 1).

    The markets "Will there be an Ace in Game No. X?" and "Will there be a Double Foul in Game No. X?" are only settled if that game is played in full. Otherwise, bets on these markets will be refunded (odds 1).

    The "Total individual aces", "Total aces", "Total individual double faults", "Total double faults" markets are settled based on the actual performance of aces/double faults by the players. All totals that have not been played by the time of the withdrawal or disqualification of one of the participants will be refunded.

    The "Who will double fault no. X?" and "Who will serve ace no. X?" markets are settled based on the actual performance of that ace or that double fault. All such markets that have not been played until the withdrawal or disqualification of a participant in the match will be refunded.

    10.34. Volleyball

    1. If a match is abandoned (does not start) due to the withdrawal/disqualification of a team or for any other reason, all bets on that match will be void.

    2. If a match is rescheduled or postponed for any reason, all bets are valid until the match is played, but no more than 25 hours after the originally scheduled starting time.

    3. A match is considered to have taken place from the moment the first point is scored. If the first point is not scored, that match is not considered to have taken place.

    4. If a match is started but is abandoned in the first set and has not been completed for any reason, such as a participant losing/disqualifying, bets placed on results that were determined when play was stopped will stand. Bets on any undecided (not played) result will be void.

    5. If a match is started but is abandoned after the first set and has not been completed for any reason, such as a participant's withdrawal/disqualification, bets on the winner of the match will remain valid and the winner will be the participant/team that is declared the winner. Bets that have been decided when the game was stopped will also stand. Undecided bets will be void (odds 1).

    6. Bets on the results of sets that have not been played will also be void (odds 1).

    In the case of bets on player statistics (more/less aces, blocks, service faults), if the specified player did not participate in the match at all, the bet is void and the stake is returned.

    In the case of bets on the comparison of players (which of the two will register more aces/blocks/service faults), if one of the specified players did not participate in the match, bets on this option are void and the stake is returned.

    7. In the case of an interrupted set, the total points in the set are calculated according to the minimum total number of points that could have been scored when the game was stopped. The total points in the match are calculated by adding the total number of points scored in the previous sets to the minimum possible total of points that could have been scored in the sets that were not completed/not played when the game was stopped. Handicap bets on interrupted (uncompleted) sets and bets on match handicap are calculated in the same way.

    Example:

    A match is abandoned with the score 15:17 in the 2nd set.

    Team 2 retires/is disqualified.

    Team 1 – Team 2 1:0 (25:20, 15:17).

    Total Under/Over minimum of the match = 112 points (45 from the sets already played + 67 minimum total of points that could have been scored in the sets that were unfinished/not played) (25:20, 25:17, 25:0).

    Minimum individual total of team 1 = 40.

    Minimum individual total of team 2 = 37.

    On this basis, bets are settled as follows:

    Match bets:

    Match winner: Team 1 - Winner; Team 2 - Loser.

    Set score: 0:3 – loser, 1:3, 2:3, 3:0, 3:1, 3:2 – draw (odds 1).

    Total Under Over: bets with a value less than 112 remain valid. Bets with a value greater than 112 will be void (odds 1).

    Individual Total (Team 1): bets with a value less than 40 remain valid. Bets with a value greater than 40 will be void (odds 1).

    Individual Total (Team 2): bets with a value less than 37 remain valid. Bets with a value greater than 37 will be void (odds 1).

    Set Handicap: Bets on the following handicaps "+2.5/-2.5" will stand; all other bets on Set Handicap will be void (odds 1)

    Points Handicap: In this example, the maximum possible handicaps for the match are as follows:

    1. 3:1 (25:20, 23:25, 25:0, 25:0) – Team 1 wins by a margin of 53 points
    2. 2:3 (25:20, 25:23, 0:25, 0:25, 0:15) – Team 2 wins by a margin of 58 points.

    Based on this, the results for handicaps between "-52.5/+52.5" to "+57.5/-57.5" cannot be determined and bets will be void (odds 1). The rest of the handicap bets, which do not fall within this range, remain valid and will be validated.

    Betting on the 2nd set abandoned:


    Set winner: nil (odds 1)


    Total Under/Over: The minimum possible total number of points that could have been scored when play was abandoned is 40. Bets on totals with a value less than 40 will stand. Bets on totals with a value greater than 40 will be void (odds 1).

    Points Handicap: In this example, the maximum possible outcomes in this set are as follows:

    1. 25:17 – Team 1 wins by a margin of 8 points;
    2. 15:25 – Team 2 wins by a margin of 10 points;

    Based on this, the results for handicaps between "-7.5/+7.5" and "+9.5/-9.5" cannot be determined and the relevant bets will be void (odds 1). The rest of the handicap bets, which do not fall within this range, remain valid and will be validated.

    "Individual Total" (Team 1): bets with a value less than 15 will be valid. Bets with a value greater than 15 will be void (odds 1).

    "Individual Total" (Team 2): bets with a value less than 17 will be valid. Bets with a value greater than 17 will be void (odds 1).

    "Correct Score": Bets that have been decided (e.g. 25:16) will stand. Bets that have not been decided when play was stopped will be void (odds 1).

    "Set Result": Bets that have been decided (e.g. Team 1 to win by 12 or more points) will stand. Bets that have not been determined when play was stopped will be void (odds 1).

    8. If there is a "golden set" in a match (according to the rules of certain tournaments), this "golden set" is not taken into account when settling bets. The only exceptions to this rule are bets on a player/team's qualification for the next round of a competition and bets on the winner of the tournament/round.
    If a match has started but has been interrupted and not completed for any reason (such as abandonment or disqualification), only bets on statistical results that were already determined at the time of interruption will be considered valid. Remaining bets, which were on undetermined statistical results (not recorded by the time the match was stopped), will be void and stakes refunded

    9. Bet Types:

    • "Match Winner" - Who will win the match.
    • "Set Winner" ("Set Betting") - The exact score based on the number of sets won by both teams in the match.
    • “Total Under/Over” – The total number of points to be scored in the match.
    • “Individual Total” – The total number of points to be scored by a specific team in the match.
    • “Set Handicap” – Handicap bet on the number of sets to be won/lost by teams in the match.
    • “Point Handicap” – Handicap bet based on points per match.
    • "Total Odd/Even" – Whether the total number of points in the match will be odd/even.

    Set Bets:

    • "Set Winner" – Who will win the set.
    • "Total Under/Over" – How many points will be scored in the set.
    • "Individual Total" – The total number of points to be scored in the set by a specific team.
    • "Points Handicap" – handicap bet based on points per set.
    • "Total Odd/Even" – Whether the total number of points in the set will be odd/even.
    • “First to n points” - Who will be the first to win a specified number of points in the set.
    • “Who will win point n”? ”?” - Who will win a specified point (e.g., 3rd, 4th, or 5th point) in the set.
    • “Correct score” - What will be the correct score of points in the set.
    • “Set result” - Who will win the set and by what margin.
    • “Who will lead by a total of n match points” - Who will be in the lead after a specified number of points have been scored by the teams in the set.

    10. The result of a specific interval of a set must be indicated. In the first 4 sets there are 5 intervals, in the 5th set - 3 intervals.

    10.1. Types of intervals:

    • First interval - lasts from the beginning of the set until one of the teams reaches 5 points in the set.
    • Second interval - lasts from the end of the first interval until one of the teams reaches 10 points in the set.
    • Third interval - starts from the end of the second interval until one of the teams reaches 15 points in the set.
    • Fourth interval - starts from the end of the third interval until one of the teams reaches 20 points in the set.
    • Fifth interval - starts from the end of the fourth interval until one of the teams reaches 25 points in the set.

    10.2. Each interval starts with the score 0:0.

    10.3. The interval is considered completed if all specified points have been completed.

    10.4. Bets on unplayed intervals will be settled at odds of 1.


    10.5. During the interval periods, the following types of bets are offered:

    • "Win" - victory during the interval period.
    • "Total" - the total amount of points won during the interval period.
    • "Individual Total" - the amount of points scored during the interval period by a particular team.
    • "Handicap" - handicap of points during the interval period.
    • "Exact score" - the exact score in points during the interval period.

    10.6. Bets on Statistics: Aces, Service Faults, Ball Blocks.

    Ace - a service in which:

    • the ball lands in the opponent's half without touching the players of the receiving team.
    • the ball goes out of play after contact with only one player of the receiving team.
    • after contact with the second player, the ball does not fly to the opponent and is out of play.

    b. Block - action, in which the team won the round due to the ball being deflected from the designated place.

    c. Service fault:

    • the player enters his own half of the court after the moment of throwing the ball and until the moment of hitting the ball.
    • the ball has not crossed the opponent's half.
    • the ball crosses the boundaries of the opponent's half without touching the players of the receiving team.

    10.7. Validation of the number of aces, service faults and service blocks is made based on the results displayed on the official tournament websites.

    10.35. Water Polo

    1. All bets are accepted during regular time, as stipulated by the tournament regulations, unless otherwise stated in the betting offer. Bets on qualification for the next round are excluded from this rule.

    2. If a match is not completed, then bets will stand on the results that were decided when play was stopped. All other bets will be void (odds 1).

    36. Bandy

    1. Unless otherwise stated, all bets include regular time only and exclude extra time and penalty shootouts. Penalty shootouts only count in bets that include extra time.

    2. If the match format is changed and the duration of the game changes (for example, from two 45-minute halves to two 30-minute halves), all bets will be void and refunded, except bets on the match winner, which remain valid.

    3. If the venue of the match (field) changes, all bets remain valid.

    4. In the case of cup competitions, which are held over several matches, bets can be placed on qualification to the next round. These bets are settled according to the results of the matches, including overtime and penalty kicks.

    5. Bets on scoring periods in bandy are not accepted.

    6. In Multiple or System bets, it is prohibited to include multiple selections from the same match, even if they are not directly interdependent. If such selections are nevertheless placed in the same ticket, the bet will be voided and refunded, even if the online system has not automatically blocked this combination. Also, in bets on qualification/non-qualification from groups, it is allowed to include only one team from the same group in a Multiple or System bet. If multiple teams from the same group are included in the same ticket, all selections will be void and refunded.

    37. Lacrosse

    1. All bets on the match are settled including overtime, unless otherwise stated. Second half bets also include overtime.

    Exception: bets on the match winner, when there is a "tie" option, are valid for regular time only, excluding overtime.

    2. If the match is interrupted before the end of regular time and is not resumed within 25 hours, all bets whose outcome has not been clearly determined by that time will be void and refunded.
    Bets whose outcome was already known at the time of interruption will remain valid. In the case of live betting, if the match is interrupted, only bets with an already determined result will be settled, the rest being void.

    3. If the start time of the match is postponed by more than 25 hours, all bets on that match will be void and refunded. If the delay is less than 25 hours, bets remain valid.

    4. If the venue of the match changes, bets already placed will remain valid, provided that the home team remains the same.

    5. For the Lacrosse discipline, the following bet types are available:

    5.1. Match Winner

    Bets are placed on the team that will win the match. If the options "Team 1", "Team 2" and "Draw" are available, the bet is valid for regular time only, excluding overtime. If the option "Draw" is not available, the bet is valid including overtime.

    5.2. Total

    You bet on the total number of goals scored in the match. If the total number of goals is equal to the value of the "total" in the bet, the stake will be returned (push). The same rule applies to the individual total of a team or a player.

    5.3. Individual total

    You bet on the number of goals scored by a specific team. If the team scores exactly the number of goals indicated in the bet, the stake is returned.

    5.4. Handicap

    If the final result, adjusted for the handicap, is equal, the bet will be returned, regardless of the period of play in which the bet was placed.

    5.5. Total Even/Odd

    You bet on whether the number of goals (total or individual for Team 1 / Team 2) will be even or odd. If the result is 0, the bet will be settled as "Even".

    38. Netball

    1. All bets on the match are settled with overtime included, unless otherwise stated. Bets on the second half also include overtime.
    Exception: bets on the winner of the match, where there is an option "Equal", are valid for regular time only, excluding overtime.

    2. If the match is interrupted before the end of regular time and is not resumed within 25 hours, all bets for which the result was not clearly determined will be void and refunded.
    Bets with a known result at the time of interruption remain valid.
    For live bets, in the event of interruption, only selections with a result determined by that time will be settled, the others being returned.

    3. If the start time of the match is postponed by more than 25 hours, all bets on that match will be void. Otherwise, bets remain valid.

    4. Bets on the 4th quarter are settled including overtime.

    5. If the total number of points scored in a match is equal to the total value of the bet, the stake will be returned (push).

    The same rule also applies to:

    • totals by quarter or half
    • individual totals of teams or players
    • bets on handicaps (match, half, quarter)
    • statistical comparisons between players
    • other types of bets where there are no options for exact values of "handicap" or "total"

    6. In the case of the game type "Away vs Home", only the matches listed in the offer of the respective day are taken into account. If one or more matches from that list are postponed or cancelled, all bets on this game will be cancelled and returned.

    7. For the Netball discipline, the following bet types are available:

    7.1. Match Winner

    Bet on the team that will win the match. If the offer includes the options "Team 1", "Team 2" and "Draw", the bet is valid only for regular time, without overtime. In the absence of the option "Draw", the bet also includes overtime.

    7.2. Total

    Bet on the total number of points scored in the match. If the resulting total is equal to the bet value, the stake is returned. The same rule applies to individual totals of teams or players.

    7.3. Handicap

    If the handicap-adjusted score is equal, the bet is returned, regardless of the chosen period (match, half or quarter).
    The same rule applies to bets on statistical comparisons between players (points, fouls, blocks, rebounds, passes, etc.)

    7.4. Individual Total

    Bet on whether a team will score more or less than a certain threshold. If the score is exactly equal to the value indicated in the bet, the stake is returned.

    7.5. Total Even/Odd

    Bet on whether the total points scored in a match, half or quarter will be an odd or even number

    39. Squash

    1. If a match is cancelled (not started) due to a player's withdrawal or disqualification or for any other reason, all bets on that match will be void and refunded.

    2. If the match is rescheduled or postponed, all bets remain valid until the match is played, but no more than 25 hours from the originally scheduled time.

    3. If one of the announced participants is replaced by another before the start of the match, all bets on that event will be void.

    4. The match is considered to have started from the moment the first point is played. If the first point has not been played, the match is considered to have not started.

    5. If the match has started, but is interrupted in the first set and is not resumed due to a player's refusal or disqualification, only bets whose outcome was already determined at the time of interruption remain valid.
    Bets on undetermined (unfinished) results will be void and refunded.

    6. In the event of a match being postponed or interrupted, all bets will be void (odds 1), except for those whose result was clearly determined at the time of the interruption.
    If the match is interrupted due to injury or disqualification, and as a result of this the player qualified for the next round is determined, bets on qualification remain valid.
    Bets on unstarted sets will be refunded.

    For interrupted sets, the total is calculated based on the minimum possible played up to the time of the interruption.

    The total of the match is determined by adding the points from the completed sets and adding the minimum possible for the unfinished ones. The handicap for the interrupted set or match is calculated similarly.

    Example:

    • Match interrupted at 8:5 in set 4. Player 2 retires.
    • Player 1 – Player 2: 2:1 (11:9, 12:14, 11:7, 8:5).
    • Minimum possible total played = 80 points (64 from complete sets + 16 minimum in set 4).
    • Minimum individual total Player 1 = 42.
    • Minimum individual total Player 2 = 35.

    Bets calculation:

    Per match:

    • Match winner: Player 1 – winner, Player 2 – loser.
    • Total even/odd: the bet is returned.
    • Set score: 3:0, 0:3, 1:3 – loser; 3:1, 3:2, 2:3 – return.
    • Total points: bets on < 80 – winner; >80 – returned.
    • Individual Total J1: ≤ 42 – win; > 42 – return.
    • Individual Total J2: ≤35 – win; >35 – return.
    • Handicap per sets: -2.5/+2.5, +1.5/-1.5, +2.5/-2.5 – win; -1.5/+1.5 – return.
    • Match points handicap:
      a) 3:2 (e.g. 11:0 in the decider) → advantage J1 = +12 b) 2:3 (e.g. 0:11 in the decider) → advantage J2 = +10

      → handicaps between -11.5/+11.5 and +9.5/-9.5 are uncertain and will be returned. All other handicaps are settled normally.

    On set 4 (interrupted):

    • Set winner: return.
    • Total points: minimum possible = 16. Bets on <16 – win; >16 – return.
    • Handicap: uncertain range between -5.5/+5.5 and +2.5/-2.5 – return. Others – settled.
    • Individual Total J1: ≤8 – win; >8 – return.
    • Individual Total J2:5 – return.

    7. The following types of bets are available for squash matches:

    On Match:

    • Match Winner - who wins the match.
    • Set Score - the exact score in sets.
    • Total Points - the total points in the match.
    • Individual Total - the points of a team/player in the match.
    • Set Handicap - the difference in sets.
    • Points Handicap - difference in points.
    • Total Odd/Even - the total points will be even or odd.

    Set Winner

    • Set Winner - who wins the set.
    • Total Points - the total points in the set.
    • Individual Total - the points of a team in the set.
    • Points Handicap - difference in points in the set.
    • Total Odd/Even - the total points in the set will be even or odd.
    • Who reaches "n" points first - who is the first to reach a certain number of points in the set.
    • Who wins the "n" point - who wins the point.
    • Who leads after "n" points - who has an advantage after a certain number of points played.

    40. Swimming (SWIMMING)

    1. Results announced on the basis of official protocols and other official sources of information, immediately after the end of the competition, are considered valid.
    Results subsequently changed due to appeals, anti-doping controls or other reasons are not taken into account when settling bets.

    2. In the "Who is better" type game (between two proposed participants), the participant who occupies the higher place in the official final ranking is considered the winner.

    • If both athletes do not finish the race or do not register any valid result, bets will be returned.
    • If both are eliminated in the preliminary stages, the winner is declared the one who reached the higher stage.
    • If both were eliminated in the same stage, bets are returned.

    3. The final ranking of athletes is established according to the official protocol published immediately after the competition

    Disqualified athletes or teams that determine the subsequent change in the ranking will not be taken into account by the Operator when settling bets

    4. In Multiple and System bets, it is prohibited to include interdependent events related to the same race.
    If such events are nevertheless included in a bet, it will be canceled and returned, even if the online system has not automatically blocked it.

    41. Synchronized Swimming (SYNCHRONIZED SWIMMING)

    1. The results announced on the basis of official protocols and other official sources of information, immediately after the end of the event, are considered valid.
    Results subsequently annulled following appeals, doping controls or for other reasons are not taken into account for the settlement of bets.

    2. In the duel game "Who is better" (between two proposed participants), the participant who occupies a higher place in the official final ranking is declared the winner.

    • If both participants do not make any valid attempts or do not complete the competition, bets will be returned.
    • If both are eliminated in the previous phase, the winner is considered the one who reached the higher stage.
    • If both were eliminated in the same phase, bets are returned.

    3. The ranking of athletes is established according to the final official protocol published immediately after the end of the competition.
    Disqualified athletes or teams, which caused subsequent changes in the protocol, will not be taken into account by the Operator when settling bets.

    4. In Multiple and System bets, it is prohibited to include interdependent events related to the same event.
    If such selections were nevertheless included, bets will be canceled and returned, even if the online system did not block the respective combination.

    42. Contact Sports (Martial Arts)

    1. The fight is considered to have started after the referee's command or after the sound signal/gong.

    2. If the fight was interrupted before the end of the regular time and is not resumed within 25 hours, all bets on this fight, the outcome of which is not clearly determined at the time of interruption, will be returned. All bets whose outcome is known at the time of interruption remain valid. In the case of "Live" bets, if the fight has been interrupted, the calculation is made only for bets whose outcome has already been determined, all other bets being returned.

    3. All results are calculated based on official statistics taken from the official websites of the tournament organizers and are verified with the records of the fights held in "Live" mode.

    4. If the start time of the fight is postponed by more than 25 hours, all bets on this fight will be refunded; otherwise, bets will stand.

    5. If the fight is moved to another arena, all bets on the fight will stand.

    6. If the planned number of rounds has changed, all bets on the outcome of the fight will remain valid, and bets on options related to the number of rounds will be refunded.

    7. If the referees declare the result "No Contest" (no official result), only bets with clearly determined results by the time the fight was stopped will be validated. All other bets will be refunded.

    43. Softball

    1. In softball, bets are offered on a clear victory of one of the teams and on the "handicap".

    2. Bets can also be placed on the "total" (the total number of points scored by both teams in the match). If the total is reached exactly, the bet is returned.

    3. If the match has not been played within 25 hours of the actual starting time, all bets on that match will be returned.

    4. Bets can also be placed on the individual number of points scored by a team. If the individual total is reached exactly, the bet is returned.

    5. Unless otherwise stated, all bets are calculated based on the official result, including extra innings. If, after the end of the match, the result is equal, bets on the winner of the match are returned, unless the line includes the draw option.

    6. A softball game must last at least 6 full innings, or 5.5 innings if the team batting in the second half is leading, for bets to stand. If the Mercy Rule applies (the game is stopped early due to a large score difference), bets will stand and the game will be settled based on the score at the time of the stoppage.

    44. MMA

    1. The fight is considered to have started after the first gong.
    Victory includes: victory on points, victory by knockout, victory by technical knockout, disqualification of the opponent or his refusal, victory by pinfall/palmares or submission of the opponent.

    2. If the fight was interrupted before the end of the scheduled time and was not resumed within 25 hours, all bets on this fight, the outcome of which was not clearly determined at the time of the interruption, will be returned. All bets whose outcome was known at the time of the interruption of the fight remain valid.
    In the case of "Live" bets, if the fight is interrupted, settlement is made only for bets whose outcome has already been determined; all other bets will be returned.

    3. All results are calculated according to official statistics taken from the official websites of the tournament organizers and verified with the records of the fights held in "Live" mode.

    4. If the start time of the fight is postponed by more than 25 hours, all bets on that fight will be returned; otherwise, bets remain valid.

    5. If the fight is moved to another arena, all bets on that fight will stand.

    6. The term "early win" includes: knockout, technical knockout, disqualification of the opponent, refusal of the opponent or victory by blocking/submission.

    7. The term "win on points" refers to a victory achieved by the judges' decision after all rounds have been completed, as well as a victory by "technical decision of the judges". Referee decisions can be:

    • unanimous decision (all judges award the victory to the same fighter).
    • split decision (two judges award the victory to one fighter, and the third to the other).
    • majority decision (one or two judges award a draw, and the other decides the winner), draw.

    8. In betting on the number of rounds, if a fighter does not show up for the start of the next round after the gong, the fight is considered to have ended in the previous round.
    Fractional round betting options are based on the fact that half a round is 50% of the total duration of a round.
    If the fight ends exactly in the middle of a round, all bets on the “total” of that round will be returned.

    9. If the planned number of rounds is changed, all bets on the winner of the fight remain valid, but bets on the number of rounds options will be returned.

    10. In the event of a draw, bets on the victory of one of the participants will be returned. All other types of bets will be settled according to the results.

    11. The game option "victory in a specific round" involves predicting the round in which the victory will be achieved and by which participant. If the victory is awarded by the decision of the judges at the end of the last round, bets on victory in the last round are considered lost.

    12. Handicap bets are calculated based on the judges' scores, according to the full result of the fight, published in the official sources of the competition.
    In case of premature termination of the fight, bets on handicap will be returned (odds 1).

    13. If the referees declare the result "No Contest", only bets whose result is clearly determined by the time the fight is stopped will be settled. All other bets will be refunded.

    14. Fights listed before the official date is set will be listed with the date 31st December of the current year, until the official date is published.
    Bets on such fights remain valid until the first fight of that year is held.
    Once an official date has been confirmed, rule 4 applies.
    If the scheduled fight does not take place by the end of the current year, bets will be refunded.

    15. Betting options on statistics are available, such as:

    • "Total" of significant blows - if the proposed "total" is reached, the bet is refunded.
    • "Total" of takedowns - if the proposed "total" is reached, the bet is returned.

    If the planned number of rounds changes, all bets on the "total" of significant blows and takedowns will be returned.

    45. Winter Sports

    1. Bets are offered on the winner of a competition, race, round, discipline, trial, etc. The winner is considered the participant who takes first place in the final protocol.
    If the participant did not start the competition, race, round, discipline, trial, etc., the bets will be returned.

    2. "Who is better". In the proposed pairs, the participant who will have a better performance must be indicated. The best participant is considered the one who occupies the highest position in the final protocol.
    If both participants did not make any valid attempt and/or did not complete the competition/race due to disqualification, the bet will be returned.
    If both participants are eliminated in the same preliminary stage, the one with the better result will be considered the winner.
    In the event of a tie, all bets will be returned and the respective selections will be removed from the "Multiple" and "System" tickets.
    If the participants were eliminated in different stages, the winner is considered the one who advanced to the subsequent stage, regardless of his performance in that stage.

    3. The ranking of the athletes is established according to the official final report, published immediately after the end of the competition, race, round, discipline, attempt, etc.
    Subsequent changes to the protocol due to the disqualification of athletes, occurring after the end of the competition, are not taken into account.

    4. In biathlon, bets are offered on the total number of misses of the participant ("total" misses). If the total number of misses is equal to that indicated in the proposed bet, the bet will be returned.

    5. If a competition, round, race, discipline or event is postponed or rescheduled for any reason, all bets remain valid until the end of the tournament or stage in which it is scheduled to take place.
    If the event is cancelled and does not take place until the end of the tournament/stage, all bets will be refunded.

    6. If, after interruption, the event is resumed on a different route or track, all bets placed on that event, except for those whose result has already been determined, will be refunded.

    7. In the event of a change in the distance, number of laps of the competition, as well as in the event of a change in the location of the competition, all bets will be refunded.

    8. If a participant is withdrawn during the competition or is not allowed to participate due to technical problems with the equipment, all bets on that participant will be refunded.

    46. Cybersport

    1. General conditions
    1.1. General terms

    1.1.1. "Frag" – elimination of an opponent.
    1.1.2. "Deny" – destruction of one's own (ally's) turret.
    1.1.3. "n" – represents any number.
    1.1.4. "Best of 1" (Bo1) – series of games until one victory.
    1.1.5. "Best of 2" (Bo2) – series consisting of 2 games.
    1.1.6. "Best of 3" (Bo3) – series of games until 2 victories.
    1.1.7. "Best of 5" (Bo5) – series of games up to 3 wins.
    1.1.8. "Best of 7" (Bo7) – series of games up to 4 wins.
    1.1.9. "Best of 9" (Bo9) – series of games up to 5 wins.

    1.2. A match can consist of one or more maps/games. Their number is determined by the rules and the phase of the competition. In the case of the Bo1 format (one map), teams play only one map, and victory on the map means victory in the match. For the Bo3 or Bo5 formats, the team must achieve 2 or 3 victories, respectively, to win the match. In the Bo2 format (two maps), it is possible for the match to end in a draw.

    1.3. Bets are accepted on the match and on its various phases. There is no time limit; bets are accepted until a winner is determined, to the extent that the format does not allow for a draw.

    1.4. During the game, pauses may occur for technical reasons.

    1.5. If the match is postponed for more than 25 hours or is interrupted and will not be resumed, all bets will be void and refunded (odds 1), except for those that already had a determined result at the time of the interruption.

    1.6. Bets on "Match Winner" refer to the team that will win the entire series of maps/games.

    1.7. Bets on "Winner of map/game n" refer to the team that will win the specified map/game. In games such as League of Legends or Dota 2, victory is achieved by destroying the main structure of the enemy base. A team can surrender, which is equivalent to losing the map in question.

    1.8. Bets on "total frags" refer to the total number of "frags" achieved by both teams in a map/game, excluding neutral creature eliminations. Bets can also be placed on the "frag handicap", i.e. the difference in "frags" between the two teams, both on the map and in the match.

    Example:
    In a "up to 2 wins" match:

    • Map 1: team 1 – 27 frags, team 2 – 21 frags → total frags = 48, handicap = +6 team 1.
    • Map 2: team 1 – 25 frags, team 2 – 10 frags → total frags = 35, handicap = +15 team 1 → Total frags match = 83, total handicap = +21 team 1.

    1.9. Bets on "Total Maps/Games" refer to the total number of maps played in the match, while "Maps/Games Handicap" reflects the difference in maps won between the two teams.

    Example:

    In a Bo3 format, if team 1 wins 2-0 → total maps = 2, handicap = -2 for team 2.

    1.10. Bets on "Who will get the first frag?" refer to the team that gets the first elimination in the map/game. Only eliminations against the opposing team are counted.

    1.11. Bets on "Which team will lose the first turret?" refer to the team that will lose a turret first. In Dota 2, destroying your own turret ("deny") is equivalent to losing it. Available in Dota 2 and League of Legends

    1.12. Bets on "Map Duration between X and Y minutes" refer to the match duration according to the in-game timer. "Yes" means that the duration falls within the range, "No" that it exceeds it.
    Example: if the duration is "0-40 minutes" and the game lasts 40:01, it is considered 41 minutes and "No" is the winner.

    1.13. If a team changes its name for organizational reasons, bets remain valid. If the name change also involves a change in the composition (at least one player), bets will be void.

    1.14. If a team receives an advantage on a map according to the competition rules, it is considered the winner of that map. When settling bets, the count of maps always starts from map 1, regardless of the advantage.

    1.15. If a map or match is replayed for technical reasons (e.g. disconnections), pre-match bets remain valid for the replay, provided that the replay starts within a maximum of 25 hours. Live bets become void, except for those already settled. Replayed map = separate event.

    1.16. Match interruption / disqualification / abandonment

    1.16.1. If the match is interrupted before the end of the first map, all bets on: map winner, match winner, exact score on maps, total rounds, handicaps, "will win at least one map", etc., will be void (odds 1). Bets already played up to the moment of interruption will be settled normally.
    Example: CS2, Bo3 format. Score 6:8 in the first map, followed by technical victory for team 2 → all bets on the match and map are void, except for those already decided (e.g. total under 19 rounds, etc.).

    1.16.2. If the match is interrupted after the completion of a map, but before or during the next map, all maps already played are considered valid. Subsequent maps are treated according to the previous point, and bets on the match may be partially settled.
    Example: CS2, Bo3. Score 1-0 (13:10), second map interrupted at 10:10 → bets on exact scores or handicaps become void; those on "will win a map" remain valid for the team that won the first map.

    1.16.3. If the organizers cancel or change the result of a map before the end of the match, that match is considered interrupted and bets are settled according to the rules above.

    1.17. Substitute players. If a team plays with a substitute player and the organizer allows the substitution, the match is considered valid and bets stand.

    1.18. Team Completion. If a team finishes the match with missing players or does not return after a disconnection, but the regulations do not prohibit this, the match is considered valid and bets are settled according to the official result.

    2. Cybersport (Dota2)
    < Team > wins the map + Total frags – The market combines the victory of team 1 (W1) or team 2 (W2) on the map with a bet on the total number of "frags" achieved on that map, over or under a specified value.

    Example of options:

    • W1 - win map + total over 49.5 frags
    • W1 - win map + total under 49.5 frags
    • W2 - win map + total over 49.5 frags
    • W2 - win map + total under 49.5 frags


    Chapter XI - BETTING ON NUMBERS (International Lotteries)

    11.1 BETTING ON NUMBERS are bets placed on events consisting of number draws made in lotteries or on events consisting of number draws numbers from within the Kino games by companies authorized in this regard from the following countries, without the list being limited: Austria, Belgium, Finland, France, Hong Kong, Ireland, Italy, Latvia, Hungary, Germany, Pennsylvania, Poland, Slovakia, Spain, Switzerland, etc.

    11.2. Betting on numbers is not possible on events consisting of draws of numbers made by the Romanian National Lottery.

    11.3. . Depending on the Organizer's decision, the offer of events for betting on numbers may be expanded or restricted.

    11.4. The Organizers of the Kino games establish the total number of numbers from which the draw will be made. From the total number, 20 (twenty) numbers will be drawn.

    11.5. Bets on numbers drawn in lotteries or Kino games do not imply the direct participation of the players in the lotteries or Kino games from the offer proposed by the Organizer.

    11.6. Betting on numbers is possible only on natural numbers or a series of natural numbers.

    11.7. Complex numbers cannot be the subject of betting.

    11.8. For each draw, the Organizer sets the values for each combination separately.

    11.9. The times of the draws are those announced by the lottery organizers.

    11.10. The time period between draws is regulated by the laws of the organizer's state and can vary from a few minutes to a few days.

    11.11. Each draw included in the Organizer's offer is assigned a serial number, a date and a time of the draw.

    11.12. Bets on numbers are accepted until the time displayed in the Organizer's offer. If, due to an error, a bet on a previously held or ongoing draw was accepted, it is considered void and will receive odds of 1.0.

    11.13. In the event that two or more draws take place on the same day, in the same lottery, bets will be considered for the main (first) draw, unless other instructions are received. If, for any reason, the draw does not take place or no draw is specified, the bets placed will remain valid for the next available number draw .

    11.14 The minimum stake for an individual ticket is 1 RON, including for system bets.

    11.15. The results of the draws made at lotteries or Kino games will be validated by the Organizer, based on the data entered on the official websites of the draw organizers.

    11.16. Only the combination of numbers that does not include any incorrectly indicated numbers is considered winning.

    11.17. Number betting events cannot be combined on the same betting ticket with other events from the Organizer's betting offer.

    11.18. Only one lottery draw can be placed on a ticket. It is not possible to combine multiple lotteries on the same ticket.

    11.19. Bets on numbers will be considered winning only if they contain the entire winning number combination. For example, if a winning combination has eight numbers, the winning ticket cannot contain fewer numbers (seven, six, five, four, etc.).

    11.20. The maximum winnings per ticket are 50,000 RON regardless of the type of ticket (single or system) or on a series of identical tickets.

    11.21. For all situations not specifically provided for in this article and referring to bets on numbers, the corresponding general rules set out in these Regulations shall apply. The Organizer's Rules shall apply in any cases not covered by the rules on betting on numbers.

    11.22. Both the approval of the results and the validation of the tickets are done within a maximum of 72 hours from the end of the draws (events).


    Chapter XII CASINO/VIRTUAL

    12. The Favbet casino product consists of the Casino module, offered by third-party service providers (hereinafter referred to as "Providers"). All Providers, as well as their other gambling products (casino, live casino, etc.) are licensed by ONJN.

    Favbet is not responsible for disputes related to the conduct of gambling, and the liability in this regard belongs to the Providers. In the Casino module, you can choose to play for real money or virtual money (demonstration play). Favbet reserves the right to remove or add games from the platform at its own discretion. Favbet cannot be held legally liable for the games offered by the Providers.

    12.1 Interrupted gambling games

    Favbet cannot be held liable for failures, interruptions on servers, delays or other technical or maintenance problems, related to gambling games. Refunds are made exclusively at the discretion of the management team.

    In the event of a system failure of the providers, the Organizer (FavBet) cannot be held liable and any request will be investigated and a response will be provided later.

    Favbet cannot be held liable for damages or losses that are considered or alleged to have arisen in connection with the site or its content; including, but not limited to, delays or interruptions in the operation or transmission of data, loss or corruption thereof, communication problems, improper use by any person of the site or the content, any errors or omissions related to its content.

    In the event of a system failure in the Casino/Sport/Live modules, all games are declared void.

    In the event of a session interruption in a game of chance, after a Player has placed a bet, and as a result of an interruption in the telecommunications systems or a failure in the Player's IT system, which prevents him from continuing the game, the game will end by itself, and when the system failure is fixed, the Player can see the result of the game in the history page of the game account, and if the Player wins, the amount won will be debited without delay to his account.

    12.2. VIRTUAL GAMES

    Betinvest Games

    12.2.1. Magic Keno

    GAME DESCRIPTION: Magic Keno is a virtual game in which 20 numbers out of 80 (20/80) are drawn. The game consists of 80 balls numbered from 1 to 80. Each participant in the game can choose to bet between 1 number and a maximum of 10 numbers per ticket. The winnings are calculated after the end of the last draw.

    The Magic Keno program is active 24/7, and the draws take place every 3 minutes. The Organizer also reserves the right to change the interval in which the draws take place.

    The game program includes the following steps: betting, drawing numbers, displaying and validating the results and the start of the next round.

    Tickets must be placed before the draw begins. Tickets are validated after obtaining the results of the Magic Keno organizer.

    The draws are randomly generated by a special computerized and secure system that cannot be modified later. The numbers (from 1 to 80) are generated as soon as a round has expired, then the tickets are validated according to the numbers drawn.

    There is a minimum stake, a maximum stake and a maximum win per ticket that is established depending on the country and operator. The minimum stake per ticket is 1 Lei, and the maximum stake per ticket is 200 Lei. The maximum win is 50,000 Lei.

    Each draw has a draw number (ID). Using this number, the Player can see the results of the draw on the screen or in the database (See "Results"), for a certain period of time.

    Winnings table. Winning combinations

    The odds are constant for all game rounds.

    The winning combination is usually taken into account from the ratio between the number of numbered balls bet (placed) by the Player and those indicated correctly.

    For example: If the Player has correctly indicated 3 out of 5 numbers, then the bet will be calculated with a 3x odds.

    Special cases:

    If for any reason, the draw does not take place, the placed tickets will remain valid for the next available draw.

    12.2.2. Lucky Wheel

    GAME DESCRIPTION

    Lucky Wheel is a virtual roulette game. The game is based on a wheel with 37 numbers, numbered from 0 to 36 which is displayed throughout the game. The number "0" is represented on the roulette wheel in green, and the other 36 numbers are represented by the colors red and black (18 numbers red and 18 numbers black).

    During the spin, an arrow appears on the top of the wheel, which then indicates a winning number when the wheel stops.

    After the round is over, the winning number and its color will appear in the center of the wheel.

    The frequency of round generation is adjustable depending on the partner, the generation can be set to 3.5 or 15 minutes. The game program includes the following steps: betting, displaying and validating the winning number and repeating the cycle.

    The rounds are randomly generated by a special computerized and secure system, which cannot be modified later.

    The numbers (from 0 to 36) are generated as soon as a round has expired, then the tickets are validated according to the numbers drawn.

    BETTING OPTIONS

    One number – can select any number from 0 to 36.

    One color – The player selects a single color that will be indicated by the arrow. There are three colors available: red, black and green.

    On a dozen numbers – The player selects a dozen numbers from 1 to 36. (1-12, 13-24, 25-36).

    On an even/odd number - The player can choose whether the number indicated by the arrow will be even or odd. If the number drawn is 0, half of the bet amount will be returned.

    There is a minimum stake, a maximum stake and a maximum win per ticket which is established depending on the country and operator.

    The minimum stake per ticket is 1 Lei, and the maximum stake per ticket is 1000 Lei. The maximum win is 50000 Lei.

    12.2.3. Book Of Six

    GAME DESCRIPTION

    Book of Six is a virtual game in which the Player can place bets on numbers (numbered balls of various colors). In each round, 35 of the 48 numbered balls are generated.

    Each numbered ball receives odds according to the order in which it was generated, except for the first 5 balls generated.

    The Player can place simple tickets by selecting 6 numbers out of the 48, his ticket being a winner if all 6 numbers played on the ticket are found in the 35 numbers (numbered balls) generated.

    The Player also has the option to place system type tickets in which he can select up to 10 numbers (numbered balls).

    The colors of the numbered balls are in groups of 6, these being:

    1. Green;
    2. Light blue (bleu ciel);
    3. Purple;
    4. Black;
    5. Red;
    6. Orange;
    7. Yellow;
    8. Dark blue.

    In each round there are 3 multiplier symbols represented as follows:

    1. Diamond;
    2. Cat;
    3. Pharaoh;

    These symbols are awarded by a random system, and if a winning ticket contains at least one number in the position marked by the symbol, the potential win will be multiplied as follows:

    1. 1 symbol - win x2;
    2. 2 symbol - win x3;
    3. 3 symbol - win x4.

    The frequency of round generation is adjustable. Round generation can be set to 3,4,5 or 10 minutes.

    The rounds are randomly generated by a special computerized and secure system that cannot be modified later. The numbers (from 1 to 48) are generated as soon as a round has expired, then the tickets are validated according to the generated numbers.

    There is a minimum stake, a maximum stake and a maximum win per ticket, which are established by the Organizer. These are:

    Minimum stake per ticket – 1 leu;

    Maximum stake per ticket – 200 lei;

    Maximum win per ticket – 50,000 lei.

    The maximum win for a ticket is 50,000 lei, this being the maximum possible winning amount, even if the eventual win of a ticket would exceed the value of 50,000 lei.

    Conducting a Round:

    1. Announcement/Timer;
    2. Drawing animation;
    3. c. Results;

    BETTING OPTIONS

    Standard Bets

    Main Bet 6/35 Numbers:

    The Player chooses 6 numbers out of 48. If the 6 numbers chosen by the Player are among the 35 generated, then the ticket is declared a winner, and the winnings are calculated according to the odds at which the last number selected by the Player was generated multiplied by the stake placed on the ticket.

    The odds are set so that the maximum odds of each round are on the 6th consecutive number generated, while the minimum odds are 1.00 for the last number generated.

    - the last number guessed on the 6th ball drawn is worth 10,000.00 x stake;

    - the last number guessed on the 7th ball drawn is worth 7,500.00 x stake;

    - the last number guessed on the 8th ball drawn is worth 5,000.00 x stake;

    - the last number guessed on the 9th ball drawn is worth 2,500.00 x stake;

    - the last number guessed on the 10th ball drawn is worth 1,000.00 x stake;

    - the last number guessed on the 11th ball drawn is worth 500.00 x the stake;

    - the last number guessed on the 12th ball drawn is worth 300.00 x the stake;

    - the last number guessed on the 13th ball drawn is worth 200.00 x the stake;

    - the last number guessed on the 14th ball drawn is worth 150.00 x the stake;

    - the last number guessed on the 15th ball drawn is worth 100.00 x the stake;

    - the last number guessed on the 16th ball drawn is worth 90.00 x the stake;

    - the last number guessed on the 17th ball drawn is worth 80.00 x stake;

    - the last number guessed on the 18th ball drawn is worth 70.00 x stake;

    - the last number guessed on the 19th ball drawn is worth 60.00 x stake;

    - the last number guessed on the 20th ball drawn is worth 50.00 x stake;

    - the last number guessed on the 21st ball drawn is worth 40.00 x stake;

    - the last number guessed on the 22nd ball drawn is worth 30.00 x stake;

    - the last number guessed on the 23rd ball drawn is worth 25.00 x the stake;

    - the last number guessed on the 24th ball drawn is worth 20.00 x the stake;

    - the last number guessed on the 25th ball drawn is worth 15.00 x the stake;

    - the last number guessed on the 26th ball drawn is worth 10.00 x the stake;

    - the last number guessed on the 27th ball drawn is worth 9.00 x the stake;

    - the last number guessed on the 28th ball drawn is worth 8.00 x the stake;

    - the last number guessed on the 29th ball drawn is worth 7.00 x the stake;

    - the last number guessed on the 30th ball drawn is worth 6.00 x the stake;

    - the last number guessed on the 31st ball drawn is worth 5.00 x the stake;

    - the last number guessed on the 32nd ball drawn is worth 4.00 x the stake;

    - the last number guessed on the 33rd ball drawn is worth 3.00 x the stake;

    - the last number guessed on the 34th ball drawn is worth 2.00 x the stake;

    - the last number guessed on the 35th ball drawn is worth 1.00 x the stake;

    Color Bet

    48 balls are divided into 8 groups with 6 balls of the same color. The player can bet that 6 balls of the same color will be drawn. The same odds and the same rules of the standard 6/35 game are also valid for the special games.

    Special bets

    Even or Odd Numbers Game

    For this type of bet, the Player must indicate whether there will be more even or odd numbers in the first 5 numbered balls generated in the respective round.

    First Even / Odd Number

    For this type of bet, the Player must indicate whether the first number generated (numbered ball) will be even or odd in the respective round.

    Sum of first 5 numbers (-122.5+)

    For this type of bet, the Player must indicate whether the sum of the first 5 numbers generated (numbered balls) will be less than or greater than 122.5 in the respective round.

    First number (-24.5+)

    For this type of bet, the Player must indicate whether the first number generated (numbered ball) will be less than or greater than 24.5 in the respective round.

    Color of first ball

    For this type of bet, the Player must indicate the color of the first numbered ball generated in the respective round.

    In the First 5

    For this type of bet, the Player must indicate whether the selected number will be among the first 5 numbers (numbered balls) generated in the respective round.

    12.3. Golden Race

    Favbet now offers its Players the new virtual games Golden Race.

    Players have the opportunity to play one of the competitions offered in every minute, with a much larger selection of games and choices.

    All matches can be followed live, statistics and tables are available for each available match.

    GAMES

    Bets can be placed on the following games:

    1. Football League;
    2. Greyhound Racing;
    3. Horse Racing;
    4. Speedway Racing;
    5. Motorcycle Racing.

    12.3.1. Football

    General Information

    The competition is divided into leagues (English, Spanish, German, Turkish, Chinese) and a championship - the European Championship.

    The football match consists of:

    1. Advertisements - 70 seconds (payment is possible up to 10 seconds before the start of the match);
    2. Match - approximately 70 seconds;
    3. 30-second summary.

    Players can place tickets at least 10 seconds before the start of the selected event (matches, races).

    The minimum stake is 1 RON, and the maximum win is 50,000 RON.

    Tickets cannot be placed in combination with sports betting, live betting, lottery betting or other virtual games.

    Payout rate: 85.00%-91.50%

    Bet Types:

    Final Result

    1. 1 - At the end of the match, the home team wins.
    2. 2 - At the end of the match, the away team wins.
    3. X - At the end of the match, there will be a draw.

    Double Chance:

    1. 12 - The match will end with the victory of the home team or the away team.
    2. 1X - The match will end with the victory of a home team or a draw.
    3. X2 - The match will end with a victory of an away team or a draw.

    Halftime - Fulltime:

    1. 1-1 - The home team will win both at halftime and at the end of the match.
    2. 1-2 - The home team will win at halftime, but in the end the away team will win.
    3. 1-X - The home team will win at halftime, but there will be a draw at the end of the match.
    4. 2-1 - The away team will win at halftime, but at the end of the match the home team will win.
    5. 2-2 - The away team will win at halftime and at the end of the game.
    6. 2-X - The away team will win at halftime, but there will be a draw at the end of the game.
    7. X-1 - There will be a draw at halftime, but the home team will win.
    8. X-2 - There will be a draw at halftime, but the away team will win.
    9. X-X - There will be a draw at both halftime and at the end of the game.

    Both teams to score:

    1. GG - Both teams will score 1 or more goals in a game.
    2. NG - At least one team will not score a goal in the game.

    Total Goals - Basic Games:

    1. 0 - A maximum of one goal will be scored in a game
    2. 2+ - Two or more goals will be scored in a game
    3. 0-2 - A maximum of two goals will be scored in a game
    4. 3+ - Three or more goals will be scored in the match
    5. 0-3 - There will be a maximum of three goals scored in the match
    6. 4+ - There will be four or more goals scored in the match
    7. 0-4 - There will be a maximum of four goals scored in the match
    8. 5+ - Five or more goals will be scored in the match

    Final Score + Total Goals - Basic Games/:

    1. 1&2+ - Home team will win and at least two goals will be scored in the match
    2. X&2+ - The match will end in a draw and at least two goals will be scored in the match
    3. 2&2+ - The away team will win and at least two goals will be scored in the match
    4. 1&0-1 - The home team will win and a maximum of one goal will be scored
    5. X&0-1 - The match will end in a draw and a maximum of one goal will be scored
    6. 2&0-1 - The away team will win and a maximum of one goal will be scored
    7. 1&3+ - The home team will win and at least three goals will be scored in the match be scored
    8. X&3+ - The match will end in a draw and at least three goals will be scored in the match
    9. 2&3+ - The away team will win and at least three goals will be scored
    10. 1&0-2 - The home team will win and up to two goals will be scored
    11. X&0-2 - The match will end in a draw and a maximum of two goals will be scored
    12. 2&0-2 - The away team will win and a maximum of two goals will be scored
    13. 1&4+ - The home team will win and at least four goals will be scored in the match
    14. X&4+ - The match will end in a draw and there will be at least four goals scored in the match
    15. 2&4+ - The away team will win and at least four goals will be scored in the match
    16. 1&0-3 - The home team will win and a maximum of three goals will be scored
    17. X&0-3 - The match will end in a draw and a maximum of three goals will be scored
    18. 2&0-3 - The away team will win and a maximum of three goals will be scored

    Exact number of goals:

    1. 0 - There will be no goals in the match
    2. 1 – Exactly one goal will be scored in the match.
    3. 2 – Exactly two goals will be scored in the match.
    4. 3 – Exactly three goals will be scored in the match.
    5. 4 – Exactly four goals will be scored in the match.
    6. 5 – Exactly five goals will be scored in the match.
    7. 6 – Exactly six goals will be scored in the match.

    Correct score:

    1. 1-0 - The exact score will be 1:0.
    2. 2-0 - The exact score will be 2:0.
    3. 3-0 - The exact score will be 3:0.
    4. 4-0 - The exact score will be 4:0.
    5. 5-0 - The exact score will be 5:0.
    6. 6-0 - The exact score will be 6:0.
    7. 2-1 - The exact score will be 2:1.
    8. 3-1 - The exact score will be 3:1.
    9. 4-1 - The exact score will be 4:1.
    10. 5-1 - The exact score will be 5:1.
    11. 3-2 - The exact score will be 3:2.
    12. 4-2 - The exact score will be 4:2.
    13. 0-0 - The exact score will be 0:0.
    14. 1-1 - The exact score will be 1:1.
    15. 2-2 - The exact score will be 2:2.
    16. 3-3 - The exact score will be 3:3.
    17. 2-3 - The exact score will be 2:3.
    18. 2-4 - The exact score will be 2:4.
    19. 1-2 - The exact score will be 1:2.
    20. 1-3 - The exact score will be 1:3.
    21. 1-4 - The exact score will be 1:4.
    22. 1-5 - The exact score will be 1:5.
    23. 0-1 - The exact score will be 0:1.
    24. 0-2 - The exact score will be 0:2.
    25. 0-3 - The exact score will be 0:3.
    26. 0-4 - The exact score will be 0:4.
    27. 0-4 - The exact score will be 0:5.
    28. 0-4 - The exact score will be 0:6.

    Total Goals – Extra Games:

    1. 0 - The total number of goals in the match will be 0.
    2. 0-1 - The total number of goals in the match will be up to 1.
    3. 0-2 - The total number of goals in the match will be up to 2.
    4. 0-3 - The total number of goals in the match will be up to 3.
    5. 0-4 - The total number of goals in the match will be up to 4.
    6. 0-5 - The total number of goals in the match will be up to 5.
    7. 0-6 - The total number of goals in the match will be up to 6.
    8. 1 - The total number of goals in the match will be 1.
    9. 1-2 - The total number of goals in the match will be 1 or 2.
    10. 1-3 - The total number of goals in the match will be from 1 to 3.
    11. 1-4 - The total number of goals in the match will be from 1 to 4.
    12. 1-5 - The total number of goals in the match will be from 1 to 5.
    13. 1-6 - The total number of goals in the match will be from 1 to 6.
    14. 2 - The total number of goals in the match will be 2.
    15. 2-3 - The total number of goals in the match will be 2 or 3.
    16. 2-4 - The total number of goals in the match will be from 2 to 4.
    17. 2-5 - The total number of goals in the match will be from 2 to 5.
    18. 2-6 - The total number of goals in the match will be from 2 to 6.
    19. 3 - The total number of goals in the match will be 3.
    20. 3-4 - The total number of goals in the match match will be 3 or 4.
    21. 3-5 - The total number of goals in the match will be from 3 to 5.
    22. 3-6 - The total number of goals in the match will be from 3 to 6.
    23. 4 - The total number of goals in the match will be 4.
    24. 4-5 - The total number of goals in the match will be 4 or 5.
    25. 4-6 - The total number of goals in the match will be from 4 to 6.
    26. 5 - The total number of goals in the match will be 5.
    27. 5-6 - The total number of goals in the match will be 5 or 6.
    28. 6 - The total number of goals in the match will be 6.

    12.3.2. Greyhound Racing

    General information:

    1. Announcements - 40 seconds;
    2. Race - approximately 50 seconds;
    3. Summary 30 seconds.

    Players can place tickets at least 10 seconds before the start of the selected event (matches, races).

    The minimum stake is 1 RON, and the maximum win is 50,000 RON.

    Tickets cannot be placed in combination with sports betting, live betting, lottery betting or other virtual games.

    Payout rate: 86.50%-92.00%

    Bet types:

    Winner - The selected type will win the race.

    M1-2 - The selected type will be first or second in the race.

    M1-3 - The selected type will be first or second or third in the race.

    Number of participants - Even / Odd - The number of winners will be even or odd.

    Winners - more / less than 3.5 - Winners will be less than or more than 3.5.

    Number of winners - over/under 2.5 - The number of winners will be over or under 2.5.

    First and second - Exact order - The exact order of the first and second places in the race.

    First and second - Possible order - Possible order of the first and second places in the race.

    First, second and third - Exact order - The exact order of the first three places in the race.

    12.3.3. Horse racing

    General information:

    1. Advertisements - 15 seconds;
    2. Race - approximately 70 seconds;
    3. 30-second summary.

    Players can place tickets at least 10 seconds before the start of the selected event (matches, races).

    The minimum stake is 1 RON, and the maximum win is 50,000 RON.

    Tickets cannot be placed in combination with sports bets, live bets, lottery bets or other virtual games.

    Payout rate: 86.50%-92.00%

    Bet Types:

    Winner - The selected type will win the race.

    M1-2 - The selected type will be first or second in the race.

    M1-3 - The selected type will be first or second or third in the race.

    Number of participants - Even / Odd - The number of winners will be even or odd.

    Winners - more / less than 3.5 - Winners will be less than or more than 3.5.

    Number of winners - more / less than 2.5 - The number of winners will be less than or more than 2.5.

    First and Second - Exact Order - Exact order of first and second place in the race.

    First and Second - Possible Order - Possible order of first and second place in the race.

    First, Second and Third - Exact Order - Exact order of the first three places in the race.

    12.3.4. Speedway

    General information:

    1. Announcements - 30 seconds;
    2. Race - approximately 60 seconds;
    3. Summary 15 seconds.

    Players can place tickets at least 10 seconds before the start of the selected event (matches, races).

    The minimum stake is 1 RON, and the maximum win is 50,000 RON.

    Tickets cannot be placed in combination with sports bets, live bets, lotto bets or other virtual games.

    Payout rate: 86.50%-92.00%.

    Bet types:

    Winner - Who will win the race.

    M1-2 - Who will finish first or second in the race.

    M1-3 – Will be ranked first or second or third in the race.

    Number of participants - Even / Odd - The number of winners will be even or odd.

    Winners - more / less than 3.5 - Winners will be less than or more than 3.5.

    Number of winners - more / less than 2.5 - The number of winners will be less than or more than 2.5.

    First and second - Exact order - The exact order of the first and second places in the race.

    First and second - Possible order - Possible order of the first and second places in the race.

    First, Second and Third - Exact Order - Exact order of the first three places in the race.

    Payout rate: 86.50%-92.00%

    12.3.5 Motorcycle Racing

    General information:

    1. Announcements - 30 seconds;
    2. Race - approximately 60 seconds;
    3. Summary 15 seconds.

    Players can place tickets at least 10 seconds before the start of the selected event (matches, races).

    The minimum stake is 1 RON, and the maximum win is 50,000 RON.

    Tickets cannot be placed in combination with sports bets, live bets, lotto bets or other virtual games.

    Payout rate: 86.50%-92.00%

    Bet types:

    Winner - Who will win the race.

    M1-2 - The chosen type will be first or second in the race.

    M1-3 - The chosen type will be first or second or third in the race.

    Number of participants - Even / Odd - The number of winners will be even or odd.

    Winners - Over / Under 3.5 - The number of winners will be under or over 3.5.

    Number of winners - Over / Under 2.5 - The number of winners will be under or over 2.5.

    First and Second - Exact Order - The exact order of the first and second places in the race.

    First and Second - Possible Order - The possible order of the first and second places in the race.

    First, Second and Third - Exact Order - The exact order of the first three places in the race.


    Chapter XIII – TYPES OF ERRORS

    13.1 Types of errors:

    Data entry errors: if an odds, a team/ participant, etc. is displayed incorrectly, then the Organizer reserves the right to grant odds 1 (to cancel) the event on all tickets containing that event.

    Display errors, which may include erroneous statistics of the events pre-match as well as those in progress (LIVE) (Ex: erroneous display of the number of corners or the number of cards awarded up to that moment, etc.). The Organizer does not assume responsibility for the correctness of the information displayed and does not constitute a reason for the cancellation of the event/tickets/stakes placed.

    Connection errors: The Organizer is not responsible for errors that may occur in the communication between the Player and the platform (Ex: interruption of the internet connection that may occur on both sides). These errors do not constitute a reason for the cancellation of tickets placed until the error occurred, nor do they constitute a reason for the cancellation of stakes placed in the Casino/Live Casino sections.

    Translation errors: not a reason for the cancellation of bets.

    Mirror errors

    Identified when the odds are displayed in the diametrically opposite order. In this case, the favorite of the match (including the current favorite of the live event) is presented with an odds that exceeds the odds of the outsider of the given event.

    Example: Basketball. Barcelona-Unicaja. The winner of the match. Instead of 1.24 42.1 is displayed.

    Errors in calculating the final odds of a ticket or in calculating various active campaigns that may influence the potential winnings of the tickets. The organizer reserves the right to cancel or recalculate and pay winning bets at the correct/normal value of the winnings.

    Payment Processor Errors; The Organizer is not responsible for any delay that may occur in the transfer of funds when a Player makes a deposit or withdrawal.

    For Live betting, if the broadcast is abandoned and the match is completed in a regular manner, all bets will be settled according to the final result.

    Note : In case of display errors, errors on the ticket, errors in the data entered into the database or errors in the odds displayed/offered or calculated obviously incorrectly, the Organizer reserves the right to pay at the correct odds or to award Odds 1, even if the discovery of ERRORS is made after the completion of the event.


    Chapter XIV - FINAL PROVISIONS

    Participation in betting activity is not allowed for persons who have not reached the age of 18 and employees of the Organizer, as well as their 1st degree relatives.

    Representatives of the Organizer (betting operators, management personnel, collaborators, etc.) will not make public the data of the players and the company except in cases expressly stipulated by law, or with the consent of the Player.

    The Organizer reserves the right not to pay the winnings claimed by the Player, if evidence of fraud of the bet is found or if the competent bodies find and make public the fraud/rigging of the result of an event.

    Players may submit complaints regarding bets placed, within 7 days from the announcement of the valid results, in writing through the means available on the Organizer's platform. The decision will be communicated in writing, within 7 days from receipt of the request. In the event that the Organizer finds that the Player's complaint is justified, it will award the winnings according to the odds, the stake played and the potential winnings written on the ticket, thus the Organizer's obligations being reduced exclusively to these values, the Player not having the right to claim any penalties for delay and/or other damages.

    Ignorance or non-acceptance, in whole or in part, of the provisions of these Regulations does not entitle to complaints and these will not be taken into account.

    FAVBET ONLINE S.R.L. is a personal data controller.

    The company processes personal data provided by players, namely the name and surname, personal identification number, series and number of the identity document, for the purpose of submitting declarations to the tax authority, as well as organizing sports betting and gambling. The data will be submitted to the Financial Administration, Tax Service.

    Note: any person has the right to object, on legitimate grounds, to the processing of data concerning them. This right of opposition may be excluded for certain processing provided for by law (e.g.: processing carried out by financial and fiscal services, police, justice, social security). Any person has the right to object, free of charge and without any justification, to the processing of their personal data for direct marketing purposes.

    The organizer will take over the information from official sources (during the event or after its conclusion). If for some reason this information is not accessible or there are obvious errors in the information from official sources, the calculation of the stakes will be carried out on the basis of other alternative open sources , for example, based on video broadcasts, etc.

    All tickets are approved according to the official websites of the international competitions/teams/federations (UEFA/FIFA/ATP/WTA/Euroleague etc.).

    In the case of Mixed tickets, they are valid until the end of the events and approved according to the official websites.

    The organizer reserves the right to establish, complete and change the odds, competitions and betting possibilities, to modify the minimum stake and the maximum win, depending on the evolution of the possible competitions and the further development of the company.

    The organizer reserves the right to change the betting limits, profit limits and to modify or cancel betting offers at any time.

    Any reference in the Regulations to words/objects that appear in the singular also applies to the plural form. References to gender are not mandatory and should be treated as having only an informative purpose.

    The Regulation takes effect during the validity of the Fixed Odds Betting Operation Authorization and will govern all bets accepted by the Organizer.

    In the case of events containing information entry errors (wrong/incorrect odds), errors in calculating available promotions, participants' names or designations, technical errors regarding the generation of potential winnings or final odds, mirroring errors, recording errors, etc.), printing errors (odds, events, potential winnings, total odds, promotion display or lack thereof) the Organizer reserves the right to cancel (calculated at odds of 1) all tickets containing erroneous events.

    Examples of errors:

    Wrong odds (instead of 1.85, 18.5 or 185 is indicated, etc.)

    Errors related to the names or designations of participants: Glden State instead of Golden State, Rojer Federer instead of Roger Federer, etc.

    Errors in calculating potential winnings - refer to errors in which the result of multiplying the final odds of the ticket by the stake placed differs from the potential winnings printed on the ticket.

    Errors in calculating the final odds - the final odds on the ticket are determined by multiplying all the odds on the ticket. Errors in calculating the final odds occur when the product of the odds differs from the final odds printed on the ticket.

    Mirror errors - are identified when the odds are displayed in the opposite order. In this case, the favorite of the match (including the current favorite of the live event) is presented with an odds that exceeds the odds of the outsider of the given event.

    Example: Basketball. Barcelona-Unicaja. The winner of the match. Instead of 1.24, 42.1 is displayed.

    Registration errors - are identified when all the odds are indicated correctly, and the teams are registered in the incorrect order (a particular case of «mirror errors »).

    Example: Registration. Basketball. Unicaja-Barcelona. The winner of the match. 1.24 instead of Basketball. Barcelona-Unicaja. Match winner 1.24.

    For any type of error that may appear on the betting slip without being limited to those presented above (they are exemplary), the Organizer reserves the right to cancel (to calculate at odds of 1) all events on these tickets, thus returning the stake to the players regardless of whether the ticket is a winner or a loser.

    The Organizer does not assume responsibility for losses (direct or indirect) caused by the timeliness and correctness of the information displayed on the Organizer's platform regarding the Statistics and information provided (minutes of the match, live score, information related to the event etc.). These are taken from third parties and may have delays or inaccuracies.

    Players who permanently or temporarily self-exclude will automatically void any active promotions on the Player's account, and winnings generated from these promotions will be voided.

    Total number of cards to be indicated for all teams in a round of matches for a chosen league:

    1. If the result equals the designated total, bets will be void.
    2. If one or more matches in a round of matches are rescheduled or cancelled, bets will be void.
    3. A second yellow card to be shown to the same player will not count towards the settlement of bets.

    Only cards shown to players on the field and not to those on the bench at the time they are shown will count.

    The Player is solely responsible for the bets placed by him. The Player is obliged to ensure that the details of his bet are correct before the Organizer confirms it.

    20.09.2025 | 21:42:53 (UTC +0)

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